[general] #Wether ghost blocks are shown when you are holding a framed block showGhostBlocks = true #Wether certain framed blocks should show fancy hitboxes fancyHitboxes = true #If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled detailedCulling = true #If true, the UV remapping will use discrete steps to avoid floating point errors discreteUVSteps = true #Configures how detailed connected textures are supported. #Use anything above FULL_FACE at your own risk (performance impact, unexpected behaviour)! #If NONE, all connected textures support is disabled #If FULL_FACE, connected textures are supported on full faces #If FULL_CON_FACE, connected textures are supported as above and on faces whose connecting neighbor covers a full face #If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks #Allowed Values: NONE, FULL_FACE, FULL_CON_FACE, DETAILED conTexMode = "FULL_FACE" #If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders altGhostRenderer = false [overlay] #If set to HIDDEN, the State Lock overlay will be completely hidden #If set to ICON, the State Lock overlay will only show an icon #If set to DETAILED, the State Lock overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED stateLockMode = "DETAILED" #If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden #If set to ICON, the Toggle Waterloggable overlay will only show an icon #If set to DETAILED, the Toggle Waterloggable overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED toggleWaterlogMode = "DETAILED" #If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden #If set to ICON, the Toggle Slope Face overlay will only show an icon #If set to DETAILED, the Toggle Slope Face overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED toggleYSlopeMode = "DETAILED" #If set to HIDDEN, the Reinforcement overlay will be completely hidden #If set to ICON, the Reinforcement overlay will only show an icon #If set to DETAILED, the Reinforcement overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED reinforcedMode = "DETAILED" #If set to HIDDEN, the Prism Offset overlay will be completely hidden #If set to ICON, the Prism Offset overlay will only show an icon #If set to DETAILED, the Prism Offset overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED prismOffsetMode = "DETAILED" #If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden #If set to ICON, the Collapsible Block Split Line overlay will only show an icon #If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED splitLineMode = "DETAILED" #If set to HIDDEN, the One-Way Window overlay will be completely hidden #If set to ICON, the One-Way Window overlay will only show an icon #If set to DETAILED, the One-Way Window overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED oneWayWindowMode = "DETAILED" #If set to HIDDEN, the Item Frame Background overlay will be completely hidden #If set to ICON, the Item Frame Background overlay will only show an icon #If set to DETAILED, the Item Frame Background overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED itemFrameBackgroundMode = "DETAILED" #If set to HIDDEN, the Camo Rotation overlay will be completely hidden #If set to ICON, the Camo Rotation overlay will only show an icon #If set to DETAILED, the Camo Rotation overlay will show detailed info #Allowed Values: HIDDEN, ICON, DETAILED camoRotationMode = "DETAILED"