Sound plays, but spatial-ness is borked
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parent
c54d393d00
commit
7539abb332
7
Cargo.lock
generated
7
Cargo.lock
generated
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@ -1963,6 +1963,12 @@ version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
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[[package]]
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name = "hound"
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version = "3.5.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "62adaabb884c94955b19907d60019f4e145d091c75345379e70d1ee696f7854f"
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[[package]]
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name = "image"
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version = "0.24.7"
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@ -2891,6 +2897,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3b1bb7b48ee48471f55da122c0044fcc7600cfcc85db88240b89cb832935e611"
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dependencies = [
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"cpal",
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"hound",
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"lewton",
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]
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@ -6,7 +6,7 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bevy = { version = "0.12.1", features = ["wayland"] }
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bevy = { version = "0.12.1", features = ["wayland", "wav"] }
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# bevy = { version = "0.12.1", features = ["wayland", "file_watcher", "trace"] }
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[profile.dev]
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@ -1,4 +1,4 @@
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use bevy::audio::{AudioPlugin, SpatialScale};
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use bevy::audio::{AudioPlugin, SpatialScale, VolumeLevel};
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use bevy::prelude::*;
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mod assets;
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@ -22,6 +22,7 @@ fn main() {
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})
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.set(AudioPlugin {
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spatial_scale: SpatialScale::new_2d(100.),
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global_volume: GlobalVolume::new(100.),
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..default()
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})
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.set(ImagePlugin::default_nearest()),
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@ -18,7 +18,7 @@ impl Plugin for Player {
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}
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fn spawn_player(mut commands: Commands, assets: Res<AssetLoader>) {
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let listener = SpatialListener::new(0.);
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let listener = SpatialListener::new(1.);
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commands
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.spawn((
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@ -40,14 +40,29 @@ fn spawn_player(mut commands: Commands, assets: Res<AssetLoader>) {
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}
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fn controls(
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mut query: Query<(&mut TextureAtlasSprite, &mut Heading), With<Player>>,
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mut commands: Commands,
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mut query: Query<(&mut TextureAtlasSprite, &mut Heading, Entity), With<Player>>,
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input: Res<Input<KeyCode>>,
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assets: Res<AssetLoader>,
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) {
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let (mut sprite, mut heading) = query.single_mut();
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let (mut sprite, mut heading, player_entity) = query.single_mut();
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**heading = Vec2::ZERO;
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for key in input.get_just_pressed() {
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match key {
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KeyCode::Space => {
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let child = commands
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.spawn(AudioSourceBundle {
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source: assets.sounds.meow.clone(),
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settings: PlaybackSettings::DESPAWN.with_spatial(true),
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})
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.id();
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commands.entity(player_entity).push_children(&[child]);
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}
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_ => {}
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}
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}
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for key in input.get_pressed() {
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match key {
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KeyCode::Space => {}
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KeyCode::A | KeyCode::Left => {
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**heading -= Vec2::X;
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}
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