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content/blog/teaching-typescript-to-help-you-with-events.md
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content/blog/teaching-typescript-to-help-you-with-events.md
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---
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image: "/img/dried-lava.jpg"
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date: "2022-01-18T16:36:00-06:00"
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imageOverlayColor: "#000"
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imageOverlayOpacity: 0.5
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heroBackgroundColor: "#333"
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description: ""
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title: "Teaching TypeScript to Help You with Events (Generically)"
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draft: false
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---
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I wanted my custom event system to have all the nice typed goodness and it took
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me a lot of brain-twisting and a couple of meetings to finally rubber duck it
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out. Now, I will share my hard-won knowledge with you!
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<!--more-->
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# TL;DR
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The following code won't run, but you can see the main constructs at work. Also, [here's the full code at the end of this post](#full-code).
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```ts
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type MyInputEventMap = {
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key: MyKeyEvent;
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mouse: MyMouseEvent;
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};
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export class EventBus<T extends Record<string, any>> {
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#handlers: Map<keyof T, Handler[]>;
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dispatch<S extends string>({ eventType, ...eventData }: { eventType: S } & T[S]) => void): void {
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(this.#handlers.get(event) || []).forEach((h: Handler) => h(data));
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}
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subscribe<S extends string>(event: S, callback: (ev: T[S]) => void): void {
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this.#handlers.get(event).push(callback);
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}
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}
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```
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# But... why?
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In your [LSP][lsp]-capable editor, you can write the follwing TypeScript:
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```ts
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window.addEventListener("keydown",
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```
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And it will auto-hint to you the the callback you need to provide must take
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a `KeyboardEvent`. TypeScript seems to do this using [function
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overloading][fo]. This is great, but I needed a more generical solution for an
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event bus class I was building. I wanted to get the same experience when
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writing something like the following:
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```ts
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const eventBusInstance = new EventBus<MyCustomEvents>();
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eventBusInstance("eventType",
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// my text editor should tell me exactly what type the callback expects here
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```
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You can see we have a generic EventBus class, so it's a little more hairy, but
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we still know the "event type" string at compile time -- at least in this case
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-- so we _should_ still be able to replicate it.
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# Teaching the Compiler
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The first thing we need to understand is that we will have to inform the
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compiler of this first argument at compile-time. If we can't do that, we will
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have no way of informing the compiler what the event type will be. Luckily, we
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have a means of doing this:
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```ts
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function genericFunction<T>(argument: T) {
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console.log(argument);
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}
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```
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Now, If we call `genericFunction`, no matter what we pass in, the compiler will
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infer the type from whatever is passed in and `T` will now be whatever type
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`argument` is.
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Usually, we use generics to make something work across some subset of types. We
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can certainly still do that, but they can also be used to inform the compiler
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about things.
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The other neat thing about TypeScript's type system is that we can [index a type
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at compile time][iat]. It's just easier to show you what this means:
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```ts
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type Paper {
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size: Vector2<float>;
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color: Color;
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contents: Image;
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}
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type PaperContents = Paper["contents"] // type PaperContents = Image
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```
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I know, this seems useless, but when we're dealing with generics, you can see
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how this might be useful! One more interesting and possibly useful tidbit in
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this vein is `keyof`. Here, let me show you:
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```ts
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type ContrivedCSSAttributeValueTypes = {
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display: "flex" | "block" | "inline" /* ... */;
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widthInPixels: number;
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};
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type ContrivedCSSAttributeName = keyof ContrivedCSSAttributeValueTypes;
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interface ContrivedCSSAttribute {
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name: ContrivedCSSAttributeName;
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value: ContrivedCSSAttributeValueTypes[ContrivedCSSAttributeName];
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// type ContrivedCSSAttribute.value = "flex" | "block" | "inline" | number
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}
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```
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We've taken a very data-driven approach to defining our types here. Instead of
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needing to specify every possible `value`, we can instead define each possible
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value for each `name` and use indexing combined with `keyof` to give us all the
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possible values. Really interesting!
