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2021-12-02 16:09:43 -06:00
.vim Possibly functional deno server 2021-11-15 14:26:39 -06:00
assets/fonts/iosevkalyte Stuff 2021-12-02 15:13:12 -06:00
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deps.ts basic lobbies 2021-11-17 13:57:45 -06:00
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game.tscn Add autoload global script 2021-11-15 15:43:33 -06:00
global.gd wth is happening 2021-11-17 16:24:00 -06:00
icon.png Use port 80 for deno deploy 2021-11-16 23:40:39 -06:00
icon.png.import Possibly functional deno server 2021-11-15 14:26:39 -06:00
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multiplayer.gd wth is happening 2021-11-17 16:24:00 -06:00
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multiplayer_client.gd Don't touch anything. It works. 2021-12-02 16:09:43 -06:00
project.godot Add autoload global script 2021-11-15 15:43:33 -06:00
readme.md Now we know 2021-11-17 08:52:25 -06:00
server.ts Don't touch anything. It works. 2021-12-02 16:09:43 -06:00
signaller_client.gd Don't touch anything. It works. 2021-12-02 16:09:43 -06:00

Setup

Signalling Server

Requires Deno >= 1.16.1

The signaling server is written in TypeScript to run on Deno (1.16.1). It can run in the cloud via Deno deploy.

PORT=8888 deno run --allow-env --allow-net server.ts