godot-webrtc-mplayer-testing/lobby.gd

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GDScript3
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extends MarginContainer
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onready var peers = $v/body/peers/peers
onready var lobby_info_label = $v/head/lobby_info
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onready var peers_list_label = $v/body/peers/label
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onready var cursors = {}
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onready var chat = $v/body/v/messages
onready var chat_edit = $v/body/v/h/chat
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func _ready():
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Global.client.signaller.connect("peer_joined", self, "_peer_joined")
Global.client.signaller.connect("peer_left", self, "_peer_left")
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Global.client.connect("peer_disconnected", self, "_peer_left")
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Global.client.signaller.connect("lobby_left", self, "_lobby_left")
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lobby_info_label.text = "%s%s" % [Global.client.signaller.lobby_name, _host_suffix(get_tree().get_network_unique_id())]
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Global.client.signaller.connect("websocket_disconnected", self, "_signaller_disconnected")
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Global.client.signaller.request_peer_list()
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call_deferred("add_chat", "# Connected to %s" % Global.client.signaller.lobby_name)
func _host_suffix(id):
if id == 1:
return " (Host)"
else:
return ""
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func _signaller_disconnected():
Global.main_menu()
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func _peer_joined(joined_peers):
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call_deferred("update_player_count")
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print("Joined Peers: %s" % [joined_peers])
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for i in range(len(joined_peers)):
var id = joined_peers[i]["id"]
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var exists = false
for j in range(peers.get_item_count()):
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var md = peers.get_item_metadata(j)
if md and md.has("id") and md["id"] == id:
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print("Already have this one")
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exists = true
break
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if not exists:
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var peerId = joined_peers[i]["peerId"]
var name = joined_peers[i]["name"]
print("New Lobby Peer ID: %s, Name: %s, PeerID: %s" % [id, name, peerId])
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call_deferred("add_chat", "> %s joined the lobby" % name)
peers.add_item("%s%s" % [name, _host_suffix(peerId)])
peers.set_item_metadata(peers.get_item_count() - 1, { "id": id, "peerId": peerId, "name": name })
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func _peer_left(ids):
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call_deferred("update_player_count")
print("Peer(s) Leaving: %s" % ids)
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for data in ids:
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print(data)
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var id = data["id"]
for i in range(peers.get_item_count()):
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var md = peers.get_item_metadata(i)
if md and md.has("id") and md["id"] == id:
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peers.remove_item(i)
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call_deferred("add_chat", "< %s left the lobby" % md["name"])
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return
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func update_player_count():
peers_list_label.text = "Players: %d" % peers.get_item_count()
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func _on_Button_pressed():
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send_chat_message()
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remotesync func add_chat(message):
chat.add_item(message)
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func _lobby_left(_id):
Global.lobby_browser()
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func _on_leave_button_pressed():
Global.lobby_browser()
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func _on_TextEdit_text_entered(_new_text):
send_chat_message()
func send_chat_message():
rpc("add_chat", "%s: %s" % [Global.client.signaller.display_name, chat_edit.text])
chat_edit.text = ""