godot-webrtc-mplayer-testing/signaller_client.gd

186 lines
5.4 KiB
GDScript

extends Node
"""
This module is responsible for making a WebSocket connection to the signaller
in order to enable establishish WebRTC P2P connections. Another module is
expected to fully setup the peer connections.
"""
signal lobby_new(lobbiesList)
signal lobby_delete(id)
signal lobby_joined(id, peer_id)
signal lobby_left(id)
signal peer_joined(peers)
signal peer_left(id)
signal candidate_received(data)
signal offer_received(data)
signal answer_received(data)
signal client_id_set(client_id)
signal peer_id_set(peer_id)
signal websocket_connected
signal websocket_disconnected
onready var ws: WebSocketClient = WebSocketClient.new()
onready var client_id = null
onready var lobby_id = null
onready var peer_id = null
onready var display_name = "UnnamedPlayer"
onready var lobby_name = null
const DISPLAY_NAME_FILE = "user://display_name.txt"
func _ready():
var dnf = File.new()
if dnf.open(DISPLAY_NAME_FILE, File.READ) == OK:
display_name = dnf.get_as_text()
dnf.close()
var _result = ws.connect("data_received", self, "_parse_msg")
_result = ws.connect("connection_established", self, "_connected")
_result = ws.connect("connection_closed", self, "_closed")
_result = ws.connect("connection_error", self, "_closed", [false])
_result = ws.connect("connection_failed", self, "_closed", [false])
_result = ws.connect("connection_succeeded", self, "_succ")
_result = ws.connect("server_close_request", self, "_close_request")
func _succ():
print("WebSocket Connection Succeeded")
func close():
ws.disconnect_from_host()
func connect_to_websocket_signaller(url: String):
print("WebSocket: %s" % ws)
close()
print("Attempting to connect to WebSocket signalling server at %s" % url)
var result = ws.connect_to_url(url)
if result != OK:
print("FAILED TO CONNECT TO %s" % url)
print("WebSocket Connect Result: %s" % result)
func _closed(unknown):
print("WebSocket closed: %s: " % unknown)
emit_signal("websocket_disconnected")
func _close_request(code: int, reason: String):
print("Received WebSocket close request from signalling server - Code: %s, Reason: %s" % [code, reason])
func _connected(protocol = ""):
print("WebSocket signaller connected via protocol %s" % protocol)
ws.get_peer(1).set_write_mode(WebSocketPeer.WRITE_MODE_TEXT)
emit_signal("websocket_connected")
_send("json:%s" % JSON.print({
"type": "init",
"data": {
"name": display_name
}
}))
func _process(_delta: float):
var status: int = ws.get_connection_status()
if status == WebSocketClient.CONNECTION_CONNECTED or status == WebSocketClient.CONNECTION_CONNECTING:
ws.poll()
func join_lobby(id: String):
return _send("lobby_join:%s" % id)
func create_lobby():
return _send("lobby_create")
func request_lobby_list():
return _send("request_lobby_list")
func request_peer_list():
return _send("request_peer_list")
func set_display_name(new_display_name: String):
display_name = new_display_name
_send("update_display_name:%s" % display_name)
var dnf = File.new()
if dnf.open(DISPLAY_NAME_FILE, File.WRITE) == OK:
dnf.store_string(display_name)
dnf.close()
func _send(s: String):
return ws.get_peer(1).put_packet(s.to_utf8())
func _parse_msg():
var msg: String = ws.get_peer(1).get_packet().get_string_from_utf8()
if msg.begins_with("json:"):
var data = JSON.parse(msg.substr(5))
if data.error == OK:
handle_message(data.result)
var _result = ws.get_peer(1).put_packet("".to_utf8())
else:
print("Unhandled message: %s" % msg)
func handle_message(data: Dictionary):
match data["type"]:
"your_id":
client_id = data["data"]["id"]
emit_signal("client_id_set", client_id)
"your_peer_id":
peer_id = int(data["data"])
emit_signal("peer_id_set", peer_id)
"lobby_list": emit_signal("lobby_new", data["data"])
"lobby_new": emit_signal("lobby_new", [{"id": data["id"], "name": data["name"]}])
"lobby_delete": emit_signal("lobby_delete", data["id"])
"lobby_joined":
lobby_id = data["id"]
lobby_name = data["name"]
peer_id = data["peerId"]
emit_signal("lobby_joined", data["id"], data["peerId"])
"lobby_left":
lobby_id = null
lobby_name = null
emit_signal("lobby_left", data["id"])
"peer_joined":
print(typeof(data), data)
if data.get("id") != null:
emit_signal("peer_joined", [{"id": data["id"], "name": data["name"], "peerId": data["peerId"]}])
else:
emit_signal("peer_joined", data["data"])
"peer_left":
print("Peer Left: %s" % data)
emit_signal("peer_left", data["data"])
"candidate":
print("Candidate received - Data: %s" % JSON.print(data["data"]))
emit_signal("candidate_received", data["data"])
"offer":
print("Offer received - Data: %s" % JSON.print(data["data"]))
emit_signal("offer_received", data["data"])
"answer":
print("Answer received - Data: %s" % JSON.print(data["data"]))
emit_signal("answer_received", data["data"])
"ping":
# print("Signaller Ping")
_send("pong")
_: print("Unhandled Message - Data: %s" % JSON.print(data))
func send_candidate(peerId, mid, index, sdp) -> int:
return _send("json:%s" % JSON.print({
"type": "candidate",
"data": {
"peerId": peerId,
"mid": mid,
"index": index,
"sdp": sdp
}
}))
func send_offer(peerId, offer) -> int:
return _send("json:%s" % JSON.print({ "type": "offer", "data": {"peerId": peerId, "offer": offer }}))
func send_answer(peerId, answer) -> int:
return _send("json:%s" % JSON.print({ "type": "answer", "data": {"peerId": peerId, "answer": answer }}))
"""
elif type.begins_with("S: "):
emit_signal("lobby_sealed")
return
"""