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2021-11-17 16:24:00 -06:00
.vim Possibly functional deno server 2021-11-15 14:26:39 -06:00
.gitignore Initial commit 2021-11-15 15:02:55 -06:00
client_ui.gd Initial commit 2021-11-15 15:02:55 -06:00
client_ui.tscn Initial commit 2021-11-15 15:02:55 -06:00
default_env.tres Initial commit 2021-11-15 15:02:55 -06:00
deps.ts basic lobbies 2021-11-17 13:57:45 -06:00
game.gd I dunno? 2021-11-17 08:18:12 -06:00
game.tscn Add autoload global script 2021-11-15 15:43:33 -06:00
global.gd wth is happening 2021-11-17 16:24:00 -06:00
icon.png Use port 80 for deno deploy 2021-11-16 23:40:39 -06:00
icon.png.import Possibly functional deno server 2021-11-15 14:26:39 -06:00
join_lobby.gd Basic lobby connections 2021-11-15 16:25:13 -06:00
join_lobby.tscn Basic lobby connections 2021-11-15 16:25:13 -06:00
lobby.gd wth is happening 2021-11-17 16:24:00 -06:00
lobby.tscn basic lobbies 2021-11-17 13:57:45 -06:00
main.gd basic lobbies 2021-11-17 13:57:45 -06:00
main.tscn I dunno? 2021-11-17 08:18:12 -06:00
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multiplayer.tscn basic lobbies 2021-11-17 13:57:45 -06:00
multiplayer_client.gd wth is happening 2021-11-17 16:24:00 -06:00
project.godot Add autoload global script 2021-11-15 15:43:33 -06:00
readme.md Now we know 2021-11-17 08:52:25 -06:00
server.ts wth is happening 2021-11-17 16:24:00 -06:00
signaller_client.gd wth is happening 2021-11-17 16:24:00 -06:00

Setup

Signalling Server

Requires Deno >= 1.16.1

The signaling server is written in TypeScript to run on Deno (1.16.1). It can run in the cloud via Deno deploy.

PORT=8888 deno run --allow-env --allow-net server.ts