#Bo's Easy Mob Farm [General] #Enable/Disable owner messages about full storage to avoid lagging systems. informOwnerAboutFullStorage = true #Enable/Disable full storage log messages for the server logs. logFullStorage = true #Number of roll's to get the loot preview for a captured mob. Higher numbers require more server load, but giving a more completed overview. #Range: 1 ~ 5 lootPreviewRolls = 2 #Enable/Disable the drop sound for the loot drops. playDropSound = true #The following mobs are allowed to be captured with any mob catcher and all mob farms. (Use empty list to disable!) generalAllowedMobs = [] #The following mobs are not allowed to be captured with any mob catcher and all mob farms. (Use empty list to allow all mobs!) generalDeniedMobs = ["minecraft:warden", "minecraft:ender_dragon", "minecraft:wither"] #Enable/Disable the damage of the weapon item which is used for player killed drops. damageWeaponItem = true ["Copper Mob Farms"] #Configuration for the copper mob farms. ["Copper Mob Farms"."Copper Animal Plains Farms"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 copperAnimalPlainsFarmProcessTime = 600 #Defines the sound which is played when a loot drop is performed. copperAnimalPlainsFarmDropSound = "minecraft:entity.chicken.egg" #Denied Mobs for the animal plains farm. copperAnimalPlainsFarmDeniedMobs = [] #Supported Mobs for the animal plains farm. (Use empty list to allow all mobs.) copperAnimalPlainsFarmAllowedMobs = ["minecraft:cow", "minecraft:chicken", "minecraft:donkey", "minecraft:pig", "minecraft:horse", "minecraft:sheep"] ["Copper Mob Farms"."Copper Bee Hive Farms"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 copperBeeHiveFarmProcessTime = 600 #Defines the sound which is played when a loot drop is performed. copperBeeHiveFarmDropSound = "minecraft:block.beehive.exit" #Denied Mobs for the bee hive farm. copperBeeHiveFarmDeniedMobs = [] #Supported Mobs for the bee hive farm. (Use empty list to allow all mobs.) copperBeeHiveFarmAllowedMobs = ["productivebees:glowing_bee", "productivebees:copper_bee", "productivebees:gold_bee", "productivebees:brass_bee", "productivebees:emerald_bee", "productivebees:plastic_bee", "productivebees:iron_bee", "productivebees:spawn_egg_configurable_bee", "productivebees:red_shroom_bee", "productivebees:redstone_bee", "productivebees:chocolate_mining_bee", "productivebees:salty_bee", "productivebees:withered_bee", "productivebees:coal_bee", "productivebees:rancher_bee", "productivebees:creeper_bee", "productivebees:ghostly_bee", "productivebees:radioactive_bee", "productivebees:magmatic_bee", "minecraft:bee", "productivebees:lapis_bee", "productivebees:steel_bee", "productivebees:slimy_bee", "productivebees:configurable_bee", "productivebees:experience_bee", "productivebees:draconic_bee", "productivebees:silky_bee", "productivebees:blazing_bee", "productivebees:elementium_bee", "productivebees:skeletal_bee", "productivebees:zinc_bee", "productivebees:brown_shroom_bee", "productivebees:frosty_bee", "productivebees:obsidian_bee", "productivebees:ender_bee", "productivebees:zombie_bee", "productivebees:tea_bee", "productivebees:ametrine_bee", "productivebees:diamond_bee", "productivebees:crystalline_bee", "productivebees:prismarine_bee", "productivebees:pink_slimy_bee", "productivebees:terrasteel_bee", "productivebees:amethyst_bee"] ["Copper Mob Farms"."Copper Desert Farm"] #Defines after how many seconds a drop is performed. #Range: 10 ~ 3600 copperDesertFarmProcessTime = 600 #Defines the sound which is played when a loot drop is performed. copperDesertFarmDropSound = "minecraft:block.sand.hit" #Denied Mobs for the desert farm. copperDesertFarmDeniedMobs = [] #Supported Mobs for the desert farm. (Use empty list to allow all mobs.) copperDesertFarmAllowedMobs = ["minecraft:skeleton", "minecraft:enderman", "minecraft:witch", "minecraft:spider", "minecraft:zombie", "minecraft:creeper", "minecraft:zombie_villager", "minecraft:husk", "minecraft:rabbit"] ["Copper Mob Farms"."Copper Jungle Farm"] #Defines after how many seconds a drop is performed. #Range: 10 ~ 3600 copperJungleFarmProcessTime = 600 #Defines the sound which is played when a loot drop is performed. copperJungleFarmDropSound = "minecraft:block.azalea.hit" #Denied Mobs for the jungle farm. copperJungleFarmDeniedMobs = [] #Supported Mobs for the jungle farm. (Use empty list to allow all mobs.) copperJungleFarmAllowedMobs = ["minecraft:skeleton", "minecraft:witch", "minecraft:pig", "minecraft:sheep", "minecraft:parrot", "minecraft:cow", "minecraft:enderman", "minecraft:chicken", "minecraft:spider", "minecraft:zombie", "minecraft:creeper", "minecraft:panda", "minecraft:zombie_villager", "minecraft:slime"] ["Copper Mob Farms"."Copper Monster Plains Cave Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 copperMonsterPlainsCaveFarmProcessTime = 600 #Defines the sound which is played when a loot drop is performed. copperMonsterPlainsCaveFarmDropSound = "minecraft:block.cave_vines.fall" #Denied Mobs for the plains cave farm. copperMonsterPlainsCaveFarmDeniedMobs = [] #Supported Mobs for the plains cave farm. (Use empty list to allow all mobs.) copperMonsterPlainsCaveFarmAllowedMobs = ["minecraft:cave_spider", "minecraft:skeleton", "minecraft:enderman", "minecraft:witch", "minecraft:zombie", "minecraft:creeper", "minecraft:zombie_villager", "minecraft:slime"] ["Copper