From 24644e490002e77b12f57f904d3845b582060cfe Mon Sep 17 00:00:00 2001 From: Daniel Flanagan Date: Wed, 25 May 2022 09:50:36 -0500 Subject: [PATCH] Dunno --- src/index.html | 1 + src/main.rs | 14 +++++++------- 2 files changed, 8 insertions(+), 7 deletions(-) diff --git a/src/index.html b/src/index.html index 42c7a74..9c0e98e 100644 --- a/src/index.html +++ b/src/index.html @@ -1,6 +1,7 @@ + Flappy Dragon by lyte.dev diff --git a/src/main.rs b/src/main.rs index 7c6e981..5616eec 100644 --- a/src/main.rs +++ b/src/main.rs @@ -4,7 +4,7 @@ use bracket_lib::prelude::*; use std::collections::VecDeque; -const VERSION: &str = "0.3.0"; +// const VERSION: &str = "0.3.0"; const SCREEN_WIDTH: u16 = 80; const SCREEN_HEIGHT: u16 = 50; const FRAME_DURATION: f32 = 35.0; @@ -90,7 +90,7 @@ struct State { time: f32, mode: GameMode, obstacles: VecDeque, - obstacleSpawnTime: f32, + obstacle_spawn_time: f32, score: u32, } @@ -107,7 +107,7 @@ impl State { time: 0.0, mode: GameMode::Menu, obstacles: VecDeque::new(), - obstacleSpawnTime: 0.0, + obstacle_spawn_time: 0.0, score: 0u32, } } @@ -138,12 +138,12 @@ impl State { fn play(&mut self, ctx: &mut BTerm) { ctx.cls_bg(BLACK); self.time += ctx.frame_time_ms; - self.obstacleSpawnTime -= ctx.frame_time_ms; + self.obstacle_spawn_time -= ctx.frame_time_ms; ctx.print(1, 1, "Press Space to flap!"); ctx.print(1, 2, &format!("Score: {}", self.score)); // ctx.print(1, 3, &format!("Pos: {}, {}", self.player.x, self.player.y)); - // ctx.print(1, 4, &format!("Obstables: (Spawn: {}) #{} {:#?}", self.obstacleSpawnTime, self.obstacles.len(), self.obstacles)); + // ctx.print(1, 4, &format!("Obstables: (Spawn: {}) #{} {:#?}", self.obstacle_spawn_time, self.obstacles.len(), self.obstacles)); // update if self.time > FRAME_DURATION { @@ -151,9 +151,9 @@ impl State { self.time %= FRAME_DURATION; } - if self.obstacleSpawnTime < 0.0 { + if self.obstacle_spawn_time < 0.0 { let mut random = RandomNumberGenerator::new(); - self.obstacleSpawnTime += random.range(400.0, 1200.0) - self.score as f32; + self.obstacle_spawn_time += random.range(400.0, 1200.0) - self.score as f32; let o = Obstacle::new(self.player.x + SCREEN_WIDTH as i32, self.score); self.obstacles.push_back(o); }