[general] #General #Determines which starting item a player gets on first world join. Valid values for this option are: "Starting House", "Moderate House", "Nothing". Server configuration overrides client. "Starting Item" = "Nothing" #Can new players for a world receive a starting item?. Server configuration overrides client. "New Players Get Starting Item" = false #Determines if the spawners for the Monster Masher building are included. Server configuration overrides client. "Include Spawners in Monster Masher" = true #Determines if the Preview buttons in structure GUIs and other structure previews functions are enabled. Client side only. "Include Structure Previews" = true #Determines if the mineshaft chest is included when building mineshafts for various structures. "Include Mineshaft Chest" = true #Determines if the bulldozer item can create drops when it clears an area. "Bulldozer Creates Drops" = true #Determines if water can be generated in structures when the current dimension is not the oveworld. Does not affect Nether "Include Water In Non-Overworld Dimesions" = true #Play Sound When Generating Blueprint "Play Building Sound" = true [general."chest contents"] #Chest Options #Determines if a Stone Sword is added the the chest when the house is created. "Add Sword" = true #Determines if a Stone Axe is added the the chest when the house is created. "Add Axe" = true #Determines if a Stone Shovel is added the the chest when the house is created. "Add Shovel" = true #Determines if a Stone Hoe is added the the chest when the house is created. "Add Hoe" = true #Determines if a Stone Pickaxe is added the the chest when the house is created. "Add Pickaxe" = true #Determines if Leather Armor is added the the chest when the house is created. "Add Armor" = true #Determines if Bread is added the the chest when the house is created. "Add Food" = true #Determines if seeds, potatoes and carrots are added the the chest when the house is created. "Add Crops" = true #Determines if a stack of dirt is added the the chest when the house is created. "Add Dirt" = true #Determines if a stack of cobble is added the the chest when the house is created. "Add Cobblestone" = true #Determines if a set of oak saplings are added the the chest when the house is created. "Add Saplings" = true #Determines if a set of torches are added the the chest when the house is created. "Add Torches" = true [general."starter house"] #Starter House Options #Determines if the bed is included in the starter house. When playing on a server, the server configuration is used "Add Bed" = true #Determines if the crafting table is included in the starter house. When playing on a server, the server configuration is used "Add Crafting Table" = true #Determines if the furnace is included in the starter house. When playing on a server, the server configuration is used "Add Furnace" = true #Determines if chests are included in the starter house. When playing on a server, the server configuration is used "Add Chests" = true #Determines if the chest contents is included in the starter house. When playing on a server, the server configuration is used "Add Chest Contents" = true #Determines if the mineshaft is included in the starter house. When playing on a server, the server configuration is used "Add Mineshaft" = true [general.recipes] #Determines if the recipe(s) associated with the Compressed Stone are enabled. "Compressed Stone" = true #Determines if the recipe(s) associated with the Compressed Glowstone are enabled. "Compressed Glowstone" = true #Determines if the recipe(s) associated with the Compressed Dirt are enabled. "Compressed Dirt" = true #Determines if the recipe(s) associated with the Compressed Chest are enabled. "Compressed Chest" = true #Determines if the recipe(s) associated with the Pile of Bricks are enabled. "Pile of Bricks" = true #Determines if the recipe(s) associated with the Warehouse are enabled. Warehouse = true #Determines if the recipe(s) associated with the Upgrade are enabled. Upgrade = true #Determines if the recipe(s) associated with the Improved Warehouse are enabled. "Improved Warehouse" = true #Determines if the recipe(s) associated with the Bundle of Timber are enabled. "Bundle of Timber" = true #Determines if the recipe(s) associated with the Nether Gate are enabled. "Nether Gate" = true #Determines if the recipe(s) associated with the Machinery Tower are enabled. "Machinery Tower" = true #Determines if the recipe(s) associated with the Defense Bunker are enabled. "Defense Bunker" = true #Determines if the recipe(s) associated with the Mineshaft Entrance are enabled. "Mineshaft