[blueprint] #Affects all previews [blueprint.renderer] #If disabled show placeholders as normal blocks, if enabled render: any (light) -> nothing, fluid (blue) -> dimension default fluid, solid (brown) -> worldgen block, tag (transparent) -> content block. Fluid and solid only work in singleplayer/for LAN owner, else it's just best guess. Currently without auto-updating [Default: false] render_placeholders_nice = false #Enabling this will send most of your active previews to nearby players [Default: false] share_previews = false #Once enabled you will see previews from other players within sensible distance [Default: false] see_shared_previews = false #-1 for same as current vanilla world, 0 to 15 (min to max) for static light level [Default: 15, min: -1, max: 15] #Range: -1 ~ 15 light_level = 15 #From 0 (transparent) to 1 (opaque). ALPHA FEATURE, reported bugs may not receive fix. (Minus values also mean disabled) [Default: -1.0, min: -1.0, max: 1.0] #Range: -1.0 ~ 1.0 transparency = -1.0