Commit graph

12 commits

Author SHA1 Message Date
692fbed157 WIP exclusive system? 2024-08-03 00:52:19 -05:00
ee2229b590 Things work, but there seems to be a weird performance issue 2024-08-03 00:19:54 -05:00
82c51427cf It's working! The tiles fade in and our "loading screen" works. The FPS counter just keeps chugging.
I feel like this is kind of ugly, though, so iterating from here at some point may be nice
2024-08-03 00:03:44 -05:00
18bdb52a7f Revert "Can't seem to get an eventwriter in the context of an asynccomputetask -- at least not easily"
This reverts commit 315fb69a32.
2024-08-02 23:32:41 -05:00
315fb69a32 Can't seem to get an eventwriter in the context of an asynccomputetask -- at least not easily
I did find this, though https://github.com/bevyengine/bevy/issues/8983

Which shows a mutex around a reciever - maybe that could work so I can use channels?
2024-08-02 23:31:32 -05:00
5942539ead Channels won't work _easily_ as the Receiver is not Send
I think I'll try using Bevy's event system
2024-08-02 23:16:54 -05:00
84bceda2a2 Stupid attempt that gets me nothing because I'm still inserting a task for each tile - same problem 2024-08-02 22:53:52 -05:00
21cec093b9 Maybe progress? A task per tile because we're super lazy 2024-08-02 21:43:30 -05:00
deabad05ee Stopping for now 2024-08-02 17:04:16 -05:00
d289460ced Basic mapgen with bevy_ecs_tilemap 2024-08-02 16:43:30 -05:00
43d7d3b4e9 Inspector work to filter tiles, some experiments with rolling my own tiles system 2024-08-02 16:32:28 -05:00
46e125da03 Stuff 2024-08-02 13:40:43 -05:00