# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # Apotheosis Enchantment Information # This file contains configurable data for each enchantment. # The names of each category correspond to the registry names of every loaded enchantment. "additionaladditions:precision" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "additionaladditions:speed" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "alexsmobs:board_return" { B:Discoverable=true B:Lootable=true I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=UNCOMMON B:Tradeable=true B:Treasure=false } "alexsmobs:lavawax" { B:Discoverable=true B:Lootable=true I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=UNCOMMON B:Tradeable=true B:Treasure=false } "alexsmobs:serpentfriend" { B:Discoverable=true B:Lootable=true I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=RARE B:Tradeable=true B:Treasure=false } "alexsmobs:straddle_jump" { B:Discoverable=true B:Lootable=true I:"Max Level"=11 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=COMMON B:Tradeable=true B:Treasure=false } "allurement:alleviating" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "allurement:launch" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "allurement:reeling" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "allurement:reforming" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "allurement:shockwave" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=11 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "allurement:vengeance" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:bane_of_illagers" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:berserkers_fury" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:capturing" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:chainsaw" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:chromatic" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:crescendo" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:earths_boon" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:endless_quiver" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:exploitation" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:growth_serum" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:icy_thorns" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:infusion" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "apotheosis:knowledge" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:life_mending" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:miners_fervor" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:natures_blessing" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:obliteration" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:rebounding" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:reflective" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:scavenger" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 3; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:shield_bash" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 4. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:spearfishing" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:splitting" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:stable_footing" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "apotheosis:tempting" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "ars_elemental:mirror_shield" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 4. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "ars_elemental:soulbound" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "ars_nouveau:mana_boost" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "ars_nouveau:mana_regen" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "ars_nouveau:reactive" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cofh_core:holding" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 4. # Default: 12; Range: [1 ~ 127] I:"Max Level"=12 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "create:capacity" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "create:potato_recovery" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:auto_smelt" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:beekeeper" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:beheading" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:curse" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:disarm" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:ender" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:excavate" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:experience_boost" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=3 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:growth" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:laststand" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:launch" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:life_leech" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:magnet" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:multishot" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:quickshot" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:reach" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:steady" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:step" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:traveler" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "cyclic:venom" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "dash:dashing" { B:Discoverable=true B:Lootable=true I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=RARE B:Tradeable=true B:Treasure=true } "deeperdarker:sculk_smite" { B:Discoverable=true B:Lootable=true I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=UNCOMMON B:Tradeable=true B:Treasure=false } "enigmaticlegacy:ceaseless" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "enigmaticlegacy:eternal_binding" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "enigmaticlegacy:nemesis" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "enigmaticlegacy:sharpshooter" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "enigmaticlegacy:slayer" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "enigmaticlegacy:sorrow" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "enigmaticlegacy:torrent" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "enigmaticlegacy:wrath" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "farmersdelight:backstabbing" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "gunswithoutroses:bullseye" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "gunswithoutroses:impact" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "gunswithoutroses:preserving" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "gunswithoutroses:sleight_of_hand" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "hunterillager:bounce" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "kobolds:prospector" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "leap:leaping" { B:Discoverable=true B:Lootable=true I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=RARE B:Tradeable=true B:Treasure=true } "minecraft:aqua_affinity" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:bane_of_arthropods" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:binding_curse" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "minecraft:blast_protection" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 4. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:channeling" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:depth_strider" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:efficiency" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:feather_falling" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=11 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:fire_aspect" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:fire_protection" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 4. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:flame" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:fortune" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:frost_walker" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "minecraft:impaling" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:infinity" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:knockback" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:looting" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:loyalty" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:luck_of_the_sea" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:lure" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:mending" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "minecraft:multishot" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:piercing" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 4. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:power" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:projectile_protection" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 4. # Default: 11; Range: [1 ~ 127] I:"Max Level"=11 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:protection" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 4. