Cleanup and add permissive hold
Not quite acting exactly like the zofle board yet...
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@ -1,3 +1,2 @@
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#define TAPPING_TERM 150
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#define PERMISSIVE_HOLD
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@ -2,28 +2,33 @@
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _GAMER 1
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#define _RETRO_GAMER 2
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#define _LEFT 3
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#define _RIGHT 4
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#define _ADJUST 5
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#define _CONFIG 6
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// Not sure this goes here...
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#define PERMISSIVE_HOLD
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// QWERTY
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#define LQ 0
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#define LG 1
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#define LRG 2
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#define LL 3
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#define LR 4
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#define LA 5
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#define LC 6
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#define ESC_CTL LCTL_T(KC_ESC)
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#define LR_ENT LT(LR, KC_ENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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[LQ] = LAYOUT(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(_CONFIG), MO(_CONFIG),KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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KC_LGUI, KC_SPC, MO(_LEFT), LT(_RIGHT,KC_ENT),KC_SPC, KC_LALT
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(LC), MO(LC), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
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KC_LGUI, KC_SPC, MO(LL), LR_ENT, KC_SPC, KC_LALT
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),
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[_GAMER] = LAYOUT(
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[LG] = LAYOUT(
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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@ -31,7 +36,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, _______, _______
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),
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[_RETRO_GAMER] = LAYOUT(
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[LRG] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______,
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@ -39,23 +44,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, _______, _______
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),
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[_LEFT] = LAYOUT(
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[LL] = LAYOUT(
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LT, KC_GT, KC_QUES, _______,
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_______, MO(_ADJUST), _______, _______, KC_ENT, _______
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_______, MO(LA), _______, MO(LA), KC_ENT, _______
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),
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[_RIGHT] = LAYOUT(
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[LR] = LAYOUT(
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KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, _______, _______, _______, KC_INS, _______, _______, _______, _______, KC_INS, _______, _______, _______, _______,
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_______, KC_LALT, _______, _______,MO(_ADJUST),_______
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_______, KC_LALT, MO(LA), _______, MO(LA), _______
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),
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[_ADJUST] = LAYOUT(
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[LA] = LAYOUT(
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_______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_MPRV, KC_VOLD, KC_MPLY, KC_VOLU, KC_MNXT, _______,
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@ -64,38 +69,38 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, _______, _______
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),
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[_CONFIG] = LAYOUT(
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[LC] = LAYOUT(
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QK_BOOT, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, QK_BOOT,
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_______, _______, _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, DF(_QWERTY), RGB_TOG, _______, DF(_GAMER), DF(_RETRO_GAMER)
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_______, DF(LQ), RGB_TOG, _______, DF(LG), DF(LRG)
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)
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _GAMER:
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case LG:
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rgblight_mode(1);
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rgblight_sethsv(HSV_RED);
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break;
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case _RETRO_GAMER:
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case LRG:
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rgblight_mode(1);
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rgblight_sethsv(HSV_YELLOW);
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break;
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case _LEFT:
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case LL:
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rgblight_mode(1);
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rgblight_sethsv(HSV_BLUE);
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break;
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case _RIGHT:
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case LR:
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rgblight_mode(1);
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rgblight_sethsv(HSV_GREEN);
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break;
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case _ADJUST:
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case LA:
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rgblight_mode(1);
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rgblight_sethsv(HSV_PURPLE);
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break;
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case _CONFIG:
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case LC:
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rgblight_mode(1);
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rgblight_sethsv(HSV_ORANGE);
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break;
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@ -1,3 +1,6 @@
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# VIA_ENABLE = yes
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LTO_ENABLE = yes
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CONSOLE_ENABLE = no
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# Note sure these go here...
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PERMISSIVE_HOLD = yes
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