#Adjust this value to define how much the matching spell cost gets discounted by the greater focus #Range: 0.0 ~ 0.99 "Elemental Focus discount" = 0.15 #Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci. ["Elemental Spell Foci - Amplify"] "Fire Focus buff" = 1.0 "Water Focus buff" = 1.0 "Air Focus buff" = 1.0 "Earth Focus buff" = 1.0 #Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus ["Elemental Spell Foci - Dampening"] "Fire Focus debuff" = -1.0 "Water Focus debuff" = -1.0 "Air Focus debuff" = -1.0 "Earth Focus debuff" = -1.0 #Enable or disable the passive bonus of the foci ["Elemental Spell Foci - Abilities"] "Enable regen bonus under special conditions" = true "Enable glyph empowering" = true ["Mermaid Fishing"] #How much source mermaids consume per generation #Range: 0 ~ 10000 mermaidManaCost = 1000 #How many channels must occur before a siren produces loot. #Range: 0 ~ 300 mermaidMaxProgress = 30 #Max number of extra item rolls a shrine produces if the mood is high. #Range: 0 ~ 10 mermaidScoreBonus = 2 #Chance multiplier to produce a treasure relative to the siren shrine score. #Range: 0.0 ~ 1.0 mermaidTreasureBonus = 0.002 #Base number of items rolls a shrine produces per cycle. #Range: 0 ~ 300 mermaidBaseItems = 1 #Max number of items a siren shrine can produce per cycle. #Range: 0 ~ 300 mermaidQuantityCap = 5 [Misc] #If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner flarecannon_owner_kill = false #If enabled, homing will be able to target mobs only if they're glowing homing_nerf = false #Define the refresh rate of the Squirrel Ritual buff, in ticks. #Range: > 1 squirrelRefreshRate = 600 #Set to false to disable the lightning crashing often on flashing archwood biome(s). always_thunder = true #If enabled, soulbound enchantment can appear in randomly enchanted loot chests. soulbound_loot = true #Set over 0 to enable archwood forests with specific trees #Range: 0 ~ 100 extra_biomes = 0 ["Source cost"] #How much source does the water urn consume. #Range: 0 ~ 10000 waterUrnCost = 100 #How much source does the slipstream elevator consume. #Range: 0 ~ 1000 airElevatorCost = 10 #How much source does the bubble elevator consume. #Range: 0 ~ 1000 waterElevatorCost = 0 #How much source does the magmatic elevator consume. #Range: 0 ~ 1000 lavaElevatorCost = 0 [Mobs-Disabled] #If true, the wandering mages will target players too, unless they wear the focus of the same school. magesAggro = true #Adjust Elemental Armor Mana Buffs ["Elemental Armors"] #Max mana bonus for each elemental armor piece #Range: 0 ~ 10000 armorMaxMana = 100 #Mana regen bonus for each elemental armor piece #Range: 0 ~ 100 armorManaRegen = 4