Inspector work to filter tiles, some experiments with rolling my own tiles system
This commit is contained in:
parent
ebce25c379
commit
43d7d3b4e9
6
Cargo.lock
generated
6
Cargo.lock
generated
|
@ -327,15 +327,12 @@ dependencies = [
|
|||
"bevy_asset",
|
||||
"bevy_color",
|
||||
"bevy_core",
|
||||
"bevy_core_pipeline",
|
||||
"bevy_ecs",
|
||||
"bevy_egui",
|
||||
"bevy_hierarchy",
|
||||
"bevy_log",
|
||||
"bevy_math",
|
||||
"bevy_pbr",
|
||||
"bevy_reflect",
|
||||
"bevy_render",
|
||||
"bevy_state",
|
||||
"bevy_time",
|
||||
"bevy_utils",
|
||||
|
@ -650,7 +647,6 @@ dependencies = [
|
|||
"bevy_ecs",
|
||||
"bevy_gizmos_macros",
|
||||
"bevy_math",
|
||||
"bevy_pbr",
|
||||
"bevy_reflect",
|
||||
"bevy_render",
|
||||
"bevy_sprite",
|
||||
|
@ -2270,7 +2266,9 @@ dependencies = [
|
|||
"bevy",
|
||||
"bevy-inspector-egui",
|
||||
"bevy_ecs_tilemap",
|
||||
"bevy_egui",
|
||||
"bevy_framepace",
|
||||
"egui",
|
||||
"rand",
|
||||
"rand_pcg",
|
||||
"rand_seeder",
|
||||
|
|
|
@ -15,7 +15,6 @@ bevy = { version = "0.14.0", default-features = false, features = [
|
|||
"bevy_text", # for writing characters to the screen
|
||||
"bevy_ui",
|
||||
"bevy_winit",
|
||||
"bevy_pbr",
|
||||
"multi_threaded", # go faster
|
||||
"png",
|
||||
"x11", # run on non-wayland linuxes too
|
||||
|
@ -36,9 +35,11 @@ bevy = { version = "0.14.0", default-features = false, features = [
|
|||
# "bevy_dev_tools", # possibly-useful development tools
|
||||
# "detailed_trace", # probably useful troubleshooting information during runtime
|
||||
] }
|
||||
bevy-inspector-egui = "0.25.1"
|
||||
bevy-inspector-egui = { version = "0.25.1", default_features = false }
|
||||
bevy_ecs_tilemap = "0.14.0"
|
||||
bevy_egui = "0.28.0"
|
||||
bevy_framepace = "0.17.1"
|
||||
egui = "0.28.1"
|
||||
rand = "0.8.5"
|
||||
rand_pcg = "0.3.1"
|
||||
rand_seeder = "0.3.0"
|
||||
|
|
15
src/input.rs
15
src/input.rs
|
@ -1,8 +1,4 @@
|
|||
use bevy::{
|
||||
color::palettes::css::{GREEN, RED},
|
||||
prelude::*,
|
||||
window::PrimaryWindow,
|
||||
};
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
|
||||
#[derive(Resource, Default, Debug, Clone, PartialEq)]
|
||||
pub struct Input {
|
||||
|
@ -13,7 +9,7 @@ pub struct Input {
|
|||
}
|
||||
|
||||
pub fn process_input(
|
||||
mut gizmos: Gizmos,
|
||||
mut _gizmos: Gizmos,
|
||||
mut input: ResMut<Input>,
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
// mouse: Res<ButtonInput<MouseButton>>,
|
||||
|
@ -52,7 +48,9 @@ pub fn process_input(
|
|||
// x increases as thing moves right
|
||||
// y increases as thing moves up
|
||||
|
||||
// with this in mind, to convert mouse coordinates to world coordinates for comparing against our logical window center, we take the absolute of the difference in height
|
||||
// with this in mind, to convert mouse coordinates to world coordinates
|
||||
// for comparing against our logical window center, we take the absolute of the
|
||||
// difference in height
|
||||
|
||||
// gizmos.line(Vec3::ZERO, Vec3::X * 100., GREEN);
