WIP tiles and stuff

This commit is contained in:
Daniel Flanagan 2021-12-15 16:50:12 -06:00
parent 384d7bac31
commit 30b3e4eb03
Signed by: lytedev
GPG key ID: 5B2020A0F9921EF4
7 changed files with 82 additions and 24 deletions

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2

View file

@ -20,11 +20,11 @@ compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=0
flags/repeat=0 flags/repeat=0
flags/filter=true flags/filter=false
flags/mipmaps=false flags/mipmaps=false
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=2
process/fix_alpha_border=true process/fix_alpha_border=false
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false

View file

@ -1,51 +1,43 @@
[gd_scene load_steps=16 format=2] [gd_scene load_steps=18 format=2]
[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1] [ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1]
[ext_resource path="res://assets/fonts/iosevkalyte/iosevkalyte-regular.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://objects/bar.tscn" type="PackedScene" id=3] [ext_resource path="res://objects/bar.tscn" type="PackedScene" id=3]
[ext_resource path="res://scripts/objects/player.gd" type="Script" id=10] [ext_resource path="res://scripts/objects/player.gd" type="Script" id=10]
[sub_resource type="AtlasTexture" id=1] [sub_resource type="AtlasTexture" id=1]
flags = 4
atlas = ExtResource( 1 ) atlas = ExtResource( 1 )
region = Rect2( 0, 468, 18, 36 ) region = Rect2( 0, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=2] [sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 1 ) atlas = ExtResource( 1 )
region = Rect2( 18, 468, 18, 36 ) region = Rect2( 18, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=3] [sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 ) atlas = ExtResource( 1 )
region = Rect2( 36, 468, 18, 36 ) region = Rect2( 36, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=4] [sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 ) atlas = ExtResource( 1 )
region = Rect2( 54, 468, 18, 36 ) region = Rect2( 54, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=5] [sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 1 ) atlas = ExtResource( 1 )
region = Rect2( 72, 468, 18, 36 ) region = Rect2( 72, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=6] [sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 ) atlas = ExtResource( 1 )
region = Rect2( 90, 468, 18, 36 ) region = Rect2( 90, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=7] [sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 1 ) atlas = ExtResource( 1 )
region = Rect2( 108, 468, 18, 36 ) region = Rect2( 108, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=8] [sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 1 ) atlas = ExtResource( 1 )
region = Rect2( 126, 468, 18, 36 ) region = Rect2( 126, 468, 18, 36 )
[sub_resource type="AtlasTexture" id=9] [sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 1 ) atlas = ExtResource( 1 )
region = Rect2( 144, 468, 18, 36 ) region = Rect2( 144, 468, 18, 36 )
@ -70,6 +62,10 @@ animations = [ {
[sub_resource type="ConvexPolygonShape2D" id=11] [sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( -2, 4, 2, 4, 6, 1, 6, -1, 1, -4, -1, -4, -6, -1, -6, 1 ) points = PoolVector2Array( -2, 4, 2, 4, 6, 1, 6, -1, 1, -4, -1, -4, -6, -1, -6, 1 )
[sub_resource type="DynamicFont" id=13]
size = 64
font_data = ExtResource( 2 )
[sub_resource type="StyleBoxFlat" id=12] [sub_resource type="StyleBoxFlat" id=12]
bg_color = Color( 0, 0.25098, 1, 1 ) bg_color = Color( 0, 0.25098, 1, 1 )
@ -81,7 +77,7 @@ modulate = Color( 0.384314, 0.796078, 1, 1 )
position = Vector2( 0, -18 ) position = Vector2( 0, -18 )
frames = SubResource( 10 ) frames = SubResource( 10 )
animation = "idle" animation = "idle"
frame = 2 frame = 1
playing = true playing = true
[node name="collider" type="CollisionShape2D" parent="."] [node name="collider" type="CollisionShape2D" parent="."]
@ -89,10 +85,28 @@ position = Vector2( 0, -6.5 )
scale = Vector2( 1, 1.6 ) scale = Vector2( 1, 1.6 )
shape = SubResource( 11 ) shape = SubResource( 11 )
[node name="player_name" type="Label" parent="."] [node name="ui" type="CanvasLayer" parent="."]
margin_left = -21.0
margin_right = 21.0 [node name="c" type="CenterContainer" parent="ui"]
margin_bottom = 25.0 margin_left = -50.0
margin_top = 8.0
margin_right = 350.0
margin_bottom = 89.0
grow_horizontal = 2
grow_vertical = 2
rect_scale = Vector2( 0.25, 0.25 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="player_name" type="Label" parent="ui/c"]
visible = false
margin_left = 24.0
margin_right = 376.0
margin_bottom = 81.0
size_flags_horizontal = 3
size_flags_vertical = 7
custom_fonts/font = SubResource( 13 )
text = "player_name" text = "player_name"
align = 1 align = 1
__meta__ = { __meta__ = {

