extends Node const MultiplayerClient = preload("multiplayer_client.gd") onready var client = MultiplayerClient.new() func _ready(): add_child(client) func goto_scene(scene_resource_name): var _result = get_tree().change_scene("res://%s.tscn" % scene_resource_name) func main_menu(): goto_scene("main") func start_singleplayer_game(): goto_scene("game") func multiplayer(): goto_scene("multiplayer") func quit(): get_tree().quit()