Mob Farms"."Copper Nether Fortress Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 copperNetherFortressFarmProcessTime = 600 #Defines the sound which is played when a loot drop is performed. copperNetherFortressFarmDropSound = "minecraft:block.netherrack.fall" #Denied Mobs for the nether farm. copperNetherFortressFarmDeniedMobs = [] #Supported Mobs for the nether farm. (Use empty list to allow all mobs.) copperNetherFortressFarmAllowedMobs = ["minecraft:blaze", "minecraft:skeleton", "minecraft:zombified_piglin", "minecraft:magma_cube", "minecraft:wither_skeleton"] ["Copper Mob Farms"."Copper Ocean Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 copperOceanFarmProcessTime = 600 #Defines the sound which is played when a loot drop is performed. copperOceanFarmDropSound = "minecraft:entity.fish.swim" #Denied Mobs for the ocean farm. copperOceanFarmDeniedMobs = [] #Supported Mobs for the ocean farm. (Use empty list to allow all mobs.) copperOceanFarmAllowedMobs = ["minecraft:cod", "minecraft:salmon", "aquaculture:pacific_halibut", "aquaculture:pink_salmon", "aquaculture:atlantic_herring", "minecraft:squid", "aquaculture:atlantic_halibut", "aquaculture:blackfish", "minecraft:glow_squid", "aquaculture:pollock", "aquaculture:rainbow_trout", "minecraft:drowned", "aquaculture:atlantic_cod"] ["Copper Mob Farms"."Copper Swamp Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 copperSwampFarmProcessTime = 600 #Defines the sound which is played when a loot drop is performed. copperSwampFarmDropSound = "minecraft:entity.slime.squish" #Denied Mobs for the swamp farm. copperSwampFarmDeniedMobs = [] #Supported Mobs for the swamp farm. (Use empty list to allow all mobs.) copperSwampFarmAllowedMobs = ["minecraft:cow", "minecraft:witch", "minecraft:chicken", "minecraft:spider", "minecraft:zombie", "minecraft:pig", "minecraft:zombie_villager", "minecraft:sheep", "minecraft:slime"] ["Iron Mob Farms"] #Configuration for the iron mob farms. ["Iron Mob Farms"."Iron Animal Plains Farms"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 ironAnimalPlainsFarmProcessTime = 300 #Defines the sound which is played when a loot drop is performed. ironAnimalPlainsFarmDropSound = "minecraft:entity.chicken.egg" #Denied Mobs for the animal plains farm. ironAnimalPlainsFarmDeniedMobs = [] #Supported Mobs for the animal plains farm. (Use empty list to allow all mobs.) ironAnimalPlainsFarmAllowedMobs = ["minecraft:cow", "minecraft:chicken", "minecraft:donkey", "minecraft:pig", "minecraft:horse", "minecraft:sheep"] ["Iron Mob Farms"."Iron Bee Hive Farms"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 ironBeeHiveFarmProcessTime = 300 #Defines the sound which is played when a loot drop is performed. ironBeeHiveFarmDropSound = "minecraft:block.beehive.exit" #Denied Mobs for the bee hive farm. ironBeeHiveFarmDeniedMobs = [] #Supported Mobs for the bee hive farm. (Use empty list to allow all mobs.) ironBeeHiveFarmAllowedMobs = ["productivebees:glowing_bee", "productivebees:copper_bee", "productivebees:gold_bee", "productivebees:brass_bee", "productivebees:emerald_bee", "productivebees:plastic_bee", "productivebees:iron_bee", "productivebees:spawn_egg_configurable_bee", "productivebees:red_shroom_bee", "productivebees:redstone_bee", "productivebees:chocolate_mining_bee", "productivebees:salty_bee", "productivebees:withered_bee", "productivebees:coal_bee", "productivebees:rancher_bee", "productivebees:creeper_bee", "productivebees:ghostly_bee", "productivebees:radioactive_bee", "productivebees:magmatic_bee", "minecraft:bee", "productivebees:lapis_bee", "productivebees:steel_bee", "productivebees:slimy_bee", "productivebees:configurable_bee", "productivebees:experience_bee", "productivebees:draconic_bee", "productivebees:silky_bee", "productivebees:blazing_bee", "productivebees:elementium_bee", "productivebees:skeletal_bee", "productivebees:zinc_bee", "productivebees:brown_shroom_bee", "productivebees:frosty_bee", "productivebees:obsidian_bee", "productivebees:ender_bee", "productivebees:zombie_bee", "productivebees:tea_bee", "productivebees:ametrine_bee", "productivebees:diamond_bee", "productivebees:crystalline_bee", "productivebees:prismarine_bee", "productivebees:pink_slimy_bee", "productivebees:terrasteel_bee", "productivebees:amethyst_bee"] ["Iron Mob Farms"."Iron Desert Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 ironDesertFarmProcessTime = 300 #Defines the sound which is played when a loot drop is performed. ironDesertFarmDropSound = "minecraft:block.sand.hit" #Denied Mobs for the desert farm. ironDesertFarmDeniedMobs = [] #Supported Mobs for the desert farm. (Use empty list to allow all mobs.) ironDesertFarmAllowedMobs = ["minecraft:skeleton", "minecraft:enderman", "minecraft:witch", "minecraft:spider", "minecraft:zombie", "minecraft:creeper", "minecraft:zombie_villager", "minecraft:husk", "minecraft:rabbit"] ["Iron Mob Farms"."Iron Jungle Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 ironJungleFarmProcessTime = 300 #Defines the sound which is played when a loot drop is performed. ironJungleFarmDropSound = "minecraft:block.azalea.hit" #Denied Mobs for the jungle farm. ironJungleFarmDeniedMobs = [] #Supported Mobs for the