[world_gen] [world_gen.arcane_crystal] #Generate Arcane Crystal Ore? [default: true] generate = true #Maximum size of Arcane Crystal Ore veins [default: 6] #Range: 0 ~ 100 max_vein_size = 5 #Maximum Arcane Crystal Ore veins per chunk [default: 3] #Range: 1 ~ 100 count = 3 #Minimum height for Arcane Crystal Ore to generate [default: -40] #Range: > -2147483648 min_height = -40 #Maximum height for Arcane Crystal Ore to generate [default: 14] #Range: > -2147483648 max_height = 14 [world_gen.runestone] #Generate Runestone? [default: true] generate = true #Maximum size of Runestone veins [default: 3] #Range: 0 ~ 100 max_vein_size = 3 #Maximum Runestone veins per chunk [default: 3] #Range: 1 ~ 100 count = 3 #Minimum height for the Runestone to generate [default: -64] #Range: > -2147483648 min_height = -64 #Maximum height for the Runestone to generate [default: 2] #Range: > -2147483648 max_height = 2 [world_gen.darkstone] #Generate Darkstone? [default: true] generate = true #Maximum size of Darkstone veins [default: 20] #Range: 0 ~ 100 max_vein_size = 20 #Maximum Darkstone veins per chunk [default: 28] #Range: 1 ~ 100 count = 28 #Minimum height for Darkstone to generate [default: -64] #Range: > -2147483648 min_height = -64 #Maximum height for Darkstone to generate [default: -51] #Range: > -2147483648 max_height = -51 [world_gen.arcane_gilded_darkstone] #Generate Arcane Gilded Darkstone? [default: true] generate = true #Maximum size of Arcane Gilded Darkstone veins [default: 4] #Range: 0 ~ 100 max_vein_size = 4 #Maximum Arcane Gilded Darkstone veins per chunk [default: 4] #Range: 1 ~ 100 count = 4 #Mimumum height for Arcane Gilded Darkstone to generate [default: -64] #Range: > -2147483648 min_height = -64 #Maximum height for Arcane Gilded Darkstone to generate [default: -51] #Range: > -2147483648 max_height = -51 [world_gen.xpetrified_ore] #Generate Xpetrified Ore? [default: true] generate = true #Maximum size of Xpetrified Ore veins [default: 3] #Range: 0 ~ 100 max_vein_size = 3 #Maximum Xpetrified Ore veins per chunk [default: 18] #Range: 1 ~ 100 count = 18 #Minumum height for Xpetrified Ore to generate [default: -6] #Range: > -2147483648 min_height = -6 #Maximum height for Xpetrified Ore to generate [default: 35] #Range: > -2147483648 max_height = 35 [world_gen.stella_arcanum] #Generate Should Stella Arcanum? [default: true] generate = true #Maximum size of Stella Arcanum veins [default: 3] #Range: 0 ~ 100 max_vein_size = 3 #Maximum Stella Arcanum veins per chunk [default: 2] #Range: 1 ~ 100 count = 2 #Minimum height for Stella Arcanum to generate [default: -44] #Range: > -2147483648 min_height = -44 #Maximum height for Stella Arcanum to generate [default: 42] #Range: > -2147483648 max_height = 42 [world_gen.cherrywood_tree] #Generate Cherrywood Trees? [default: true] generate = true [world_gen.mysterywood_tree] #Generate Mysterywood Trees? [default: true] generate = true [world_gen.edelwood_tree] #Generate Edelwood Trees? [default: true] generate = true [world_gen.yellow_orchid] #Generate Yellow Orchids? [default: true] generate = true [world_gen.petrified_root] #Generate Petrified Roots? [default: true] generate = true [world_gen.nipa] #Generate Nipas? [default: true] generate = true #Nipa Structure Spacing [default: 35] #Range: > 0 spacing = 35 #Nipa Structure Separation [default: 8] #Range: > 0 separation = 8 [items] [items.orb_of_temporary_flight] #Flight Time the Orb grants (in ticks) [default: 6000] #Range: 20 ~ 120000 time = 6000 [items.edelwood_bucket] #How many Water Blocks the Edelwood Bucket can store [default: 4] #Range: 1 ~ 10 water_capacity = 4 #How many Lava Blocks the Edelwood Bucket can store [default: 3] #Range: 1 ~ 10 lava_capacity = 3 #How much Milk the Edelwood Bucket can store [default: 4] #Range: 1 ~ 10 milk_capacity = 4 #How many Soups/Stews the Edelwood Bucket can store [default: 8] #Range: 1 ~ 10 soup_capacity = 8 [items.boom_arrow] #Should Boom Arrow explosions deal Block Damage [default: false] block_damage = false #Radius of Boom Arrow explosions [default: 3] #Range: 1 ~ 10 explosion_radius = 3 [items.mundabitur_dust] #Should right-clicking a Creeper with Mundabitur Dust charge the Creeper [default: true] charge_creeper = true [items.xpetrified_orb] #Experience Points the Orb grants on use [default: 91] #Range: 1 ~ 120000 experience_points = 91 [items.eternal_stella] #How many times the Eternal Stella can be used before breaking [default: 3] #Range: 1 ~ 100 uses = 3 [blocks] [blocks.stella_arcanum] #Should Stella Arcanum explode when mined [default: true] explode = true #Should Stella Arcanum explosions deal Block Damage (if explosions enabled) [default: true] block_damage = true #Radius of Stella Arcanum explosions (if explosions enabled) [default: 3] #Range: 1 ~ 10 explosion_radius = 3 [blocks.edelwood_ladder] #The speed multiplier that gets added to the players y movement when on the ladder [default: 2.0 #Range: 0.0 ~ 10.0 speed = 2.0 [enchantments] [enchantments.eternal] #Should the item be repaired after applying the Eternal modifier [default: true] repair_item = true [aureal] #Chance that an entity spawns as Aureal Entity [default: 0.25] #Range: 0.0 ~ 1.0 aureal_entity_chance = 0.25 [aureal.corruption] #Do you want to completely disable corruption consequences? [default: false] disable_consequences = false #How much Corruption should killing a normal Entity give [default: 1] #Range: 0 ~ 100 entity_death_increasement_amount = 1 #How much Corruption should killing an Aureal Entity give [default: 3] #Range: 0 ~ 100 aureal_entity_death_increasement_amount = 3 #Chance that killing a normal Entity increases your Corruption [default: 0.35] #Range: 0.0 ~ 1.0 entity_death_increasement_chance = 0.35 #Chance that killing an Aureal Entity increases your Corruption [default: 0.42] #Range: 0.0 ~ 1.0 aureal_entity_death_increasement_chance = 0.42 #Should the players Corruption value decrease after a certain amount of time [default: true] natural_decreasement = true #Time before the players Corruption value is reduced by one (in ticks) [default: 6000] #Range: > 0 natural_decreasement_time = 6000 #Chance that breeding animals decreases your Corruption [default: 0.45] #Range: 0.0 ~ 1.0 breeding_decreasement_chance = 0.45