#skip unloaded block entities that are eligible for conversion, set to false to potentially resolve issues with containers that aren't being converted [default: true] skip_unloaded = true #whether or not the entire forge:chests/wooden tag should be added to the conversion list for structures (if they are backed by RandomizableContainerBlockEntity) convert_wooden_chests = true #list of loot tables which will decay (default blank, meaning no chests decay, in the format of (in the format of ["modid:loot_table", "othermodid:other_loot_table"]) decay_loot_tables = [] #a list of additional chests that should be converted (in the format of ["modid:name", "modid:other_name"], must be a tile entity instance of RandomizableContainerBlockEntity) additional_chests = [] #list of mod IDs whose loot tables will decay (default blank, meaning no chests decay, in the format ["modid", "othermodid"]) decay_modids = [] #list of structures in which contains shouldn't be converted (in the format of ["modid:structure_name", "othermodid:other_structure_name"]) loot_structure_blacklist = [] #list of modids whose loot tables shouldn't be converted (in the format of ["modid", "other_modid"]) loot_modid_blacklist = [] #a list of additional trapped chests that should be converted (in the format of ["modid:name", "modid:other_name"], must be a tile entity instance of RandomizableContainerBlockEntity) additional_trapped_chests = [] #list of dimensions (to the exclusion of all others) that loot chest should be replaced in (default: blank, allowing all dimensions, e.g., ["minecraft:overworld", "minecraft:the_end"]) dimension_whitelist = [] #list of dimensions where loot chests should automatically decay (default: blank, e.g., ["minecraft:the_nether", "minecraft:the_end"]) decay_dimensions = [] #whether or not the entire forge:chests/trapped tag should be added to the conversion list for structures (if they are backed by RandomizableContainerBlockEntity convert_trapped_chests = true #list of structures in which loot chests should automatically decay (in the format of ["modid:structure_name", "modid:other_structure_name"]) decay_structures = [] #lootr will automatically log all unresolved tables (i.e., for containers that have a loot table associated with them but, for whatever reason, the lookup for this table returns empty). setting this option to true additionally informs players when they open containers. report_unresolved_tables = false #list of loot tables which shouldn't be converted (in the format of ["modid:loot_table", "othermodid:other_loot_table"]) loot_table_blacklist = [] #list of dimensions where loot chests should automatically refresh (default: blank, e.g., ["minecraft:overworld", "othermod:otherdimension"]) refresh_dimensions = [] #list of mod IDs whose loot tables will refresh (default blank, meaning no chests refresh, in the format of ["modid", "othermodid"]) refresh_modids = [] #determine whether or not loot generated is the same for all players using the provided seed, or randomised per player randomise_seed = true #the maximum age for containers; entries above this age will be discarded [default: 180 * 20, 3 minutes] #Range: > 0 maximum_age = 3600 #whether or not quark chests used in world generation for loot purposes should be replaced with Lootr chests convert_quark = true #how long (in ticks) a decaying loot containers should take to decay (default 5 minutes = 5 * 60 * 20) #Range: > 0 decay_value = 6000 #list of loot tables which will refresh (default blank, meaning no chests refresh, in the format of ["modid:loot_table", "othermodid:loot_table"]) refresh_loot_tables = [] #overriding refresh_loot_tables, refresh_modids and refresh_dimensions: all chests will refresh after being opened for the first time refresh_all = false #overriding decay_loot_tables, decay_modids and decay_dimensions: all chests will decay after being opened for the first time decay_all = false #list of dimensions that loot chests should not be replaced in (default: blank, allowing all dimensions, format e.g., ["minecraft:overworld", "minecraft:the_end"]) dimension_blacklist = [] #prevent the destruction of Lootr chests except while sneaking in creative mode disable_break = false #whether or not mineshaft chest minecarts should be converted to standard loot chests convert_mineshafts = true #how long (in ticks) a refreshing loot containers should take to refresh their contents (default 20 minutes = 20 * 60 * 20) #Range: > 0 refresh_value = 24000 #list of structures in which loot chests should automatically refresh (in the format of ["modid:structure_name", "othermodid:other_structure_name"]) refresh_structures = [] #when true, comparators on Lootr containers will give an output of 1; when false, they will give an output of 0 power_comparators = true #lootr chests cannot be destroyed by creeper or TNT explosions blast_resistant = false #lootr chests cannot be destroyed by any explosion blast_immune = false #prevent notifications of decaying or refreshed chests disable_notifications = false #maximum time (in ticks) remaining on a chest before a notification for refreshing or decaying is sent to a player (default 30 seconds, -1 for no delay) #Range: > -1 notification_delay = 600 #allow the destruction of Lootr chests regardless. overrides `disable_break` enable_break = false #disregard chests and chunks that are outside of the world border; enable this option if you are using a world border and are suffering consistent TPS issues; if you change the world border, you will need to restart your client check_world_border = false #allows fake players to destroy Lootr chests without having to sneak, overrides the `disable_break` option for fake players enable_fake_player_break = false