jungle farm. (Use empty list to allow all mobs.) ironJungleFarmAllowedMobs = ["minecraft:skeleton", "minecraft:witch", "minecraft:pig", "minecraft:sheep", "minecraft:parrot", "minecraft:cow", "minecraft:enderman", "minecraft:chicken", "minecraft:spider", "minecraft:zombie", "minecraft:creeper", "minecraft:panda", "minecraft:zombie_villager", "minecraft:slime"] ["Iron Mob Farms"."Iron Monster Plains Cave Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 ironMonsterPlainsCaveFarmProcessTime = 300 #Defines the sound which is played when a loot drop is performed. ironMonsterPlainsCaveFarmDropSound = "minecraft:block.cave_vines.fall" #Denied Mobs for the plains cave farm. ironMonsterPlainsCaveFarmDeniedMobs = [] #Supported Mobs for the plains cave farm. (Use empty list to allow all mobs.) ironMonsterPlainsCaveFarmAllowedMobs = ["minecraft:cave_spider", "minecraft:skeleton", "minecraft:enderman", "minecraft:witch", "minecraft:zombie", "minecraft:creeper", "minecraft:zombie_villager", "minecraft:slime"] ["Iron Mob Farms"."Iron Nether Fortress Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 ironNetherFortressFarmProcessTime = 300 #Defines the sound which is played when a loot drop is performed. ironNetherFortressFarmDropSound = "minecraft:block.netherrack.fall" #Denied Mobs for the nether farm. ironNetherFortressFarmDeniedMobs = [] #Supported Mobs for the nether farm. (Use empty list to allow all mobs.) ironNetherFortressFarmAllowedMobs = ["minecraft:blaze", "minecraft:skeleton", "minecraft:zombified_piglin", "minecraft:magma_cube", "minecraft:wither_skeleton"] ["Iron Mob Farms"."Iron Ocean Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 ironOceanFarmProcessTime = 300 #Defines the sound which is played when a loot drop is performed. ironOceanFarmDropSound = "minecraft:entity.fish.swim" #Denied Mobs for the ocean farm. ironOceanFarmDeniedMobs = [] #Supported Mobs for the ocean farm. (Use empty list to allow all mobs.) ironOceanFarmAllowedMobs = ["minecraft:cod", "minecraft:salmon", "aquaculture:pacific_halibut", "aquaculture:pink_salmon", "aquaculture:atlantic_herring", "minecraft:squid", "aquaculture:atlantic_halibut", "aquaculture:blackfish", "minecraft:glow_squid", "aquaculture:pollock", "aquaculture:rainbow_trout", "minecraft:drowned", "aquaculture:atlantic_cod"] ["Iron Mob Farms"."Iron Swamp Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 ironSwampFarmProcessTime = 300 #Defines the sound which is played when a loot drop is performed. ironSwampFarmDropSound = "minecraft:entity.slime.squish" #Denied Mobs for the swamp farm. ironSwampFarmDeniedMobs = [] #Supported Mobs for the swamp farm. (Use empty list to allow all mobs.) ironSwampFarmAllowedMobs = ["minecraft:cow", "minecraft:witch", "minecraft:chicken", "minecraft:spider", "minecraft:zombie", "minecraft:pig", "minecraft:zombie_villager", "minecraft:sheep", "minecraft:slime"] ["Gold Mob Farms"] #Configuration for the gold mob farms. ["Gold Mob Farms"."Gold Animal Plains Farms"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 goldAnimalPlainsFarmProcessTime = 150 #Defines the sound which is played when a loot drop is performed. goldAnimalPlainsFarmDropSound = "minecraft:entity.chicken.egg" #Denied Mobs for the animal plains farm. goldAnimalPlainsFarmDeniedMobs = [] #Supported Mobs for the animal plains farm. (Use empty list to allow all mobs.) goldAnimalPlainsFarmAllowedMobs = ["minecraft:cow", "minecraft:chicken", "minecraft:donkey", "minecraft:pig", "minecraft:horse", "minecraft:sheep"] ["Gold Mob Farms"."Gold Bee Hive Farms"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 goldBeeHiveFarmProcessTime = 150 #Defines the sound which is played when a loot drop is performed. goldBeeHiveFarmDropSound = "minecraft:block.beehive.exit" #Denied Mobs for the bee hive farm. goldBeeHiveFarmDeniedMobs = [] #Supported Mobs for the bee hive farm. (Use empty list to allow all mobs.) goldBeeHiveFarmAllowedMobs = ["productivebees:glowing_bee", "productivebees:copper_bee", "productivebees:gold_bee", "productivebees:brass_bee", "productivebees:emerald_bee", "productivebees:plastic_bee", "productivebees:iron_bee", "productivebees:spawn_egg_configurable_bee", "productivebees:red_shroom_bee", "productivebees:redstone_bee", "productivebees:chocolate_mining_bee", "productivebees:salty_bee", "productivebees:withered_bee", "productivebees:coal_bee", "productivebees:rancher_bee", "productivebees:creeper_bee", "productivebees:ghostly_bee", "productivebees:radioactive_bee", "productivebees:magmatic_bee", "minecraft:bee", "productivebees:lapis_bee", "productivebees:steel_bee", "productivebees:slimy_bee", "productivebees:configurable_bee", "productivebees:experience_bee", "productivebees:draconic_bee", "productivebees:silky_bee", "productivebees:blazing_bee", "productivebees:elementium_bee", "productivebees:skeletal_bee", "productivebees:zinc_bee", "productivebees:brown_shroom_bee", "productivebees:frosty_bee", "productivebees:obsidian_bee", "productivebees:ender_bee", "productivebees:zombie_bee", "productivebees:tea_bee", "productivebees:ametrine_bee", "productivebees:diamond_bee", "productivebees:crystalline_bee", "productivebees:prismarine_bee", "productivebees:pink_slimy_bee", "productivebees:terrasteel_bee", "productivebees:amethyst_bee"] ["Gold Mob