|
||||
if let Ok(window) = window.get_single() {
|
||||
|
@ -61,6 +59,9 @@ pub fn process_input(
|
|||
let center = size / 2.;
|
||||
let modified_target = target.with_y(size.y - target.y) - center;
|
||||
// gizmos.line(Vec2::ZERO.extend(0.), modified_target.extend(0.), RED);
|
||||
|
||||
// the angle of the resulting vector should be the angle from the
|
||||
// center of the screen to the mouse
|
||||
input.angle = modified_target.to_angle();
|
||||
}
|
||||
}
|
||||
|
|
46
src/inspector.rs
Normal file
46
src/inspector.rs
Normal file
|
@ -0,0 +1,46 @@
|
|||
use bevy::window::PrimaryWindow;
|
||||
use bevy_inspector_egui::bevy_inspector;
|
||||
|
||||
use crate::prelude::*;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct HideFromInspector;
|
||||
|
||||
pub struct InspectorPlugin;
|
||||
impl Plugin for InspectorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((
|
||||
bevy_egui::EguiPlugin,
|
||||
bevy_inspector_egui::DefaultInspectorConfigPlugin,
|
||||
));
|
||||
app.add_systems(Update, inspector_ui);
|
||||
}
|
||||
}
|
||||
|
||||
fn inspector_ui(world: &mut World) {
|
||||
let Ok(egui_context) = world
|
||||
.query_filtered::<&mut bevy_egui::EguiContext, With<PrimaryWindow>>()
|
||||
.get_single(world)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let mut egui_context = egui_context.clone();
|
||||
|
||||
egui::Window::new("World").show(egui_context.get_mut(), |ui| {
|
||||
egui::ScrollArea::vertical().show(ui, |ui| {
|
||||
egui::CollapsingHeader::new("Entities")
|
||||
.default_open(true)
|
||||
.show(ui, |ui| {
|
||||
bevy_inspector::ui_for_world_entities_filtered::<Without<HideFromInspector>>(
|
||||
world, ui, false,
|
||||
);
|
||||
});
|
||||
egui::CollapsingHeader::new("Resources").show(ui, |ui| {
|
||||
bevy_inspector_egui::bevy_inspector::ui_for_resources(world, ui);
|
||||
});
|
||||
egui::CollapsingHeader::new("Assets").show(ui, |ui| {
|
||||
bevy_inspector_egui::bevy_inspector::ui_for_all_assets(world, ui);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
10
src/main.rs
10
src/main.rs
|
@ -1,6 +1,7 @@
|
|||
mod camera;
|
||||
mod game;
|
||||
mod input;
|
||||
mod inspector;
|
||||
mod main_menu;
|
||||
mod map;
|
||||
mod movement;
|
||||
|
@ -63,7 +64,7 @@ fn main() -> AppExit {
|
|||
.set(ImagePlugin::default_nearest()),
|
||||
bevy::diagnostic::FrameTimeDiagnosticsPlugin,
|
||||
bevy_framepace::FramepacePlugin,
|
||||
// bevy_inspector_egui::quick::WorldInspectorPlugin::new(),
|
||||
inspector::InspectorPlugin,
|
||||
TilemapPlugin,
|
||||
));
|
||||
|
||||
|
@ -78,11 +79,6 @@ fn main() -> AppExit {
|
|||
.init_state::<View>()
|
||||
.init_state::<Game>();
|
||||
|
||||
app.insert_resource(AmbientLight {
|
||||
color: Color::srgb(1., 1., 1.),
|
||||
brightness: 1.,
|
||||
});
|
||||
|
||||
app.configure_sets(
|
||||
Update,
|
||||
(
|
||||
|
@ -116,6 +112,7 @@ fn main() -> AppExit {
|
|||
input::process_input,
|
||||
(update,).after(input::process_input),
|
||||
(
|
||||
// map::update,
|
||||
player::control,
|
||||
