[General] #How much durability should the helmet use for every food eaten, when it is a unpowered helmet. #Range: 0 ~ 64 durability_consumption = 1 #How much energy should the helmet use for every food eaten, when it is a powered helmet. #Range: 0 ~ 5000 energy_consumption = 10 #Can the helmet break while feeding? If this is false, the helmet stops feeding you when durability to low. Only when the helmet isn't powered by Energy. can_helmet_break = false #Defines how much ticks are between food checks. 20 ticks = 1 second #Range: 1 ~ 200 feed_ticks = 20 #Should the helmet wait until the food can be eaten completely, without any hunger loss by early eating? hungry_enough_wait = true #Should the 'hungry_enough_wait' option be ignored when the player is low on hearts? (less or equal 50%) ignore_hungry_enough_wait_when_heart_low = true #If enabled all eatable items, that also can be smelted are blacklisted. blacklist_smeltables = false #The here stated items can't be used as FeederHelmet helmet_blacklist = [] #The here stated items can be used as Feeder Helmet, even when they aren't helmets at all (You can't put everything in you helmet slot) helmet_whitelist = [] #All here stated items aren't consumable by the FeederHelmet food_blacklist = ["minecraft:rotten_flesh", "minecraft:spider_eye", "minecraft:porkchop", "minecraft:beef", "minecraft:mutton", "minecraft:salmon", "minecraft:chicken", "minecraft:rabbit", "minecraft:potato", "minecraft:chorus_fruit", "minecraft:pufferfish", "minecraft:poisonous_potato"] #All here stated items are additionally to all default items eatable. This can be very dangerous, because it is possible that the helmet doesn't eat it, but uses it!!! food_whitelist = [] #Set this to true to ignore all eatable items and only use food listed in the whitelist. food_whitelist_only = false