Farms"."Gold Desert Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 goldDesertFarmProcessTime = 150 #Defines the sound which is played when a loot drop is performed. goldDesertFarmDropSound = "minecraft:block.sand.hit" #Denied Mobs for the desert farm. goldDesertFarmDeniedMobs = [] #Supported Mobs for the desert farm. (Use empty list to allow all mobs.) goldDesertFarmAllowedMobs = ["minecraft:skeleton", "minecraft:enderman", "minecraft:witch", "minecraft:spider", "minecraft:zombie", "minecraft:creeper", "minecraft:zombie_villager", "minecraft:husk", "minecraft:rabbit"] ["Gold Mob Farms"."Gold Jungle Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 goldJungleFarmProcessTime = 150 #Defines the sound which is played when a loot drop is performed. goldJungleFarmDropSound = "minecraft:block.azalea.hit" #Denied Mobs for the jungle farm. goldJungleFarmDeniedMobs = [] #Supported Mobs for the jungle farm. (Use empty list to allow all mobs.) goldJungleFarmAllowedMobs = ["minecraft:skeleton", "minecraft:witch", "minecraft:pig", "minecraft:sheep", "minecraft:parrot", "minecraft:cow", "minecraft:enderman", "minecraft:chicken", "minecraft:spider", "minecraft:zombie", "minecraft:creeper", "minecraft:panda", "minecraft:zombie_villager", "minecraft:slime"] ["Gold Mob Farms"."Gold Monster Plains Cave Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 goldMonsterPlainsCaveFarmProcessTime = 150 #Defines the sound which is played when a loot drop is performed. goldMonsterPlainsCaveFarmDropSound = "minecraft:block.cave_vines.fall" #Denied Mobs for the plains cave farm. goldMonsterPlainsCaveFarmDeniedMobs = [] #Supported Mobs for the plains cave farm. (Use empty list to allow all mobs.) goldMonsterPlainsCaveFarmAllowedMobs = ["minecraft:cave_spider", "minecraft:skeleton", "minecraft:enderman", "minecraft:witch", "minecraft:zombie", "minecraft:creeper", "minecraft:zombie_villager", "minecraft:slime"] ["Gold Mob Farms"."Gold Nether Fortress Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 goldNetherFortressFarmProcessTime = 150 #Defines the sound which is played when a loot drop is performed. goldNetherFortressFarmDropSound = "minecraft:block.netherrack.fall" #Denied Mobs for the nether farm. goldNetherFortressFarmDeniedMobs = [] #Supported Mobs for the nether farm. (Use empty list to allow all mobs.) goldNetherFortressFarmAllowedMobs = ["minecraft:blaze", "minecraft:skeleton", "minecraft:zombified_piglin", "minecraft:magma_cube", "minecraft:wither_skeleton"] ["Gold Mob Farms"."Gold Ocean Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 goldOceanFarmProcessTime = 150 #Defines the sound which is played when a loot drop is performed. goldOceanFarmDropSound = "minecraft:entity.fish.swim" #Denied Mobs for the ocean farm. goldOceanFarmDeniedMobs = [] #Supported Mobs for the ocean farm. (Use empty list to allow all mobs.) goldOceanFarmAllowedMobs = ["minecraft:cod", "minecraft:salmon", "aquaculture:pacific_halibut", "aquaculture:pink_salmon", "aquaculture:atlantic_herring", "minecraft:squid", "aquaculture:atlantic_halibut", "aquaculture:blackfish", "minecraft:glow_squid", "aquaculture:pollock", "aquaculture:rainbow_trout", "minecraft:drowned", "aquaculture:atlantic_cod"] ["Gold Mob Farms"."Gold Swamp Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 goldSwampFarmProcessTime = 150 #Defines the sound which is played when a loot drop is performed. goldSwampFarmDropSound = "minecraft:entity.slime.squish" #Denied Mobs for the swamp farm. goldSwampFarmDeniedMobs = [] #Supported Mobs for the swamp farm. (Use empty list to allow all mobs.) goldSwampFarmAllowedMobs = ["minecraft:cow", "minecraft:witch", "minecraft:chicken", "minecraft:spider", "minecraft:zombie", "minecraft:pig", "minecraft:zombie_villager", "minecraft:sheep", "minecraft:slime"] ["Netherite Mob Farms"] #Configuration for the netherite mob farms. ["Netherite Mob Farms"."Netherite Animal Plains Farms"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 netheriteAnimalPlainsFarmProcessTime = 75 #Defines the sound which is played when a loot drop is performed. netheriteAnimalPlainsFarmDropSound = "minecraft:entity.chicken.egg" #Denied Mobs for the animal plains farm. netheriteAnimalPlainsFarmDeniedMobs = [] #Supported Mobs for the animal plains farm. (Use empty list to allow all mobs.) netheriteAnimalPlainsFarmAllowedMobs = [] ["Netherite Mob Farms"."Netherite Bee Hive Farms"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 netheriteBeeHiveFarmProcessTime = 75 #Defines the sound which is played when a loot drop is performed. netheriteBeeHiveFarmDropSound = "minecraft:block.beehive.exit" #Denied Mobs for the bee hive farm. netheriteBeeHiveFarmDeniedMobs = [] #Supported Mobs for the bee hive farm. (Use empty list to allow all mobs.) netheriteBeeHiveFarmAllowedMobs = [] ["Netherite Mob Farms"."Netherite Desert Farms"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 netheriteDesertFarmProcessTime = 75 #Defines the sound which is played when a loot drop is performed. netheriteDesertFarmDropSound = "minecraft:block.sand.hit" #Denied Mobs for the desert farm. netheriteDesertFarmDeniedMobs = [] #Supported Mobs for the desert farm. (Use empty list to allow all mobs.) netheriteDesertFarmAllowedMobs = [] ["Netherite Mob Farms"."Netherite