#Enable this to prevent your equipment from getting damaged when attacking the dummy disable_equipment_damage = true #Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage #Range: 20 ~ 1000 maximum_out_of_combat_interval = 120 #Does dps message update dynamically or will it only appear after each parse? #Allowed Values: DYNAMIC, STATIC, OFF DPS_mode = "DYNAMIC" #Makes monsters target a dummy that is wearing a player head dummy_decoy = false [scarecrow] #Equip a dummy with a pumpkin to make hit act as a scarecrow #All animal entities will be scared. add here additional ones that are not included mobs_whitelist = [""] #Animal entities that will not be scared mobs_blacklist = [""] #Scaring radius #Range: 0 ~ 100 scare_radius = 12