extends Node2D onready var peers = $MarginContainer/peers func _ready(): Global.client.signaller.connect("peer_joined", self, "_peer_joined") Global.client.signaller.connect("peer_left", self, "_peer_left") Global.client.signaller.connect("lobby_left", self, "_lobby_left") $MarginContainer/Label.text = Global.client.signaller.lobby_id Global.client.signaller.connect("websocket_disconnected", self, "_signaller_disconnected") Global.client.signaller.request_peer_list() func _signaller_disconnected(): Global.main_menu() func _draw(): pass func _process(_delta): pass func _peer_joined(joined_peers): for i in range(len(joined_peers)): var id = joined_peers[i]["id"] var name = joined_peers[i]["name"] print("New Lobby Peer ", id, name) peers.add_item("%s" % name) peers.set_item_metadata(peers.get_item_count() - 1, { "id": id }) func _peer_left(id): for i in range(peers.get_item_count()): if id == peers.get_item_metadata(i)["id"]: peers.remove_item(i) return func _on_Button_pressed(): Global.lobby_browser() func _lobby_left(_id): Global.lobby_browser()