Entrance" = true #Determines if the recipe(s) associated with the Ender Gateway are enabled. "Ender Gateway" = true #Determines if the recipe(s) associated with the Magic Temple are enabled. "Magic Temple" = true #Determines if the recipe(s) associated with the Instant Bridge are enabled. "Instant Bridge" = true #Determines if the recipe(s) associated with the Paper Lantern are enabled. "Paper Lantern" = true #Determines if the recipe(s) associated with the Compressed Obsidian are enabled. "Compressed Obsidian" = true #Determines if the recipe(s) associated with the Villager Houses are enabled. "Villager Houses" = true #Determines if the recipe(s) associated with the Phasic Block are enabled. "Phasic Block" = true #Determines if the recipe(s) associated with the Smart Glass are enabled. "Smart Glass" = true #Determines if the recipe(s) associated with the Green House are enabled. "Green House" = true #Determines if the recipe(s) associated with the House are enabled. House = true #Determines if the recipe(s) associated with the Glass Stairs are enabled. "Glass Stairs" = true #Determines if the recipe(s) associated with the Glass Slabs are enabled. "Glass Slabs" = true #Determines if the recipe(s) associated with the Improved House are enabled. "Improved House" = true #Determines if the recipe(s) associated with the Grassy Plains are enabled. "Grassy Plains" = true #Determines if the recipe(s) associated with the Aqua Base are enabled. "Aqua Base" = true #Determines if the recipe(s) associated with the Watch Tower are enabled. "Watch Tower" = true #Determines if the recipe(s) associated with the Bulldozer are enabled. Bulldozer = true #Determines if the recipe(s) associated with the Jail are enabled. Jail = true #Determines if the recipe(s) associated with the Saloon are enabled. Saloon = true #Determines if the recipe(s) associated with the Ski Lodge are enabled. "Ski Lodge" = true #Determines if the recipe(s) associated with the Windmill are enabled. Windmill = true #Determines if the recipe(s) associated with the Town Hall are enabled. "Town Hall" = true #Determines if the recipe(s) associated with the Heap of Timber are enabled. "Heap of Timber" = true #Determines if the recipe(s) associated with the Ton of Timber are enabled. "Ton of Timber" = true #Determines if the recipe(s) associated with the Workshop are enabled. Workshop = true #Determines if the recipe(s) associated with the Modern Buildings are enabled. "Modern Buildings" = true #Determines if the recipe(s) associated with the Swift Blade are enabled. "Swift Blade" = true #Determines if the recipe(s) associated with the Sickle are enabled. Sickle = true #Determines if the recipe(s) associated with the Dirt Recipes are enabled. "Dirt Recipes" = true #Determines if the recipe(s) associated with the Bunch of Beets are enabled. "Bunch of Beets" = true #Determines if the recipe(s) associated with the Bunch of Carrots are enabled. "Bunch of Carrots" = true #Determines if the recipe(s) associated with the Bunch of Potatoes are enabled. "Bunch of Potatoes" = true #Determines if the recipe(s) associated with the Bunch of Eggs are enabled. "Bunch of Eggs" = true #Determines if the recipe(s) associated with the Wooden Crate are enabled. "Wooden Crate" = true #Determines if the recipe(s) associated with the Farm are enabled. Farm = true #Determines if the recipe(s) associated with the Improved Farm are enabled. "Improved Farm" = true #Determines if the recipe(s) associated with the Advanced Farm are enabled. "Advanced Farm" = true #Determines if the recipe(s) associated with the Quartz-Crete are enabled. Quartz-Crete = true #Determines if the recipe(s) associated with the Advanced House are enabled. "Advanced House" = true #Determines if the recipe(s) associated with the Dark Light Lamp are enabled. "Dark Light Lamp" = true #Determines if the recipe(s) associated with the Light Switch are enabled. "Light Switch" = true [general."structure options"] item_prefab_item_farm_prefab_gui_farm_beef = true item_prefab_item_farm_prefab_gui_farm_berry = true item_prefab_item_farm_prefab_gui_farm_cactus = true item_prefab_item_farm_prefab_gui_farm_chicken = true item_prefab_item_farm_prefab_gui_farm_elevated = true item_prefab_item_farm_prefab_gui_farm_horse = true item_prefab_item_farm_prefab_gui_farm_multi_level = true item_prefab_item_farm_prefab_gui_farm_rabbit = true item_prefab_item_farm_advanced_prefab_gui_farm_advanced_bamboo = true item_prefab_item_farm_advanced_prefab_gui_farm_advanced_barn = true item_prefab_item_farm_advanced_prefab_gui_farm_advanced_green_house = true item_prefab_item_farm_advanced_prefab_gui_farm_advanced_horse = true item_prefab_item_farm_advanced_prefab_gui_farm_advanced_melon = true item_prefab_item_farm_advanced_prefab_gui_farm_advanced_monster = true item_prefab_item_farm_advanced_prefab_gui_farm_advanced_produce = true item_prefab_item_farm_advanced_prefab_gui_farm_advanced_tree = true item_prefab_item_farm_improved_prefab_gui_farm_advanced_barn = true item_prefab_item_farm_improved_prefab_gui_farm_advanced_green_house = true item_prefab_item_farm_improved_prefab_gui_farm_improved_automated = true item_prefab_item_farm_improved_prefab_gui_farm_improved_bee = true item_prefab_item_farm_improved_prefab_gui_farm_improved_chicken = true item_prefab_item_farm_improved_prefab_gui_farm_improved_fish = true item_prefab_item_farm_improved_prefab_gui_farm_improved_sugar_cane = true item_prefab_item_farm_improved_prefab_gui_farm_mushroom = true item_prefab_item_modern_buildings_prefab_gui_modern_apartment = true item_prefab_item_modern_buildings_prefab_gui_modern_cinema = true item_prefab_item_modern_buildings_prefab_gui_modern_cottage = true item_prefab_item_modern_buildings_prefab_gui_modern_hipster_fruit_stand = true item_prefab_item_modern_buildings_prefab_gui_modern_juice_shop = true item_prefab_item_modern_buildings_prefab_gui_modern_mini_hotel = true item_prefab_item_modern_buildings_prefab_gui_modern_restaurant = true item_prefab_item_modern_buildings_improved_prefab_gui_modern_bank = true item_prefab_item_modern_buildings_improved_prefab_gui_modern_construction_site = true item_prefab_item_modern_buildings_improved_prefab_gui_modern_gas_station = true item_prefab_item_modern_buildings_improved_prefab_gui_modern_house = true item_prefab_item_modern_buildings_improved_prefab_gui_modern_library = true item_prefab_item_modern_buildings_improved_prefab_gui_modern_mall_store = true item_prefab_item_modern_buildings_improved_prefab_gui_modern_water_park = true item_prefab_item_nether_gate_item_prefab_item_nether_gate_skull = true item_prefab_item_nether_gate_item_prefab_item_nether_gate_tree = true item_prefab_item_villager_houses_prefab_gui_villager_blacksmith = true item_prefab_item_villager_houses_prefab_gui_villager_house_angled = true item_prefab_item_villager_houses_prefab_gui_villager_house_fenced = true item_prefab_item_villager_houses_prefab_gui_villager_house_flat = true item_prefab_item_villager_houses_prefab_gui_villager_long_house = true item_prefab_item_watch_tower_item_prefab_item_watch_tower = true item_prefab_item_watch_tower_item_prefab_item_watch_tower_2 = true item_prefab_item_watch_tower_item_prefab_item_watch_tower_dark = true item_prefab_item_house_prefab_gui_house_basic_display = true item_prefab_item_house_prefab_gui_house_cabin_display = true item_prefab_item_house_prefab_gui_house_camping_display = true item_prefab_item_house_prefab_gui_house_desert_display = true item_prefab_item_house_prefab_gui_house_desert_display2 = true item_prefab_item_house_prefab_gui_house_hobbit_display = true item_prefab_item_house_prefab_gui_house_izba_display = true item_prefab_item_house_prefab_gui_house_loft_display = true item_prefab_item_house_prefab_gui_house_modern_display = true item_prefab_item_house_prefab_gui_house_mushroom_display = true item_prefab_item_house_prefab_gui_house_ranch_display = true item_prefab_item_house_prefab_gui_house_snowy_display = true item_prefab_item_house_prefab_gui_house_subaquatic_display = true item_prefab_item_house_prefab_gui_house_tower_display = true item_prefab_item_house_prefab_gui_house_tree_display = true item_prefab_item_house_improved_prefab_gui_house_improved_acacia = true item_prefab_item_house_improved_prefab_gui_house_improved_acacia_2 = true item_prefab_item_house_improved_prefab_gui_house_improved_cottage_house = true item_prefab_item_house_improved_prefab_gui_house_improved_crimson_house = true item_prefab_item_house_improved_prefab_gui_house_improved_earthen = true item_prefab_item_house_improved_prefab_gui_house_improved_hobbit_house = true item_prefab_item_house_improved_prefab_gui_house_improved_jungle = true item_prefab_item_house_improved_prefab_gui_house_improved_mountain = true item_prefab_item_house_improved_prefab_gui_house_improved_nether = true item_prefab_item_house_improved_prefab_gui_house_improved_spruce = true item_prefab_item_house_improved_prefab_gui_house_improved_tower_house = true item_prefab_item_house_improved_prefab_gui_modern_house = true item_prefab_item_house_advanced_prefab_gui_house_advanced_estate = true item_prefab_item_house_advanced_prefab_gui_house_advanced_manor = true item_prefab_item_house_advanced_prefab_gui_house_advanced_workshop = true