extends Node func _ready(): if Global.check_onetime_flag("multiplayer"): _on_multiplayer_pressed() func _on_Singleplayer_pressed(): Global.start_singleplayer_game() func _on_multiplayer_pressed(): Global.lobby_browser() func _on_JoinLobbyButton_pressed(): Global.quit() func _on_LinkButton_pressed(): OS.shell_open("https://lyte.dev")