[general_fog] #the default fog's opacity from 0 to 255 default_opacity = 80 #the default fog's start distance from the player default_start_fog = 25 #the default fog's end distance from the player multiplier (multiplies the vanilla fog end by this amount) END_FOG_MULTIPLYER = 1.15 [night_fog] enabled = true #the night fog's opacity multiplier night_opacity = 1.5 #the night fog's start distance from the player night_start_fog = 0 #the night fog's end distance from the player night_end_fog = 60 [cave_fog] enabled = true #y value where cave fog starts y_start = 100 #y value where the cave fog ends y_end = -36 #the cave fog's opacity and the y_end y value from 0 to 255 min_opacity = 110 #the cave fog's start distance from the player the y_end y value min_start_fog = 0 #the cave fog's end distance from the player the y_end y value min_end_fog = 100 [biome_fog] enabled = true #the radius in which the mod will check for different biomes and calculate the correct fog color check_radius = 20 #the vertical multiplier for the radius check vertical_factor = 0.25 #how many checks for the diameter of the circle that check for biomes will be made (higher value = better accuracy) checks_for_side = 8 #list of properties for each biome, the values mean: ;;;; colors_list = ["minecraft:desert;C2B280;1.2;0.75;1", "minecraft:beach;C2B280;1.2;0.75;1", "minecraft:badlands;FF9100;1.2;0.75;1", "minecraft:mesa;FF9100;1.2;0.75;1", "minecraft:savana;FFDD2C;1;0.85;1", "minecraft:forest;E2FFFF;1.1;0.95;0.9", "minecraft:mushroom_island;EAA2FF;0.6;0.5;1", "minecraft:mountain;94CAFF;1.5;0.5;1.5", "minecraft:ice_spikes;39AAFF;1.5;0.7;0.85", "minecraft:frozen_ocean;39AAFF;1.5;0.7;0.85", "minecraft:deep_frozen_ocean;39AAFF;1.5;0.7;0.85", "minecraft:frozen_peaks;DBF0FF;39AAFF;1.5;0.7;0.85", "minecraft:swamp;005F0A;1.2;0.75;1", "minecraft:the_nether;B50000;1.3;0.75;1", "minecraft:the_end;660066;1;0.75;1"] [cloud_fog] enabled = true #y value at which cloud fog starts y_start = 100 #y value at which cloud fog ends y_end = 275 #the cloud fog's start distance from the player when in the middle of the cloud fog (in between the start and end value) max_fog_start = 0 #the cloud fog's end distance from the player when in the middle of the cloud fog (in between the start and end value) max_fog_end = 80 #the cloud fog's opacity multiplier when in the middle of the cloud fog (in between the start and end value) max_opacity_factor = 3.0 [rain_fog] enabled = true #the rain fog's opacity multiplier opacity_factor = 2.0