Jungle Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 netheriteJungleFarmProcessTime = 75 #Defines the sound which is played when a loot drop is performed. netheriteJungleFarmDropSound = "minecraft:block.bamboo.break" #Denied Mobs for the jungle farm. netheriteJungleFarmDeniedMobs = [] #Supported Mobs for the jungle farm. (Use empty list to allow all mobs.) netheriteJungleFarmAllowedMobs = [] ["Netherite Mob Farms"."Netherite Monster Plains Cave Farms"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 netheriteMonsterPlainsCaveFarmProcessTime = 75 #Defines the sound which is played when a loot drop is performed. netheriteMonsterPlainsCaveFarmDropSound = "minecraft:block.netherrack.fall" #Denied Mobs for the plains cave farm. netheriteMonsterPlainsCaveFarmDeniedMobs = [] #Supported Mobs for the plains cave farm. (Use empty list to allow all mobs.) netheriteMonsterPlainsCaveFarmAllowedMobs = [] ["Netherite Mob Farms"."Netherite Nether Fortress Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 netheriteNetherFortressFarmProcessTime = 75 #Defines the sound which is played when a loot drop is performed. netheriteNetherFortressFarmDropSound = "minecraft:block.nether_wart.break" #Denied Mobs for the nether farm. netheriteNetherFortressFarmDeniedMobs = [] #Supported Mobs for the nether farm. (Use empty list to allow all mobs.) netheriteNetherFortressFarmAllowedMobs = [] ["Netherite Mob Farms"."Netherite Ocean Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 netheriteOceanFarmProcessTime = 75 #Defines the sound which is played when a loot drop is performed. netheriteOceanFarmDropSound = "minecraft:block.bubble_column.bubble_pop" #Denied Mobs for the ocean farm. netheriteOceanFarmDeniedMobs = [] #Supported Mobs for the ocean farm. (Use empty list to allow all mobs.) netheriteOceanFarmAllowedMobs = [] ["Netherite Mob Farms"."Netherite Swamp Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 netheriteSwampFarmProcessTime = 75 #Defines the sound which is played when a loot drop is performed. netheriteSwampFarmDropSound = "minecraft:block.slime_block.break" #Denied Mobs for the swamp farm. netheriteSwampFarmDeniedMobs = [] #Supported Mobs for the swamp farm. (Use empty list to allow all mobs.) netheriteSwampFarmAllowedMobs = [] ["Mob Catching Item"] #Configuration for the mob catching item. ["Mob Catching Item"."Catch Cage"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 catchCageMobCatchingLuck = 6 #The following mobs can be catched with the catch cage. (Use empty list to allow all mobs!) catchCageAllowedMobs = ["minecraft:panda", "minecraft:polar_bear"] #The following mobs are not catchable with the catch cage. (Use empty list to allow all mobs!) catchCageDeniedMobs = [] ["Mob Catching Item"."Catch Cage small"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 catchCageSmallMobCatchingLuck = 3 #The following mobs can be catched with the catch cage small. (Use empty list to allow all mobs!) catchCageSmallAllowedMobs = ["minecraft:chicken", "minecraft:rabbit", "minecraft:parrot"] #The following mobs are not catchable with the catch cage small. (Use empty list to allow all mobs!) catchCageSmallDeniedMobs = [] ["Mob Catching Item"."Collar small"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 collarSmallMobCatchingLuck = 3 #The following mobs can be catched with the collar small. (Use empty list to allow all mobs!) collarSmallAllowedMobs = ["minecraft:chicken", "minecraft:cow", "minecraft:donkey", "minecraft:horse", "minecraft:pig", "minecraft:sheep"] #The following mobs are not catchable with the collar small. (Use empty list to allow all mobs!) collarSmallDeniedMobs = [] ["Mob Catching Item"."Ender Lasso"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 enderLassoMobCatchingLuck = 4 #The following mobs can be catched with the ender lasso. (Use empty list to allow all mobs!) enderLassoAllowedMobs = ["minecraft:zombie_villager", "minecraft:slime", "minecraft:enderman", "minecraft:cave_spider", "minecraft:zombie", "minecraft:witch", "minecraft:spider", "minecraft:creeper", "minecraft:skeleton", "minecraft:husk"] #The following mobs are not catchable with the ender lasso. (Use empty list to allow all mobs!) enderLassoDeniedMobs = [] ["Mob Catching Item"."Fishing bowl"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 fishingBowlMobCatchingLuck = 3 #The following mobs can be catched with the fishing bowl. (Use empty list to allow all mobs!) fishingBowlAllowedMobs = ["minecraft:cod", "minecraft:salmon", "aquaculture:atlantic_cod", "aquaculture:atlantic_halibut", "aquaculture:atlantic_herring", "aquaculture:blackfish", "aquaculture:pacific_halibut", "aquaculture:pink_salmon", "aquaculture:pollock", "aquaculture:rainbow_trout"] #The following mobs are not catchable with the fishing bowl. (Use empty list to allow all mobs!) fishingBowlDeniedMobs = [] ["Mob Catching Item"."Fishing net small"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 fishingNetSmallMobCatchingLuck = 3 #The following mobs can be catched with the fishing net small. (Use empty list to allow all mobs!) fishingNetSmallAllowedMobs = ["minecraft:squid", "alexsmobs:lobster", "alexsmobs:blobfish", "alexsmobs:catfish", "minecraft:glow_squid", "minecraft:cod", "minecraft:salmon", "minecraft:drowned"] #The following mobs are not catchable with