player::meow_on_r,
|
||||
player::player_debug_info,
|
||||
|
@ -151,6 +148,7 @@ fn startup(mut commands: Commands) {
|
|||
let font_size = 48.;
|
||||
commands.spawn((
|
||||
FpsText,
|
||||
Name::new("FpsText"),
|
||||
TextBundle::from_sections([
|
||||
TextSection::new(
|
||||
"FPS: ",
|
||||
|
|
|
@ -7,6 +7,7 @@ pub fn startup(mut commands: Commands) {
|
|||
commands
|
||||
.spawn((
|
||||
MainMenu,
|
||||
Name::new("MenuRoot"),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
width: Val::Percent(100.0),
|
||||
|
@ -20,6 +21,7 @@ pub fn startup(mut commands: Commands) {
|
|||
.with_children(|parent| {
|
||||
// text
|
||||
parent.spawn((
|
||||
Name::new("Text"),
|
||||
TextBundle::from_section(
|
||||
"Text Example\nPress ENTER to play",
|
||||
TextStyle {
|
||||
|
@ -37,7 +39,9 @@ pub fn startup(mut commands: Commands) {
|
|||
Label,
|
||||
));
|
||||
|
||||
parent.spawn(NodeBundle {
|
||||
parent.spawn((
|
||||
Name::new("SomeFreakin'Square"),
|
||||
NodeBundle {
|
||||
style: Style {
|
||||
width: Val::Px(200.0),
|
||||
height: Val::Px(200.0),
|
||||
|
@ -50,7 +54,8 @@ pub fn startup(mut commands: Commands) {
|
|||
border_color: Color::srgb(0., 1., 0.).into(),
|
||||
background_color: Color::srgb(0.4, 0.4, 1.).into(),
|
||||
..default()
|
||||
});
|
||||
},
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
|
|
177
src/map.rs
177
src/map.rs
|
@ -1,5 +1,9 @@
|
|||
use crate::prelude::*;
|
||||
use bevy_ecs_tilemap::prelude::*;
|
||||
use crate::{inspector::HideFromInspector, prelude::*};
|
||||
// use bevy::{
|
||||
// ecs::world::CommandQueue,
|
||||
// tasks::{AsyncComputeTaskPool, Task},
|
||||
// };
|
||||
// use bevy_ecs_tilemap::prelude::*;
|
||||
use rand::prelude::*;
|
||||
use rand_pcg::Pcg64;
|
||||
use rand_seeder::Seeder;
|
||||
|
@ -7,74 +11,131 @@ use rand_seeder::Seeder;
|
|||
#[derive(Component, Debug)]
|
||||
pub struct Tilemap;
|
||||
|
||||
pub fn spawn(mut commands: Commands, assets: Res<AssetServer>) {
|
||||
// #[derive(Component)]
|
||||
// struct MapGen(Task<CommandQueue>);
|
||||
|
||||
/// This worked but had performance issues, so I decided to go with bevy_ecs_tilemap
|
||||
pub fn spawn_raw_tiles(mut commands: Commands, assets: Res<AssetServer>) {
|
||||
// let task_pool = AsyncComputeTaskPool::get();
|
||||
|
||||
// let task = task_pool.spawn(async move {});
|
||||
|
||||
let mut rng: Pcg64 = Seeder::from("stripy zebra").make_rng();
|
||||
let size = TilemapSize { x: 1024, y: 1024 };
|
||||
let tilemap_entity = commands.spawn_empty().id();
|
||||
let mut tile_storage = TileStorage::empty(size);
|
||||
let mut batch = Vec::<TileBundle>::with_capacity(size.x as usize * size.y as usize);
|
||||
for x in 0..size.x {
|
||||
for y in 0..size.y {
|
||||
let tile_pos = TilePos { x, y };
|
||||
let texture_index = TileTextureIndex(if rng.gen_range(0..1000) > 925 {
|
||||
let texture: Handle<Image> = assets.load("img/Tileset Grass.png");
|
||||
let mut rng: Pcg64 = Seeder::from("default_seed").make_rng();
|
||||
let map_size = UVec2::new(1024, 1024);
