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2023-12-25 15:22:15 -06:00
.cargo Initial commit 2023-12-19 11:17:49 -06:00
assets Work on adding sound playback 2023-12-24 21:30:18 -06:00
src Use non-spatial sound for now 2023-12-25 15:22:15 -06:00
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Cargo.lock Sound plays, but spatial-ness is borked 2023-12-25 13:29:53 -06:00
Cargo.toml Sound plays, but spatial-ness is borked 2023-12-25 13:29:53 -06:00
flake.lock Initial commit 2023-12-19 10:35:34 -06:00
flake.nix Initial commit 2023-12-19 11:17:49 -06:00
readme.md Use non-spatial sound for now 2023-12-25 15:22:15 -06:00

Bevy Playground

Ideally, I would love to make a game similar to Kodo Tag, the not-so-famous Warcraft III custom map/scenario.

I will probably never get there.

I've been trying for years to even get close, but I always choke on pathfinding.

I'm hoping I can leverage a good navmesh and pathfinding crate combination to do the heavy-lifting for me plus it's a fun excuse to write more Rust.

To Do