the fishing net small. (Use empty list to allow all mobs!) fishingNetSmallDeniedMobs = [] ["Mob Catching Item"."Golden Lasso"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 goldenLassoMobCatchingLuck = 8 #The following mobs can be catched with the golden lasso. (Use empty list to allow all mobs!) goldenLassoAllowedMobs = ["minecraft:panda", "minecraft:sheep", "minecraft:rabbit", "minecraft:pig", "minecraft:chicken", "minecraft:lama", "minecraft:cow", "minecraft:horse", "minecraft:cat", "minecraft:bat", "minecraft:parrot", "minecraft:donkey"] #The following mobs are not catchable with the golden lasso. (Use empty list to allow all mobs!) goldenLassoDeniedMobs = [] ["Mob Catching Item"."Insect net"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 insectNetMobCatchingLuck = 3 #The following mobs can be catched with the insect net. (Use empty list to allow all mobs!) insectNetAllowedMobs = ["productivebees:hepatizon_bee", "productivebees:signalum_bee", "productivebees:tourmaline_bee", "productivebees:bumble_bee", "productivebees:onyx_bee", "productivebees:redstone_bee", "productivebees:allthemodium_bee", "productivebees:garnet_bee", "productivebees:salty_bee", "productivebees:rose_quartz_bee", "productivebees:topaz_bee", "productivebees:creeper_bee", "productivebees:green_carpenter_bee", "productivebees:silver_bee", "productivebees:slimesteel_bee", "productivebees:ender_bee", "productivebees:morganite_bee", "productivebees:pig_iron_bee", "productivebees:tertium_bee", "productivebees:ametrine_bee", "productivebees:pink_slimy_bee", "productivebees:amethyst_bee", "productivebees:agate_bee", "productivebees:nether_gobber_bee", "productivebees:sunstone_bee", "productivebees:vibranium_bee", "productivebees:rock_crystal_bee", "productivebees:spectrum_bee", "productivebees:malachite_bee", "productivebees:blizz_bee", "productivebees:moldavite_bee", "productivebees:tungsten_bee", "productivebees:compressed_iron_bee", "productivebees:manasteel_bee", "productivebees:ammolite_bee", "productivebees:ghostly_bee", "productivebees:soulsteel_bee", "productivebees:magmatic_bee", "productivebees:resonant_ender_bee", "minecraft:bee", "productivebees:osmium_bee", "productivebees:supremium_bee", "productivebees:nickel_bee", "productivebees:skeletal_bee", "productivebees:bismuth_bee", "productivebees:starmetal_bee", "productivebees:starry_bee", "productivebees:yellow_black_carpenter_bee", "productivebees:ender_slimy_bee", "productivebees:black_opal_bee", "productivebees:iridium_bee", "productivebees:coral_bee", "productivebees:silicon_bee", "productivebees:patrick_bee", "productivebees:black_diamond_bee", "productivebees:iolite_bee", "productivebees:glowing_bee", "productivebees:gold_bee", "productivebees:knightslime_bee", "productivebees:mason_bee", "productivebees:plastic_bee", "productivebees:hoarder_bee", "productivebees:red_shroom_bee", "productivebees:benitoite_bee", "productivebees:invar_bee", "productivebees:emeraldite_bee", "productivebees:sodalite_bee", "productivebees:rancher_bee", "productivebees:menril_bee", "productivebees:radioactive_bee", "productivebees:spinel_bee", "productivebees:lapis_bee", "productivebees:slimy_bee", "productivebees:sweat_bee", "productivebees:sulfur_bee", "productivebees:blue_banded_bee", "productivebees:elementium_bee", "productivebees:nomad_bee", "productivebees:fire_crystal_bee", "productivebees:cats_eye_bee", "productivebees:ashy_mining_bee", "productivebees:jasper_bee", "productivebees:regenerative_bee", "productivebees:water_crystal_bee", "productivebees:ostrum_bee", "productivebees:oily_bee", "productivebees:peridot_bee", "productivebees:earth_crystal_bee", "productivebees:quartz_enriched_iron_bee", "productivebees:electrum_bee", "productivebees:end_gobber_bee", "productivebees:soul_lava_bee", "productivebees:configurable_bee", "productivebees:experience_bee", "productivebees:spacial_bee", "productivebees:netherite_bee", "productivebees:prosperity_bee", "productivebees:silky_bee", "productivebees:lumium_bee", "productivebees:legendary_salvage_bee", "productivebees:cobalt_bee", "productivebees:niter_bee", "productivebees:sugarbag_bee", "productivebees:alexandrite_bee", "productivebees:bloody_bee", "productivebees:cinnabar_bee", "productivebees:moonstone_bee", "productivebees:leafcutter_bee", "productivebees:uraninite_bee", "productivebees:carnelian_bee", "productivebees:aluminum_bee", "productivebees:aquamarine_bee", "productivebees:epic_salvage_bee", "productivebees:fluix_bee", "productivebees:coal_bee", "productivebees:rose_gold_bee", "productivebees:digger_bee", "productivebees:amethyst_bronze_bee", "productivebees:blazing_bee", "productivebees:dye_bee", "productivebees:draconium_bee", "productivebees:grave_bee", "productivebees:turquoise_bee", "productivebees:cupid_bee", "productivebees:insanium_bee", "productivebees:diamond_bee", "productivebees:uncommon_salvage_bee", "productivebees:spirit_bee", "productivebees:ichor_slimy_bee", "productivebees:neon_cuckoo_bee", "productivebees:kamikaz_bee", "productivebees:copper_bee", "productivebees:gobber_bee", "productivebees:brass_bee", "productivebees:bronze_bee", "productivebees:green_sapphire_bee", "productivebees:rare_salvage_bee", "productivebees:lepidolite_bee", "productivebees:titanium_bee", "productivebees:chocolate_bee", "productivebees:blitz_bee", "productivebees:amber_bee", "productivebees:energized_glowstone_bee", "productivebees:lumber_bee", "productivebees:citrine_bee", "productivebees:inferium_bee", "productivebees:pearl_bee", "productivebees:common_salvage_bee", "productivebees:brown_shroom_bee", "productivebees:queens_slime_bee", "productivebees:crimson_bee", "productivebees:warped_bee", "productivebees:zombie_bee", "productivebees:tea_bee", "productivebees:dark_gem_bee", "productivebees:apatite_bee", "productivebees:destabilized_redstone_bee", "productivebees:constantan_bee", "productivebees:hematophagous_bee", "productivebees:phosphophyllite_bee", "productivebees:refined_glowstone_bee", "productivebees:enderium_bee", "productivebees:fey_bee", "productivebees:calorite_bee", "productivebees:iesnium_bee", "productivebees:tektite_bee", "productivebees:geode_bee", "productivebees:fluorite_bee", "productivebees:pure_bee", "productivebees:reed_bee", "productivebees:cosmic_dust_bee", "productivebees:withered_bee", "productivebees:manyullyn_bee", "productivebees:pendorite_bee", "productivebees:arcane_bee", "productivebees:alfsteel_bee", "productivebees:sky_slimy_bee", "productivebees:draconic_bee", "productivebees:awakened_bee", "productivebees:zinc_bee", "productivebees:jade_bee", "productivebees:opal_bee", "productivebees:crystalline_bee", "productivebees:prismarine_bee", "productivebees:chrysoprase_bee", "productivebees:terrasteel_bee", "productivebees:platinum_bee", "productivebees:basalz_bee", "productivebees:prudentium_bee", "productivebees:inert_crystal_bee", "productivebees:zircon_bee", "productivebees:emerald_bee", "productivebees:kunzite_bee", "productivebees:collector_bee", "productivebees:iron_bee", "productivebees:air_crystal_bee", "productivebees:chocolate_mining_bee", "productivebees:awakened_supremium_bee", "productivebees:refined_obsidian_bee", "productivebees:pyrope_bee", "productivebees:ruby_bee", "productivebees:white_diamond_bee", "productivebees:lead_bee", "productivebees:sapphire_bee", "productivebees:kyanite_bee", "productivebees:tanzanite_bee", "productivebees:steel_bee", "productivebees:euclase_bee", "productivebees:farmer_bee", "productivebees:resin_bee", "productivebees:frosty_bee", "productivebees:obsidian_bee", "productivebees:desh_bee", "productivebees:soulium_bee", "productivebees:quarry_bee", "productivebees:pepto_bismol_bee", "productivebees:tin_bee", "productivebees:heliodor_bee", "productivebees:imperium_bee", "productivebees:unobtainium_bee", "productivebees:wasted_radioactive_bee", "alexsmobs:fly"] #The following mobs are not catchable with the insect net. (Use empty list to allow all mobs!) insectNetDeniedMobs = [] ["Mob Catching Item"."Netherite Lasso"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 netheriteLassoMobCatchingLuck = 2 #The following mobs can be catched with the netherite lasso. (Use empty list to allow all mobs!) netheriteLassoAllowedMobs = [] #The following mobs are not catchable with the netherite lasso. (Use empty list to allow all mobs!) netheriteLassoDeniedMobs = [] ["Mob Catching Item"."Urn small"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 urnSmallMobCatchingLuck = 3 #The following mobs can be catched with the urn small. (Use empty list to allow all mobs!) urnSmallAllowedMobs = ["minecraft:cave_spider", "minecraft:creeper", "minecraft:spider", "minecraft:skeleton", "minecraft:husk", "minecraft:zombie", "minecraft:zombie_villager"] #The following mobs are not catchable with the urn small. (Use empty list to allow all mobs!) urnSmallDeniedMobs = [] ["Mob Catching Item"."Witch Bottle (Mob Catching Item)"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 witchBottleMobCatchingLuck = 10 #The following mobs can be catched with the witch bottle. (Use empty list to allow all mobs!) witchBottleAllowedMobs = ["minecraft:enderman", "minecraft:slime", "minecraft:witch"] #The following mobs are not catchable with the witch bottle. (Use empty list to allow all mobs!) witchBottleDeniedMobs = [] ["Mob Catching Item"."Poppy Bouquet"] #Defines the luck of capturing the mob e.g. luck of 3 means a change of 1 to 3 to capture a mob. Higher numbers requires more luck. 0 = disable luck. #Range: 0 ~ 100 poppyBouquetMobCatchingLuck = 3 #The following mobs can be catched with the poppy bouquet. (Use empty list to allow all mobs!) poppyBouquetAllowedMobs = ["minecraft:iron_golem"] #The following mobs are not catchable with the poppy bouquet. (Use empty list to allow all mobs!) poppyBouquetDeniedMobs = [] ["Additional Drop Settings"] #Configuration for drops like forced and disabled drops. ["Additional Drop Settings"."Bee Drop Settings"] #Defines the forced drop change of honeycomb from bee. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceBeeDropHoneycombChance = 2 ["Additional Drop Settings"."Blaze Drop Settings"] #Defines the forced drop change of blaze rod from blaze. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceBlazeDropBlazeRodChance = 4 ["Additional Drop Settings"."Chicken Drop Settings"] #Disable raw chicken drops. disableChickenDropRawChicken = false #Defines the forced drop change of egg from chicken. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceChickenDropEggChance = 2 ["Additional Drop Settings"."Cow Drop Settings"] #Disable cow raw beef drops. disableCowDropRawBeef = false ["Additional Drop Settings"."Sheep Drop Settings"] #Disable sheep raw mutton drops. disableSheepDropRawMutton = false ["Additional Drop Settings"."Slime Drop Settings"] #Defines the forced drop change of slime from slime. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceSlimeDropSlimeBallChance = 2 ["Additional Drop Settings"."Wither Drop Settings"] #Defines the forced drop change of nether star from wither. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceWitherDropNetherStarChance = 1 ["Additional Drop Settings"."Enderman Drop Settings"] #Defines the forced drop change of ender pearl from enderman. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceEndermanDropEnderPearlChance = 2 ["Additional Drop Settings"."Iron Golem Drop Settings"] #Disable iron golem poppy drops. disableIronGolemDropPoppy = false ["Additional Drop Settings"."Magma Cube Drop Settings"] #Defines the forced drop change of magma cream from magma cube. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceMagmaCubeDropMagmaCreamChance = 2 ["Additional Drop Settings"."Drowned Drop Settings"] #Defines the forced drop change of armor from drowned. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceDrownedDropArmorChance = 12 #Defines the forced drop change of copper ingot from drowned. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceDrownedDropCopperIngotChance = 10 #Defines the forced drop change of nautilus shell from drowned. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceDrownedDropNautilusShellChance = 30 #Defines the forced drop change of trident from drowned. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceDrownedDropTridentChance = 18 ["Additional Drop Settings"."Piglin Drop Settings"] #Defines the forced drop change of armor from piglin. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forcePiglinDropArmorChance = 12 #Defines the forced drop change of weapon from piglin. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forcePiglinDropWeaponChance = 12 ["Additional Drop Settings"."Pillager Drop Settings"] #Defines the forced drop change of armor from pillager. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forcePillagerDropArmorChance = 16 #Defines the forced drop change of emerald from pillager. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forcePillagerDropEmeraldChance = 8 #Defines the forced drop change of enchanted book from pillager. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forcePillagerDropEnchantedBookChance = 20 #Defines the forced drop change of weapon from pillager. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forcePillagerDropWeaponChance = 16 ["Additional Drop Settings"."Wither Skeleton Drop Settings"] #Defines the forced drop change of wither skeleton skull from wither skeleton. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceWitherSkeletonDropWitherSkeletonSkullChance = 10 ["Additional Drop Settings"."Zombie Drop Settings"] #Defines the forced drop change of armor from zombie. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceZombieDropArmorChance = 50 #Defines the forced drop change of weapon from zombie. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceZombieDropWeaponChance = 100 ["Additional Drop Settings"."Zombified Piglin Drop Settings"] #Defines the forced drop change of gold nugget from zombified piglin. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceZombifiedPiglinDropGoldNuggetChance = 2 #Defines the forced drop change of gold ingot from zombified piglin. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceZombifiedPiglinDropGoldIngotChance = 4 #Defines the forced drop change of weapon from zombified piglin. (0 = disabled, lower number = higher change, 1 = every drop) #Range: 0 ~ 100 forceZombifiedPiglinDropWeaponChance = 12 ["Special Mob Farms"] #Configuration for special mob farms. ["Special Mob Farms"."Creative Mob Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 creativeMobFarmProcessTime = 60 #Defines the sound which is played when a loot drop is performed. creativeMobFarmDropSound = "minecraft:entity.chicken.egg" ["Special Mob Farms"."Iron Golem Farm"] #Defines after how many seconds a loot drop is performed. #Range: 10 ~ 3600 ironGolemFarmProcessTime = 100 #Defines the sound which is played when a loot drop is performed. ironGolemFarmDropSound = "minecraft:block.anvil.fall" #Denied Mobs for the iron golem farm. ironGolemFarmDeniedMobs = [] #Enable/Disable filtering of poppies drop. ironGolemFarmFilterPoppy = true #Supported Mobs for the iron golem farm. (Use empty list to allow all mobs.) ironGolemFarmAllowedMobs = ["minecraft:iron_golem"] ["Experience Dropping"] #Defines the max amount to repair a mending weapon with experience points. (higher number = more repair) #Range: 1 ~ 100 experienceDropMendingRepairAmount = 10 #Defines the change of dropping experience without a weapon. (lower number = higher change) #Range: 1 ~ 100 experienceDropChanceNoWeapon = 10 #Defines the change of dropping experience with a weapon. (lower number = higher change) #Range: 1 ~ 100 experienceDropChanceWithWeapon = 5 #Defines the change of dropping experience with an enchanted weapon. (lower number = higher change) #Range: 1 ~ 100 experienceDropChanceWithEnchantedWeapon = 3