|
||||
let tile_size = UVec2 { x: 16, y: 16 };
|
||||
commands
|
||||
.spawn((
|
||||
Tilemap,
|
||||
Name::new("Tilemap"),
|
||||
SpatialBundle {
|
||||
transform: Transform::from_xyz(0., 0., f32::MIN),
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|tilemap| {
|
||||
let layout = assets.add(TextureAtlasLayout::from_grid(
|
||||
tile_size,
|
||||
16,
|
||||
16,
|
||||
Some(UVec2 { x: 0, y: 0 }),
|
||||
Some(UVec2 { x: 0, y: 0 }),
|
||||
));
|
||||
let u_center = (map_size * tile_size) / 2;
|
||||
let center = Vec2::new(u_center.x as f32, u_center.y as f32);
|
||||
for x in 0..map_size.x {
|
||||
for y in 0..map_size.y {
|
||||
let u_pos = UVec2::new(x, y) * tile_size;
|
||||
let pos = Vec2::new(u_pos.x as f32, u_pos.y as f32) - center;
|
||||
let index = if rng.gen_range(0..1000) > 925 {
|
||||
rng.gen_range(0..(16 * 8))
|
||||
} else {
|
||||
0
|
||||
});
|
||||
// let texture_index = TileTextureIndex(0);
|
||||
// let tile_entity = commands
|
||||
// .spawn(TileBundle {
|
||||
// position: tile_pos,
|
||||
// tilemap_id: TilemapId(tilemap_entity),
|
||||
// texture_index,
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .id();
|
||||
// let tile_entity = commands
|
||||
batch.push(TileBundle {
|
||||
position: tile_pos,
|
||||
tilemap_id: TilemapId(tilemap_entity),
|
||||
texture_index,
|
||||
..Default::default()
|
||||
});
|
||||
// .id();
|
||||
// tile_storage.set(&tile_pos, tile_entity);
|
||||
}
|
||||
}
|
||||
|
||||
commands.spawn_batch(batch);
|
||||
|
||||
// for tb in batch {
|
||||
// tile_storage.set(&tile_pos, tile_entity);
|
||||
// }
|
||||
|
||||
let texture_handle: Handle<Image> = assets.load("img/Tileset Grass.png");
|
||||
|
||||
let tile_size = TilemapTileSize { x: 16.0, y: 16.0 };
|
||||
let grid_size = tile_size.into();
|
||||
let map_type = TilemapType::default();
|
||||
|
||||
let texture = TilemapTexture::Single(texture_handle);
|
||||
|
||||
commands.entity(tilemap_entity).insert((
|
||||
Tilemap,
|
||||
TilemapBundle {
|
||||
grid_size,
|
||||
map_type,
|
||||
size,
|
||||
storage: tile_storage,
|
||||
texture,
|
||||
tile_size,
|
||||
transform: get_tilemap_center_transform(&size, &grid_size, &map_type, f32::MIN),
|
||||
};
|
||||
tilemap.spawn((
|
||||
HideFromInspector,
|
||||
SpriteBundle {
|
||||
texture: texture.clone(),
|
||||
transform: Transform::from_xyz(pos.x as f32, pos.y as f32, 0.),
|
||||
..default()
|
||||
},
|
||||
TextureAtlas {
|
||||
layout: layout.clone(),
|
||||
index,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// pub fn spawn_in_background(mut commands: Commands, assets: Res<AssetServer>) {
|
||||
// let pool = AsyncComputeTaskPool::get();
|
||||
// let tilemap_entity = commands.spawn(Name::new("TilemapEntity")).id();
|
||||
// let texture_handle: Handle<Image> = assets.load("img/Tileset Grass.png");
|
||||
// let mut rng: Pcg64 = Seeder::from("default_seed").make_rng();
|
||||
// let map_size = UVec2::new(1024, 1024);
|
||||
// let tile_size = Vec2 { x: 16.0, y: 16.0 };
|
||||
// // tiletypes?
