ServerEvents.loaded((event) => { let gamerules = [{ rule: 'mobGriefing', value: 'false' }]; gamerules.forEach((gamerule) => { if (!event.server.persistentData[gamerule.rule]) { event.server.runCommandSilent(`/gamerule ${gamerule.rule} ${gamerule.value}`); console.log(`Default Gamerule Applied: ${gamerule.rule} = ${gamerule.value}`); event.server.persistentData[gamerule.rule] = gamerule.value; } }); });