#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; #define _QWERTY 0 #define _GAMER 1 #define _RETRO_GAMER 2 #define _LEFT 3 #define _RIGHT 4 #define _ADJUST 5 #define _CONFIG 6 #define ESC_CTL LCTL_T(KC_ESC) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(_CONFIG), MO(_CONFIG),KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, KC_LGUI, KC_SPC, MO(_LEFT), LT(_RIGHT,KC_ENT),KC_SPC, KC_LALT ), [_GAMER] = LAYOUT( KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_RETRO_GAMER] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_LEFT] = LAYOUT( KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LT, KC_GT, KC_QUES, _______, _______, MO(_ADJUST), _______, _______, KC_ENT, _______ ), [_RIGHT] = LAYOUT( KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, _______, _______, _______, KC_INS, _______, _______, _______, _______, KC_INS, _______, _______, _______, _______, _______, KC_LALT, _______, _______,MO(_ADJUST),_______ ), [_ADJUST] = LAYOUT( _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_MPRV, KC_VOLD, KC_MPLY, KC_VOLU, KC_MNXT, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, _______, _______, _______ ), [_CONFIG] = LAYOUT( QK_BOOT, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, DF(_QWERTY), RGB_TOG, _______, DF(_GAMER), DF(_RETRO_GAMER) ) }; layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case _GAMER: rgblight_mode(1); rgblight_sethsv(HSV_RED); break; case _RETRO_GAMER: rgblight_mode(1); rgblight_sethsv(HSV_YELLOW); break; case _LEFT: rgblight_mode(1); rgblight_sethsv(HSV_BLUE); break; case _RIGHT: rgblight_mode(1); rgblight_sethsv(HSV_GREEN); break; case _ADJUST: rgblight_mode(1); rgblight_sethsv(HSV_PURPLE); break; case _CONFIG: rgblight_mode(1); rgblight_sethsv(HSV_ORANGE); break; } return state; }