#General settings [general] #Maximum distance from player (horizontally) for entity spawning check [Squared, Default 64^2] maxEntitySpawnDistanceHorizontal = 4096 #Maximum distance from player (vertically) for entity spawning check [Raw, Default 32] maxEntitySpawnDistanceVertical = 32 #Maximum distance from player (horizontally) to allow entity ticking [Squared, Default 48^2] maxEntityTickDistanceHorizontal = 2304 #Maximum distance from player (vertically) to allow entity ticking [Raw, Default 32] maxEntityTickDistanceVertical = 32 #List of entities to ignore when checking if they are allowed to tick #Tags can be used by using #minecraft: or #modid: #You can also use a wildcard after modid (modid:*) #Example list for a modpack #entityIgnoreList = ["minecraft:wither","minecraft:phantom","minecraft:ender_dragon", "minecraft:elder_guardian", "minecraft:player", "botania:*", "create:*", "ftbic:*", "immersiveengineering:*", "ae2:*", "littlelogistics:*", "tiab:*"] entityIgnoreList = ["integrateddynamics:entityitemtargetted", "pneumaticcraft:*", "productivebees:*", "minecraft:allay", "minecraft:wither", "minecraft:phantom", "minecraft:ender_dragon", "minecraft:elder_guardian", "minecraft:player", "ars_nouveau:*", "littlelogistics:*", "twilightforest:*", "ae2:*"] #Minimum number of players before mod is enabled minPlayers = 2