View file

@ -1,11 +1,51 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://scripts/screens/game.gd" type="Script" id=1] [ext_resource path="res://scripts/screens/game.gd" type="Script" id=1]
[ext_resource path="res://assets/theme.tres" type="Theme" id=2] [ext_resource path="res://assets/theme.tres" type="Theme" id=2]
[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=3]
[sub_resource type="NavigationPolygon" id=2]
vertices = PoolVector2Array( 16, 17, 0, 17, 0, 0, 16, 0 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
[sub_resource type="TileSet" id=1]
0/name = "spaced-dungeon-tileset.png 0"
0/texture = ExtResource( 3 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 18, 36, 16, 17 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/navigation = SubResource( 2 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
[node name="game" type="Node2D"] [node name="game" type="Node2D"]
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="bg" type="ParallaxBackground" parent="."]
[node name="bglayer" type="ParallaxLayer" parent="bg"]
motion_scale = Vector2( 0.5, 0.5 )
[node name="image" type="Sprite" parent="bg/bglayer"]
texture = ExtResource( 3 )
[node name="tiles" type="TileMap" parent="."]
tile_set = SubResource( 1 )
cell_size = Vector2( 16, 16 )
format = 1
tile_data = PoolIntArray( -851970, 0, 0, -851969, 0, 0, -917504, 0, 0, -786434, 0, 0, -786433, 0, 0, -851968, 0, 0, -720898, 0, 0, -720897, 0, 0, -786432, 0, 0, -655362, 0, 0, -655361, 0, 0, -720896, 0, 0, -720895, 0, 0, -589826, 0, 0, -589825, 0, 0, -655360, 0, 0, -655359, 0, 0, -524290, 0, 0, -524289, 0, 0, -589824, 0, 0, -458754, 0, 0, -458753, 0, 0, -524288, 0, 0, -393218, 0, 0, -393217, 0, 0, -458752, 0, 0, -327682, 0, 0, -327681, 0, 0, -393216, 0, 0, -262145, 0, 0, -327680, 0, 0, -196609, 0, 0, -262144, 0, 0, -131073, 0, 0, -196608, 0, 0, -65537, 0, 0, -131072, 0, 0, -1, 0, 0, -65536, 0, 0, 65535, 0, 0, 0, 0, 0 )
[node name="objects" type="YSort" parent="."]
[node name="players" type="YSort" parent="objects"]
[node name="camera" type="Camera2D" parent="."] [node name="camera" type="Camera2D" parent="."]
offset = Vector2( 100, 0 ) offset = Vector2( 100, 0 )
current = true current = true

View file

@ -4,17 +4,19 @@ export var weight = 8
export var max_speed = 80 # ~5 tiles/sec at top speed export var max_speed = 80 # ~5 tiles/sec at top speed
export var friction = 500 export var friction = 500
export var speed = 20 export var speed = 20
export var mana_per_sec = 10
export var health_per_sec = 1
export var health = 100 setget set_health export var health = 100 setget set_health
export var max_health = 100 setget set_max_health export var max_health = 100 setget set_max_health
export var mana = 50 setget set_mana export var mana = 50 setget set_mana
export var max_mana = 100 setget set_max_mana export var max_mana = 1000 setget set_max_mana
enum PlayerClass { WIZARD } enum PlayerClass { WIZARD }
onready var viewport = get_viewport() onready var viewport = get_viewport()
onready var sprite = $sprite onready var sprite = $sprite
onready var collider = $collider onready var collider = $collider
onready var name_displayer = $player_name onready var name_displayer = $ui/c/player_name
onready var display_name = name onready var display_name = name
onready var player_class = PlayerClass.WIZARD onready var player_class = PlayerClass.WIZARD
onready var skills = [] onready var skills = []
@ -94,8 +96,9 @@ static func int_input_action(actions) -> int:
return int(Input.is_action_pressed(actions)) return int(Input.is_action_pressed(actions))
func _physics_process(delta): func _physics_process(delta):
self.mana += (10*delta) # if get_viewport().get_camera() != null: name_displayer.rect_scale = Vector2(get_viewport().get_camera().zoom)
self.health += (1*delta) self.mana += (mana_per_sec*delta)
self.health += (health_per_sec*delta)
_process_input() _process_input()
_process_animation() _process_animation()
rset("velocity", move_and_slide((velocity + acceleration).clamped(max_speed), Vector2.ZERO, false, 4, 0.785398, false).move_toward(Vector2.ZERO, friction * delta)) rset("velocity", move_and_slide((velocity + acceleration).clamped(max_speed), Vector2.ZERO, false, 4, 0.785398, false).move_toward(Vector2.ZERO, friction * delta))

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@ -10,6 +10,7 @@ onready var players = null
func _ready(): func _ready():
# TODO: probably have to wait for all peers to be ready before we add players # TODO: probably have to wait for all peers to be ready before we add players
camera.zoom = Vector2(0.25, 0.25)
if Global.client.is_host(): if Global.client.is_host():
for id in get_tree().get_network_connected_peers(): for id in get_tree().get_network_connected_peers():
Global.client.peers[id].ready = false Global.client.peers[id].ready = false