Boom
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3 changed files with 126 additions and 27 deletions
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@ -9,16 +9,19 @@ title: Mirroring Gitea to Other Repository Management Services (GitHub, GitLab,
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draft: false
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draft: false
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---
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---
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**NOTE**: Gitea now supports this out-of-the-box and probably fits your
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use-case: https://docs.gitea.io/en-us/repo-mirror/
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I have a [Gitea][gitea] instance I self-host at home. I keep most of my
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I have a [Gitea][gitea] instance I self-host at home. I keep most of my
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repositories there, but I recognize that most other developers and potential
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repositories there, but I recognize that most other developers and potential
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employers will want to see [my work *on* GitHub][me-on-github].
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employers will want to see [my work _on_ GitHub][me-on-github].
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<!--more-->
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<!--more-->
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# TL;DR
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# TL;DR
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+ Setup an SSH key for your Gitea instance on the relevant external repositories
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- Setup an SSH key for your Gitea instance on the relevant external repositories
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+ Leverage `post-receive` git hooks in Gitea to push changes to the relevant
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- Leverage `post-receive` git hooks in Gitea to push changes to the relevant
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external repositories while identifying with your new SSH key
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external repositories while identifying with your new SSH key
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Also, most of the magic is [here](#post-receive-script).
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Also, most of the magic is [here](#post-receive-script).
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@ -43,14 +46,14 @@ Gitea supports a few [git hooks][1], which are a simple way to run a script when
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something happens. As far as a repository manager is concerned, the only real
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something happens. As far as a repository manager is concerned, the only real
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hooks that matter are the following (which Gitea supports):
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hooks that matter are the following (which Gitea supports):
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+ `pre-receive`: Runs when a client pushes code to the repository. You can use
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- `pre-receive`: Runs when a client pushes code to the repository. You can use
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this to prevent, for example, code that fails linters, doesn't pass tests,
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this to prevent, for example, code that fails linters, doesn't pass tests,
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or even that can't be merged using a specific merge strategy.
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or even that can't be merged using a specific merge strategy.
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+ `update`: Runs for each branch being updated when a client pushes code to the
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- `update`: Runs for each branch being updated when a client pushes code to the
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repository. This is similar to pre-receive, but allows for more fine-grained
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repository. This is similar to pre-receive, but allows for more fine-grained
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control. Maybe you want to only make the previous restrictions on your
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control. Maybe you want to only make the previous restrictions on your
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`master` branch. This would be the way to do it.
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`master` branch. This would be the way to do it.
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+ `post-receive`: Runs after your `pre-receive` and `update` hooks have finished
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- `post-receive`: Runs after your `pre-receive` and `update` hooks have finished
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when a client pushes code to the repository. This is what we'll be
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when a client pushes code to the repository. This is what we'll be
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leveraging to push code downstream!
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leveraging to push code downstream!
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@ -64,12 +67,12 @@ first:
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1. Setup SSH keys for Gitea and your other repository management services
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1. Setup SSH keys for Gitea and your other repository management services
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1. Generate fresh keys (`ssh-keygen -f gitea` will generate a private key in
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1. Generate fresh keys (`ssh-keygen -f gitea` will generate a private key in
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the `gitea` file and a public key in the `gitea.pub` file)
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the `gitea` file and a public key in the `gitea.pub` file)
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2. Add the public key (`gitea.pub`) to your "mirrors-to-be" repositories *with
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2. Add the public key (`gitea.pub`) to your "mirrors-to-be" repositories _with
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write access*
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write access_
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+ **Note**: I recommend at the very least to create one Gitea key and add it
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- **Note**: I recommend at the very least to create one Gitea key and add it
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to the individual repositories, though individual keys for each repository
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to the individual repositories, though individual keys for each repository
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is tighter security in case your Gitea instance becomes compromised
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is tighter security in case your Gitea instance becomes compromised
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+ **Note**: Your "mirrors-to-be" repositories must be blank or have related
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- **Note**: Your "mirrors-to-be" repositories must be blank or have related
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histories!
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histories!
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2. Setup the `post-receive` hook on your Gitea repository to push using the
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2. Setup the `post-receive` hook on your Gitea repository to push using the
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newly generated private key to the mirror(s)
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newly generated private key to the mirror(s)
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@ -84,9 +87,8 @@ Now we're all set for the magic! Also, for reference and sanity, I'm running
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Gitea in Docker on an Arch Linux server with the following version (but this
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Gitea in Docker on an Arch Linux server with the following version (but this
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should work pretty much regardless):
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should work pretty much regardless):
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+ Gitea Version: `3b612ce built with go1.11.5 : bindata, sqlite,
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- Gitea Version: `3b612ce built with go1.11.5 : bindata, sqlite, sqlite_unlock_notify`
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sqlite_unlock_notify`
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- Git Version: `2.18.1`
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+ Git Version: `2.18.1`
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Let's go ahead and open up our Gitea repository's index page.