|
||||
// let task = pool.spawn(async move {
|
||||
// let mut queue = CommandQueue::default();
|
||||
// for x in 0..map_size.x {
|
||||
// for y in 0..map_size.y {
|
||||
// let pos = Vec2::new(x as f32, y as f32) * tile_size;
|
||||
// let texture_index = TileTextureIndex(if rng.gen_range(0..1000) > 925 {
|
||||
// rng.gen_range(0..(16 * 8))
|
||||
// } else {
|
||||
// 0
|
||||
// });
|
||||
// queue.push(move |world: &mut World| {
|
||||
// let tile_entity = world
|
||||
// .spawn((
|
||||
// HideFromInspector,
|
||||
// TileBundle {
|
||||
// position: tile_pos,
|
||||
// tilemap_id: TilemapId(tilemap_entity),
|
||||
// texture_index,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// ))
|
||||
// .id();
|
||||
// tile_storage_ref.set(&tile_pos, tile_entity);
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
|
||||
// queue.push(move |world: &mut World| {
|
||||
// world.spawn((
|
||||
// Tilemap,
|
||||
// Name::new("Tilemap"),
|
||||
// TilemapBundle {
|
||||
// grid_size,
|
||||
// map_type,
|
||||
// size,
|
||||
// storage,
|
||||
// texture,
|
||||
// tile_size,
|
||||
// transform: get_tilemap_center_transform(&size, &grid_size, &map_type, f32::MIN),
|
||||
// ..default()
|
||||
// },
|
||||
// ));
|
||||
// });
|
||||
|
||||
// queue
|
||||
// });
|
||||
|
||||
// commands.entity(tilemap_entity).insert(MapGen(task));
|
||||
// }
|
||||
|
||||
// fn handle_tasks(mut commands: Commands, mut tasks: Query<&mut MapGen>) {
|
||||
// for mut task in &mut tasks {
|
||||
// if let Some(mut queue) = block_on(future::poll_once(&mut task.0)) {
|
||||
// commands.append(&mut queue);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
pub fn exit(mut commands: Commands, q: Query<Entity, With<Tilemap>>) {
|
||||
for id in q.iter() {
|
||||
commands.entity(id).despawn_recursive();
|
||||
|
|
|
@ -7,15 +7,6 @@ use bevy::sprite::MaterialMesh2dBundle;
|
|||
|
||||
const PLAYER_SPEED: f32 = 500.;
|
||||
|
||||
// #[derive(Resource, Default)]
|
||||
// pub struct Layout(Handle<TextureAtlasLayout>);
|
||||
|
||||
// #[derive(Resource)]
|
||||
// pub struct CrosshairMaterial(Handle<ColorMaterial>);
|
||||
|
||||
// #[derive(Resource)]
|
||||
// pub struct CrosshairMesh(Mesh2dHandle);
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
pub struct Player;
|
||||
|
||||
|
@ -86,23 +77,27 @@ pub fn startup(
|
|||
text.transform.scale.x = 0.25;
|
||||
text.transform.scale.y = 0.25;
|
||||
text.transform.translation.z = 500.0;
|
||||
text.transform.translation.y = 24.;
|
||||
player.spawn(text);
|
||||
text.transform.translation.y = 32.;
|
||||
player.spawn((Name::new("PlayerName"), text));
|
||||
player
|
||||
.spawn((
|
||||
Crosshair,
|
||||
Name::new("Crosshair"),
|
||||
TransformBundle {
|
||||
local: transform,
|
||||
..default()
|
||||
},
|
||||
))
|
||||
.with_children(|crosshair| {
|
||||
crosshair.spawn(MaterialMesh2dBundle {
|
||||
crosshair.spawn((
|
||||
Name::new("CrosshairMesh"),
|
||||
MaterialMesh2dBundle {
|
||||
mesh: mesh.into(),
|
||||
transform: Transform::from_xyz(0., 20., 0.),
|
||||
material,
|
||||
..default()
|
||||
});
|
||||
},
|
||||
));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
|
|
@ -51,7 +51,7 @@ pub fn spawn_statue(
|
|||
},
|
||||
..default()
|
||||
};
|
||||
commands.spawn(bundle);
|
||||
commands.spawn((Name::new("Statue"), bundle));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue