bevy-playground/src/main.rs
2024-08-02 13:40:43 -05:00

226 lines
6.3 KiB
Rust

mod camera;
mod game;
mod input;
mod main_menu;
mod map;
mod movement;
mod player;
mod prelude;
mod statue;
use bevy::asset::load_internal_binary_asset;
use bevy::audio::{AudioPlugin, SpatialScale};
use bevy::window::{PrimaryWindow, WindowMode};
use bevy_ecs_tilemap::TilemapPlugin;
use input::Input;
use prelude::*;
use statue::SpawnStatueEvent;
#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
pub enum Game {
#[default]
Running,
Paused,
}
#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
pub enum View {
#[default]
LoadingMenu,
MainMenu,
LoadingGame,
InGame,
}
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
struct MainMenuSet;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
struct InGameSet;
const AUDIO_SCALE: f32 = 1. / 200.0;
fn main() -> AppExit {
let mut app = App::new();
app.add_plugins((
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: "Kodo Tag".into(),
// mode: bevy::window::WindowMode::BorderlessFullscreen,
mode: bevy::window::WindowMode::Windowed,
// resolution: (640. * 2., 360. * 2.).into(),
..default()
}),
..default()
})
.set(AudioPlugin {
default_spatial_scale: SpatialScale::new_2d(AUDIO_SCALE),
global_volume: GlobalVolume::new(1.),
..default()
})
.set(ImagePlugin::default_nearest()),
bevy::diagnostic::FrameTimeDiagnosticsPlugin,
bevy_framepace::FramepacePlugin,
// bevy_inspector_egui::quick::WorldInspectorPlugin::new(),
TilemapPlugin,
));
load_internal_binary_asset!(
app,
TextStyle::default().font,
"../assets/font/iosevka-lyteterm-regular.subset.ttf",
|bytes: &[u8], _path: String| { Font::try_from_bytes(bytes.to_vec()).unwrap() }
);
app.init_resource::<input::Input>()
.init_state::<View>()
.init_state::<Game>();
app.insert_resource(AmbientLight {
color: Color::srgb(1., 1., 1.),
brightness: 1.,
});
app.configure_sets(
Update,
(
MainMenuSet.run_if(in_state(View::MainMenu)),
InGameSet
.run_if(in_state(View::InGame))
.after(input::process_input),
),
);
app.add_event::<SpawnStatueEvent>();
app.add_systems(
OnEnter(View::LoadingMenu),
((startup, camera::startup), main_menu::startup),
)
.add_systems(OnExit(View::MainMenu), main_menu::exit)
.add_systems(
OnEnter(View::LoadingGame),
(player::startup, statue::startup, map::spawn),
)
.add_systems(
OnExit(View::InGame),
(player::exit, statue::exit, map::exit),
)
.add_systems(
Update,
(
load_menu.run_if(in_state(View::LoadingMenu)),
load_game.run_if(in_state(View::LoadingGame)),
input::process_input,
(update,).after(input::process_input),
(
player::control,
player::meow_on_r,
player::player_debug_info,
statue::spawn_statue,
movement::update_velocity_by_heading,
movement::resolve_velocity.after(movement::update_velocity_by_heading),
movement::ysort.after(movement::update_velocity_by_heading),
camera::update
.after(player::control)
.after(movement::resolve_velocity),
)
.after(input::process_input)
.in_set(InGameSet),
(main_menu::update).in_set(MainMenuSet),
),
)
.insert_resource(ClearColor(Color::srgb(0.3, 0.1, 0.5)));
app.run()
}
#[derive(Component)]
struct FpsText;
fn load_menu(mut app_state: ResMut<NextState<View>>) {
app_state.set(View::MainMenu);
}
fn load_game(mut app_state: ResMut<NextState<View>>) {
app_state.set(View::InGame);
}
fn startup(mut commands: Commands) {
let font_size = 48.;
commands.spawn((
FpsText,
TextBundle::from_sections([
TextSection::new(
"FPS: ",
TextStyle {
font_size,
..default()
},
),
TextSection::from_style(TextStyle {
font_size,
..default()
}),
])
.with_style(Style {
position_type: PositionType::Absolute,
bottom: Val::Px(5.0),
right: Val::Px(5.0),
..default()
}),
));
}
fn update(
view: Res<State<View>>,
input: Res<Input>,
mut next_state: ResMut<NextState<crate::View>>,
diagnostics: Res<bevy::diagnostic::DiagnosticsStore>,
mut query: Query<&mut Text, With<FpsText>>,
mut window: Query<&mut Window, With<PrimaryWindow>>,
keys: Res<ButtonInput<KeyCode>>,
mut app_exit_events: ResMut<Events<bevy::app::AppExit>>,
) {
if input.cancel {
match view.get() {
View::InGame => {
next_state.set(crate::View::LoadingMenu);
}
View::MainMenu => {
app_exit_events.send(AppExit::Success);
}
View::LoadingMenu => {}
View::LoadingGame => {}
}
} else if input.action {
match view.get() {
View::InGame => {}
View::MainMenu => {
next_state.set(crate::View::LoadingGame);
}
View::LoadingMenu => {}
View::LoadingGame => {}
}
}
if keys.just_pressed(KeyCode::Enter)
&& (keys.pressed(KeyCode::AltLeft) || keys.pressed(KeyCode::AltRight))
{
if let Ok(window) = window.get_single_mut() {
let mut window = window;
if window.mode == WindowMode::Windowed {
window.mode = WindowMode::BorderlessFullscreen
} else {
window.mode = WindowMode::Windowed
}
}
}
for mut text in &mut query {
if let Some(fps) = diagnostics.get(&bevy::diagnostic::FrameTimeDiagnosticsPlugin::FPS) {
if let Some(value) = fps.smoothed() {
text.sections[1].value = format!("{value:.2}");
}
}
}
}