extends Node const MultiplayerClient = preload("multiplayer_client.gd") onready var client = MultiplayerClient.new() # for command line flags onready var goto_multiplayer = false onready var create_lobby = false onready var join_first_available_lobby = false func _ready(): # client.signaller.connect("websocket_connected", self, "signaller_disconnected") add_child(client) client.signaller.connect("websocket_connected", self, "_signaller_connected") for arg in OS.get_cmdline_args(): match arg: "--multiplayer": goto_multiplayer = true "--create-lobby": create_lobby = true "--join-first-available-lobby": join_first_available_lobby = true var a: print("Unknown command line arg: %s" % a) if goto_multiplayer: goto_multiplayer = false lobby_browser() func goto_scene(scene_resource_name): var _result = get_tree().change_scene("res://screens/%s.tscn" % scene_resource_name) func main_menu(): client.close() goto_scene("main_menu") func start_singleplayer_game(): client.close() goto_scene("game") func _signaller_connected(): goto_scene("lobby_browser") func lobby_browser(): client.close() Global.client.connect_to_signaller() func lobby(): goto_scene("multiplayer_lobby") func quit(): client.close() get_tree().quit()