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Let's go ahead and open up our Gitea repository's index page.
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96
content/ourcraft-status.md
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96
content/ourcraft-status.md
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@ -0,0 +1,96 @@
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---
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title: Ourcraft Server Status Checker
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---
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<p id="server-status-loading">
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Checking <code>ourcraft.lyte.dev</code> server status...
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</p>
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<div id="server-status-check-failed">
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<p>
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Failed to retrieve <code>ourcraft.lyte.dev</code> server status. Unfortunately, that usually means we're <code><span style="color: var(--syntax-mag);">OFFLINE</span></code>.
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</p>
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<p>
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Please yell at <code>@lytedev</code> in the Ourcraft Discord to fix it!
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</p>
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<p><button id="server-status-check-button">Try Again</button></p>
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</div>
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<div id="server-status-online" style="display: none;">
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<p>Server <code>ourcraft.lyte.dev</code> is <code><span style="color: var(--syntax-name);">ONLINE</span></code></p>
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<p id="server-status-player-info" style="display: none;">There are currently <span id="server-status-current-num-players">0</span>/<span id="server-status-max-players">20</span> players online.</p>
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<h3 id="server-status-player-sampling-header" style="display: none;">Online Players</h3>
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<ul id="server-status-player-sampling" style="display: none;">
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<li>Player</li>
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</ul>
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<p id="server-status-player-sampling-insufficient" style="display: none">... and more!</p>
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</div>
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<p id="server-status-offline" style="display: none;">
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Server is <code><span style="color: var(--syntax-mag);">OFFLINE</span></code>
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</p>
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<script src="https://mcapi.us/scripts/minecraft.min.js"></script>
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<script>
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function showServerStatus(key) {
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for (const name of ['server-status-check-failed', 'server-status-online', 'server-status-offline', 'server-status-loading']) {
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if (name == key) {
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document.getElementById(name).style.display = 'block'
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} else {
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document.getElementById(name).style.display = 'none'
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}
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}
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}
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function checkServerStatus() {
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showServerStatus('server-status-loading')
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MinecraftAPI.getServerStatus('ourcraft.lyte.dev', {port: 25565}, function (err, status) {
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console.debug("Status Errors:", err || false)
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if (err || !('online' in status)) {
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showServerStatus('server-status-check-failed')
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} else {
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handleOnlineStatus(status)
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}
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});
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}
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function handleOnlineStatus(status) {
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console.debug("Status Data:", status)
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if (status.online === true) {
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showServerStatus('server-status-online')
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const info = document.getElementById('server-status-player-info')
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const samplingHeader = document.getElementById('server-status-player-sampling-header')
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const samplingList = document.getElementById('server-status-player-sampling')
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const insufficient = document.getElementById('server-status-player-sampling-insufficient')
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info.style.display = 'none'
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samplingHeader.style.display = 'none'
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samplingList.style.display = 'none'
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insufficient.style.display = 'none'
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if ('players' in status) {
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if ('max' in status.players && 'now' in status.players) {
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info.style.display = 'block'
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document.getElementById('server-status-current-num-players').textContent = status.players.now
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document.getElementById('server-status-max-players').textContent = status.players.max
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}
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if ('sample' in status.players) {
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samplingHeader.style.display = 'block'
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samplingList.style.display = 'block'
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samplingList.textContent = ''
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for (const player of status.players.sample) {
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const newListItem = document.createElement('li')
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newListItem.textContent = player.name
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newListItem.title = player.id
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samplingList.appendChild(newListItem)
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}
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if (status.players.sample.length != status.players.now) {
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document.getElementById('server-status-player-sampling-insufficient').style.display = 'block'
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}
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}
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}
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} else {
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showServerStatus('server-status-offline')
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}
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}
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document.getElementById("server-status-check-button").addEventListener("click", checkServerStatus)
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checkServerStatus()
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</script>
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@ -1,3 +1,4 @@
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main > .highlight .chroma-highlight,
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main > .highlight pre.chroma
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main > .highlight pre.chroma
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border 0
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border 0
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padding 0.25em 0.5em
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padding 0.25em 0.5em
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