#List of names the merchant can have. merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"] #The range within animals can be fed by the feeding trough. #Range: > -2147483648 feedingTroughRange = 8 #The maximum amount of animals (per type) until the feeding trough stops feeding. #Range: > -2147483648 feedingTroughMaxAnimals = 8 #The range at which the chicken nest picks up laid eggs. #Range: > -2147483648 chickenNestRange = 8 #The chance to get a bonus crop when using Green Fertilizer. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 fertilizerBonusCropChance = 1.0 #The chance to get a bonus growth when using Red Fertilizer. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 fertilizerBonusGrowthChance = 1.0 #The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus). #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 fertilizerRegressionChance = 0.0 #If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood) treatMerchantsLikeBabies = false