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:punch" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:quick_charge" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:respiration" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:riptide" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:sharpness" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:silk_touch" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:smite" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 10; Range: [1 ~ 127] I:"Max Level"=10 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:soul_speed" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "minecraft:sweeping" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:swift_sneak" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "minecraft:thorns" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:unbreaking" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "minecraft:vanishing_curse" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "mysticalagriculture:mystical_enlightenment" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "naturesaura:aura_mending" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "reliquary:severing" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "spirit:soul_reaper" { B:Discoverable=true B:Lootable=true I:"Max Level"=7 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=UNCOMMON B:Tradeable=true B:Treasure=false } "supplementaries:stasis" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "the_bumblezone:comb_cutter" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "the_bumblezone:neurotoxins" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 2. # Default: 5; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "the_bumblezone:potent_poison" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 11; Range: [1 ~ 127] I:"Max Level"=11 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "tombstone:blessing" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 10. # Default: 13; Range: [1 ~ 127] I:"Max Level"=13 # The max level of this enchantment available from loot sources. # Default: 10; Range: [1 ~ 127] I:"Max Loot Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "tombstone:curse_of_bones" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 10. # Default: 13; Range: [1 ~ 127] I:"Max Level"=13 # The max level of this enchantment available from loot sources. # Default: 10; Range: [1 ~ 127] I:"Max Loot Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "tombstone:frostbite" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 10. # Default: 13; Range: [1 ~ 127] I:"Max Level"=13 # The max level of this enchantment available from loot sources. # Default: 10; Range: [1 ~ 127] I:"Max Loot Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "tombstone:magic_siphon" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 10. # Default: 13; Range: [1 ~ 127] I:"Max Level"=13 # The max level of this enchantment available from loot sources. # Default: 10; Range: [1 ~ 127] I:"Max Loot Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "tombstone:plague_bringer" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 10. # Default: 13; Range: [1 ~ 127] I:"Max Level"=13 # The max level of this enchantment available from loot sources. # Default: 10; Range: [1 ~ 127] I:"Max Loot Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "tombstone:shadow_step" { B:Discoverable=true B:Lootable=true I:"Max Level"=17 I:"Max Loot Level"=10 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=RARE B:Tradeable=true B:Treasure=false } "tombstone:soulbound" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "tombstone:spectral_bite" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 10. # Default: 13; Range: [1 ~ 127] I:"Max Level"=13 # The max level of this enchantment available from loot sources. # Default: 10; Range: [1 ~ 127] I:"Max Loot Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "travelanchors:range" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "travelanchors:teleportation" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "twilightforest:chill_aura" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "twilightforest:destruction" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "twilightforest:fire_react" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: true B:Treasure=true } "undergarden:longevity" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "undergarden:ricochet" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "undergarden:self_sling" { # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # If this enchantment is only available by loot sources. # Default: false B:Treasure=false } "utilitix:bell_range" { B:Discoverable=true B:Lootable=true I:"Max Level"=7 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=UNCOMMON B:Tradeable=true B:Treasure=true } "vanillatweaks:blazing" { B:Discoverable=true B:Lootable=true I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=VERY_RARE B:Tradeable=true B:Treasure=false } "vanillatweaks:homing" { B:Discoverable=true B:Lootable=true I:"Max Level"=7 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=VERY_RARE B:Tradeable=true B:Treasure=true } "vanillatweaks:hops" { B:Discoverable=true B:Lootable=true I:"Max Level"=8 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=UNCOMMON B:Tradeable=true B:Treasure=true } "vanillatweaks:nimble" { B:Discoverable=true B:Lootable=true I:"Max Level"=8 I:"Max Loot Level"=3 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=UNCOMMON B:Tradeable=true B:Treasure=false } "vanillatweaks:siphon" { B:Discoverable=false B:Lootable=false I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=VERY_RARE B:Tradeable=false B:Treasure=true } "vanillatweaks:veteran" { B:Discoverable=true B:Lootable=true I:"Max Level"=1 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=VERY_RARE B:Tradeable=true B:Treasure=false } "vanillatweaks:vigor" { B:Discoverable=false B:Lootable=true I:"Max Level"=3 I:"Max Loot Level"=1 S:"Max Power Function"= S:"Min Power Function"= S:Rarity=VERY_RARE B:Tradeable=false B:Treasure=true } "allurement:spread_of_ailments" { # The max level of this enchantment - originally 3. # Default: 5; Range: [1 ~ 127] I:"Max Level"=5 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "allurement:ascension_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "allurement:fleeting_curse" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "mythicbotany:hammer_mobility" { # The max level of this enchantment - originally 5. # Default: 9; Range: [1 ~ 127] I:"Max Level"=9 # The max level of this enchantment available from loot sources. # Default: 5; Range: [1 ~ 127] I:"Max Loot Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "enderzoology:decay" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "enderzoology:repellent" { # The max level of this enchantment - originally 4. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 4; Range: [1 ~ 127] I:"Max Loot Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "enderzoology:soulbound" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "enderzoology:withering" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "ad_astra_giselle_addon:space_breathing" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "ad_astra_giselle_addon:acid_rain_proof" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "ad_astra_giselle_addon:gravity_normalizing" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "ad_astra_giselle_addon:space_fire_proof" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "passablefoliage:leaf_walker" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "arsomega:proactive" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "arsomega:durability_cast" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "minecolonies:raider_damage_enchant" { # The max level of this enchantment - originally 2. # Default: 6; Range: [1 ~ 127] I:"Max Level"=6 # The max level of this enchantment available from loot sources. # Default: 2; Range: [1 ~ 127] I:"Max Loot Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: VERY_RARE S:Rarity=VERY_RARE } "createchromaticreturn:durable" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "createchromaticreturn:super_silk_touch" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "createchromaticreturn:wrenching" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "forbidden_arcanus:permafrost" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "create_sa:gravity_gun" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE } "create_sa:digging" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "create_sa:impact" { # The max level of this enchantment - originally 3. # Default: 7; Range: [1 ~ 127] I:"Max Level"=7 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "create_sa:hellfire" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: COMMON S:Rarity=COMMON } "moblassos:holding" { # The max level of this enchantment - originally 3. # Default: 8; Range: [1 ~ 127] I:"Max Level"=8 # The max level of this enchantment available from loot sources. # Default: 3; Range: [1 ~ 127] I:"Max Loot Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: false B:Treasure=false # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: true B:Discoverable=true # If enchanted books of this enchantment are available via loot sources. # Default: true B:Lootable=true # If enchanted books of this enchantment are available via villager trades. # Default: true B:Tradeable=true # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: UNCOMMON S:Rarity=UNCOMMON } "allurement:obedience" { # The max level of this enchantment - originally 1. # Default: 1; Range: [1 ~ 127] I:"Max Level"=1 # The max level of this enchantment available from loot sources. # Default: 1; Range: [1 ~ 127] I:"Max Loot Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples # Default: S:"Max Power Function"= # A function to determine the min enchanting power. # Default: S:"Min Power Function"= # If this enchantment is only available by loot sources. # Default: true B:Treasure=true # If this enchantment is obtainable via enchanting and enchanted loot items. # Default: false B:Discoverable=false # If enchanted books of this enchantment are available via loot sources. # Default: false B:Lootable=false # If enchanted books of this enchantment are available via villager trades. # Default: false B:Tradeable=false # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. # Default: RARE S:Rarity=RARE }