#If true, entities will be affected by gravity. doEntityGravity = true #Do gravity for mobs, players etc. doLivingEntityGravity = true acidRainBurns = true doOxygen = true #Do sound suppression in orbit dimensions. If it gets annoying, you can turn it off. doSpaceMuffler = true oxygenTankSize = 500 hammerDurability = 64 giveAstroduxAtSpawn = false oxygenBarXOffset = 0 oxygenBarYOffset = 0 oxygenBarScale = 1.0 energyBarXOffset = 0 energyBarYOffset = 0 energyBarScale = 1.0 orbitGravity = 3.26 oxygenDamage = 1 freezeDamage = 1 heatDamage = 2 acidRainDamage = 3 allowFlagImages = true #A list of planets that should be disabled. This is a comma-separated list of planet ids. disabledPlanets = "" #Prevents stuff like gravity and oxygen checks in the overworld as that's normally not used in Ad Astra. enable if you're making an addon or something that transforms the overworld into some sort of planet. avoidOverworldChecks = true #Enable/Disable lunarian and lunarian wandering trader's default trades. Apply to lunarian spawned after this value changed. enabledLunarianDefaultTrades = true [spawning] spawnCorruptedLunarians = true spawnStarCrawlers = true spawnMartianRaptors = true spawnMoglers = true spawnSulfurCreepers = true spawnLunarianWanderingTrader = true [spaceSuit] spaceSuitTankSize = 1000 netheriteSpaceSuitTankSize = 2000 netheriteSpaceSuitHasFireResistance = true #The speed when flying forward. jetSuitSpeed = 0.8 #The speed when idle flying up. jetSuitUpwardsSpeed = 0.5 jetSuitEnergyPerTick = 60 jetSuitTankSize = 4000 jetSuitMaxEnergy = 1000000 enableJetSuitFlight = true jetSuitProtectionMultiplier = 1 jetSuitArmorToughness = 5 spawnJetSuitParticles = true #Custom hand rendering may interfere with Shaders renderCustomFirstPersonHand = true [vehicles] #The velocity to trigger a vehicle explosion while falling. fallingExplosionThreshold = -1.2 #How much the explosion should be multiplied by when the vehicle has fallen. fallingExplosionMultiplier = 0.7 gravity = -2.0 #Should the camera move in 3rd person in the rocket and lander for a better view? moveCameraInVehicle = true [vehicles.lander] boosterThreshold = -0.1 boosterSpeed = 0.1 [vehicles.rover] explodeRoverInLava = true fuelPerSecond = 10 turnSpeed = 3.0 maxTurnSpeed = 6.0 deceleration = 0.9 minSpeed = -0.2 maxSpeed = 0.3 tankSize = 3000 [vehicles.rocket] atmosphereLeave = 600 countDownTicks = 200 acceleration = 0.005 maxSpeed = 0.5 entitiesBurnUnderRocket = true tankSize = 3000 fuelLaunchCost = 3000 efficientFuelLaunchCost = 1000 takeDamageInRocket = true [coalGenerator] maxEnergy = 9000 energyPerTick = 10 [compressor] maxEnergy = 9000 energyPerTick = 10 [fuelRefinery] maxEnergy = 9000 energyPerTick = 30 tankSize = 3000 [oxygenLoader] maxEnergy = 9000 energyPerTick = 10 tankSize = 3000 [oxygenDistributor] maxEnergy = 20000 fluidConversionEnergyPerTick = 5 tankSize = 6000 #How many blocks the distributor can distribute oxygen in. Be careful increasing this number, as it can reduce server performance significantly. If you are adamant about increasing this value, consider increasing the Oxygen Loader refresh ticks so the server is not constantly checking thousands of blocks. #Range: 1 ~ 50000 maxBlockChecks = 3000 #How often the oxygen loader checks if the structure is sealed. Performing this operation too often can kill server TPS, so be wary. #Range: 0 ~ 500 refreshTicks = 60 #Increases the oxygen requirements as the distributor covers more blocks. oxygenMultiplier = 1.0 #Increases the energy requirements as the distributor covers more blocks. energyMultiplier = 3.0 [solarPanel] maxEnergy = 18000 energyMultiplier = 1.0 [waterPump] maxEnergy = 9000 energyPerTick = 10 tankSize = 6000 transferPerTick = 100 deleteWaterBelowWaterPump = true [energizer] maxEnergy = 2000000 energyPerTick = 600 [cryoFreezer] maxEnergy = 30000 energyPerTick = 18 tankSize = 3000