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But, as hinted, this is a really contrived example _and_ you can _still_
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provide a bad type with `{ name: "display", value: 8 }` and the compiler would
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think it's valid since the value here knows nothing of the name. Let's change
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just a few things here:
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```ts
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type ContrivedCSSAttributeValueTypes = {
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display: "flex" | "block" | "inline" /* ... */;
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widthInPixels: number;
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};
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type ContrivedCSSAttributeName = keyof ContrivedCSSAttributeValueTypes;
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interface ContrivedCSSAttribute<T extends ContrivedCSSAttributeName> {
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name: T;
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value: ContrivedCSSAttributeValueTypes[T];
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}
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```
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Ok. Now it works, but we have to specify the `name` twice: once in the object
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itself and once as the generic. Eww. See the following:
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```ts
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const attr: ContrivedCSSAttribute<"widthInPixels"> = {
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name: "widthInPixels",
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value: 99,
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};
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```
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_But_, weirdly enough, a _function_ can infer the types. Not sure why an object
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literal cannot. [Here seems to be the related GitHub issues][ghiss]. But that's
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just fine with me! I really only _want_ this functionality in a... function.
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```ts
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function makeCssAttr<S extends ContrivedCSSAttributeName>(
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name: S,
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value: ContrivedCSSAttributeValueTypes[S]
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): ContrivedCSSAttribute<S> {
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return { name, value };
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}
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```
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Now I get the expected super-cool compiler help from my language server when
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I type:
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```ts
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makeCssAttr("display",
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// why yes, you sexy programmer, you, I _am_ expecting "flex", "block", or
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// "inline" here. you taught me so well.
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```
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So let's see if we can adapt what we learned to do what we want for our event
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system. **Spoiler Alert**: we totally can.
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# Full Code
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```ts
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type Handler = (event: any) => void;
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export class EventBus<T extends Record<string, any>> {
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#handlers: Map<keyof T, Handler[]>;
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constructor() {
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this.#handlers = new Map();
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}
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dispatch<S extends keyof T>({ event, ...data }: { event: S } & T[S]): void {
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(this.#handlers.get(event) || []).forEach((h: Handler) => h(data));
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}
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subscribe<S extends keyof T>(event: S, callback: (ev: T[S]) => void): void {
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const handlers = this.#handlers.get(event) || [];
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handlers.push(callback);
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this.#handlers.set(event, handlers);
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}
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unsubscribe<S extends keyof T>(
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event: S,
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callback: (event: T[S]) => void
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): void {
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const handlers = this.#handlers.get(event) || [];
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const index = handlers.indexOf(callback);
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if (index > -1) handlers.splice(index, 1);
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}
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}
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export type KeyDownEventData = { key: string };
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export type MouseDownEventData = { mouseButton: number };
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type InputEventMap = {
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keydown: KeyDownEventData;
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mousedown: MouseDownEventData;
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};
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const inputEventBus = new EventBus<InputEventMap>();
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inputEventBus.subscribe("keydown", ({ key }) =>
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console.log(`You pressed the ${key} key!`)
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);
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inputEventBus.dispatch({ event: "keydown", key: "A" });
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```
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And let's just make sure this works:
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```console
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$ deno run full-code-example.ts
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Check file:///home/daniel/code/typing-is-hard/example.ts
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You pressed the A key!
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```
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And the language server helped us every step of the way. Beautiful.
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[lsp]: https://microsoft.github.io/language-server-protocol/
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[fo]: https://www.tutorialsteacher.com/typescript/function-overloading
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[iat]: https://www.typescriptlang.org/docs/handbook/2/indexed-access-types.html
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[ghiss]: https://github.com/microsoft/TypeScript/issues/17574
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for c in kn nt o gd ow
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for c in kn nt o gd ow
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.{c} { color: var(--syntax-mag) }
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.{c} { color: var(--syntax-mag) }
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for c in c ch cm c1 cs cp cpf gu
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for c in c ch cm c1 cs cp cpf gu gp go
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.{c} { color: var(--syntax-sh) }
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.{c} { color: var(--syntax-sh) }
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