2021-11-17 08:18:12 -06:00
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extends Control
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2021-11-17 13:57:45 -06:00
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# TODO: rename to server browser
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2021-11-17 08:18:12 -06:00
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onready var is_loaded = false
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2021-12-06 21:56:37 -06:00
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onready var lobbies = $v/body/lobbies
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onready var join_button = $v/head/join
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onready var lobbies_label = $v/subhead/label
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2021-12-07 09:32:20 -06:00
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onready var display_name_edit = $v/subhead/display_name
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2021-12-06 21:56:37 -06:00
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2021-12-07 16:09:50 -06:00
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onready var lobbies_map = {}
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2021-11-17 08:18:12 -06:00
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func _ready():
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2021-12-07 09:32:20 -06:00
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display_name_edit.text = Global.client.signaller.display_name
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2021-12-06 21:56:37 -06:00
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join_button.disabled = true
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2021-11-17 13:57:45 -06:00
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Global.client.signaller.connect("lobby_new", self, "_lobby_new")
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Global.client.signaller.connect("lobby_delete", self, "_lobby_delete")
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Global.client.signaller.connect("lobby_joined", self, "_lobby_joined")
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Global.client.signaller.connect("lobby_left", self, "_lobby_left")
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2021-11-17 16:24:00 -06:00
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Global.client.signaller.connect("websocket_disconnected", self, "_signaller_disconnected")
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Global.client.signaller.request_lobby_list()
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2021-12-03 17:05:31 -06:00
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2021-12-06 21:56:37 -06:00
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if Global.create_lobby:
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Global.create_lobby = false
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Global.client.signaller.create_lobby()
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2021-11-17 16:24:00 -06:00
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func _signaller_disconnected():
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Global.main_menu()
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2021-11-17 08:18:12 -06:00
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2021-11-17 16:24:00 -06:00
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func _lobby_joined(_id, _peerId):
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2021-11-17 13:57:45 -06:00
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Global.lobby()
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func _lobby_left(_id):
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Global.lobby_browser()
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2021-11-17 08:18:12 -06:00
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func _on_back_pressed():
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2021-11-17 13:57:45 -06:00
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Global.main_menu()
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func _on_create_lobby_pressed():
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Global.client.signaller.create_lobby()
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func _on_join_pressed():
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2021-12-06 21:56:37 -06:00
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var items = lobbies.get_selected_items()
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2021-11-17 13:57:45 -06:00
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if len(items) > 0:
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2021-12-06 21:56:37 -06:00
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Global.client.signaller.join_lobby(lobbies.get_item_metadata(items[0])["id"])
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2021-11-17 13:57:45 -06:00
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2021-12-06 21:56:37 -06:00
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func _lobby_new(new_lobbies):
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2021-12-07 16:09:50 -06:00
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# TODO: handle scrolling so that the user is never too jarred (like chat)
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for lobby_index in range(len(new_lobbies)):
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var lobby = new_lobbies[lobby_index]
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var id = lobby["id"]
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var lobby_text = "%s (%d/%d players)" % [lobby["name"], lobby["currentPlayers"], lobby["maxPlayers"]]
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if lobbies_map.has(id):
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print("Updated Lobby ", lobby)
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var i = lobbies_map[id]
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lobbies.set_item_metadata(i, lobby)
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lobbies.set_item_text(i, lobby_text)
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else:
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print("New Lobby ", lobby)
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lobbies.add_item(lobby_text)
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lobbies_map[id] = lobbies.get_item_count() - 1
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lobbies.set_item_metadata(lobbies_map[id], lobby)
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2021-12-06 21:56:37 -06:00
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if Global.join_first_available_lobby:
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Global.join_first_available_lobby = false
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Global.client.signaller.join_lobby(id)
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lobbies_label.text = "Active Lobbies: %d" % lobbies.get_item_count()
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2021-11-17 13:57:45 -06:00
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func _lobby_delete(id):
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2021-12-07 16:09:50 -06:00
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if lobbies_map.has(id):
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var i = lobbies_map[id]
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# TODO: this will break our current mappings due to re-order
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lobbies.remove_item(i)
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2021-12-06 21:56:37 -06:00
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lobbies_label.text = "Active Lobbies: %d" % lobbies.get_item_count()
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2021-12-02 16:30:24 -06:00
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2021-12-06 21:56:37 -06:00
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func _on_lobbies_item_activated(_index):
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2021-12-02 16:30:24 -06:00
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_on_join_pressed()
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2021-12-06 21:56:37 -06:00
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func _on_lobbies_item_selected(_index):
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join_button.disabled = false
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2021-12-07 09:32:20 -06:00
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func _on_display_name_text_changed(new_text):
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Global.client.signaller.set_display_name(new_text)
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