keyboards/iris/src/keymap.c

167 lines
7.1 KiB
C

#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _GAMER 1
#define _RETRO_GAMER 2
#define _LEFT 3
#define _RIGHT 4
#define _ADJUST 5
#define _CONFIG 6
#define ESC_CTL LCTL_T(KC_ESC)
enum custom_keycodes {
QWERTY = SAFE_RANGE,
GAMER,
RETRO_GAMER,
LEFT,
RIGHT,
ADJUST,
CONFIG,
PADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, MO(_CONFIG),KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LGUI, KC_SPC, MO(_LEFT), MO(_RIGHT),KC_SPC, KC_LALT
),
[_GAMER] = LAYOUT(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_RETRO_GAMER] = LAYOUT(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_LEFT] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LT, KC_GT, KC_QUES, _______,
_______, _______, _______, MO(_ADJUST),KC_ENT, _______
),
[_RIGHT] = LAYOUT(
KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, _______, _______, _______, KC_INS, _______, _______, _______, _______, KC_INS, _______, _______, _______, _______,
_______, KC_LALT,MO(_ADJUST), _______, _______, _______
),
[_ADJUST] = LAYOUT(
_______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_MPRV, KC_VOLD, KC_MPLY, KC_VOLU, KC_MNXT, _______,
_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_CONFIG] = LAYOUT(
RESET, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,
PADJUST, QWERTY, RGB_TOG, _______, GAMER, RETRO_GAMER
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case GAMER:
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom(HSV_RED);
if (record->event.pressed) {
set_single_persistent_default_layer(_GAMER);
}
return false;
break;
case RETRO_GAMER:
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom(HSV_YELLOW);
if (record->event.pressed) {
set_single_persistent_default_layer(_RETRO_GAMER);
}
return false;
break;
case QWERTY:
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom(HSV_BLUE);
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case LEFT:
if (record->event.pressed) {
layer_on(_LEFT);
update_tri_layer(_LEFT, _RIGHT, _ADJUST);
} else {
layer_off(_LEFT);
update_tri_layer(_LEFT, _RIGHT, _ADJUST);
}
return false;
break;
case RIGHT:
if (record->event.pressed) {
layer_on(_RIGHT);
update_tri_layer(_LEFT, _RIGHT, _ADJUST);
} else {
layer_off(_RIGHT);
update_tri_layer(_LEFT, _RIGHT, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
case PADJUST:
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom(HSV_GREEN);
if (record->event.pressed) {
set_single_persistent_default_layer(_ADJUST);
}
return false;
break;
}
return true;
}
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
else if (index == 1) {
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
}
}