import { randomId, randomSecret } from "./gen.ts"; const MAX_PEERS = 4096; const MAX_LOBBIES = 1024; const PORT = 9080; const NO_LOBBY_TIMEOUT = 10000; const SEAL_CLOSE_TIMEOUT = 10000; // const PING_INTERVAL = 10000; const STR_NO_LOBBY = "Have not joined lobby yet"; const STR_HOST_DISCONNECTED = "Room host has disconnected"; const STR_ONLY_HOST_CAN_SEAL = "Only host can seal the lobby"; const STR_SEAL_COMPLETE = "Seal complete"; const STR_TOO_MANY_LOBBIES = "Too many lobbies open, disconnecting"; const STR_ALREADY_IN_LOBBY = "Already in a lobby"; const STR_LOBBY_DOES_NOT_EXISTS = "Lobby does not exists"; const STR_LOBBY_IS_SEALED = "Lobby is sealed"; const STR_INVALID_FORMAT = "Invalid message format"; const STR_NEED_LOBBY = "Invalid message when not in a lobby"; const STR_SERVER_ERROR = "Server error, lobby not found"; const STR_INVALID_DEST = "Invalid destination"; const STR_INVALID_CMD = "Invalid command"; const STR_TOO_MANY_PEERS = "Too many peers connected"; // TODO: setup regular pings? // state const lobbies = new Map(); let peersCount = 0; class ProtoError extends Error { code: number; constructor(code: number, message: string) { super(message); this.code = code; } } class Peer { id: number; ws: WebSocket; lobby: string; timeout: number; constructor(id: number, ws: WebSocket) { this.id = id; this.ws = ws; this.lobby = ""; // close connection after 10 sec if client has not joined a lobby this.timeout = setTimeout(() => { if (!this.lobby) ws.close(4000, STR_NO_LOBBY); }, NO_LOBBY_TIMEOUT); } joinLobby(lobbyName: string) { if (lobbyName === "") { if (lobbies.size >= MAX_LOBBIES) { throw new ProtoError(4000, STR_TOO_MANY_LOBBIES); } // Peer must not already be in a lobby if (this.lobby !== "") { throw new ProtoError(4000, STR_ALREADY_IN_LOBBY); } lobbyName = randomSecret(); lobbies.set(lobbyName, new Lobby(lobbyName, this.id)); console.log(`Peer ${this.id} created lobby ${lobbyName}`); console.log(`Open lobbies: ${lobbies.size}`); } const lobby = lobbies.get(lobbyName); if (!lobby) throw new ProtoError(4000, STR_LOBBY_DOES_NOT_EXISTS); if (lobby.sealed) throw new ProtoError(4000, STR_LOBBY_IS_SEALED); this.lobby = lobbyName; console.log( `Peer ${this.id} joining lobby ${lobbyName} ` + `with ${lobby.peers.length} peers`, ); lobby.join(this); this.ws.send(`J: ${lobbyName}\n`); } } class Lobby { name: string; host: number; peers: Peer[]; sealed: boolean; closeTimer: number; constructor(name: string, host: number) { this.name = name; this.host = host; this.peers = []; this.sealed = false; this.closeTimer = -1; } getPeerId(peer: Peer) { if (this.host === peer.id) return 1; return peer.id; } join(peer: Peer) { const assigned = this.getPeerId(peer); peer.ws.send(`I: ${assigned}\n`); this.peers.forEach((p) => { p.ws.send(`N: ${assigned}\n`); peer.ws.send(`N: ${this.getPeerId(p)}\n`); }); this.peers.push(peer); } leave(peer: Peer) { const idx = this.peers.findIndex((p) => peer === p); if (idx === -1) return false; const assigned = this.getPeerId(peer); const close = assigned === 1; this.peers.forEach((p) => { try { // room host disconnected if (close) p.ws.close(4000, STR_HOST_DISCONNECTED); // notify peers else p.ws.send(`D: ${assigned}\n`); } catch (e) { console.error(`Error when leaving: ${e}`); } }); this.peers.splice(idx, 1); if (close && this.closeTimer >= 0) { // we are closing already. clearTimeout(this.closeTimer); this.closeTimer = -1; } return close; } seal(peer: Peer) { // only host can seal if (peer.id !== this.host) { throw new ProtoError(4000, STR_ONLY_HOST_CAN_SEAL); } this.sealed = true; this.peers.forEach((p) => { p.ws.send("S: \n"); }); console.log( `Peer ${peer.id} sealed lobby ${this.name} ` + `with ${this.peers.length} peers`, ); this.closeTimer = setTimeout(() => { // close peer connection to host (and thus the lobby) this.peers.forEach((p) => { p.ws.close(1000, STR_SEAL_COMPLETE); }); }, SEAL_CLOSE_TIMEOUT); } } function parseMsg(peer: Peer, msg: string) { const sep = msg.indexOf("\n"); if (sep < 0) throw new ProtoError(4000, STR_INVALID_FORMAT); const cmd = msg.slice(0, sep); if (cmd.length < 3) throw new ProtoError(4000, STR_INVALID_FORMAT); const data = msg.slice(sep); // join if (cmd.startsWith("J: ")) { peer.joinLobby(cmd.substr(3).trim()); return; } if (!peer.lobby) throw new ProtoError(4000, STR_NEED_LOBBY); const lobby = lobbies.get(peer.lobby); if (!lobby) throw new ProtoError(4000, STR_SERVER_ERROR); // seal if (cmd.startsWith("S: ")) { lobby.seal(peer); return; } // Message relaying format: // // [O|A|C]: DEST_ID\n // PAYLOAD // // O: Client is sending an offer. // A: Client is sending an answer. // C: Client is sending a candidate. let destId = parseInt(cmd.substr(3).trim()); // Dest is not an ID. if (!destId) throw new ProtoError(4000, STR_INVALID_DEST); if (destId === 1) destId = lobby.host; const dest = lobby.peers.find((p: Peer) => p.id === destId); // Dest is not in this room. if (!dest) throw new ProtoError(4000, STR_INVALID_DEST); function isCmd(what: string) { return cmd.startsWith(`${what}: `); } if (isCmd("O") || isCmd("A") || isCmd("C")) { dest.ws.send(cmd[0] + ": " + lobby.getPeerId(peer) + data); return; } throw new ProtoError(4000, STR_INVALID_CMD); } console.log(`Server running on port ${PORT}`); const server = Deno.listen({ port: PORT }); for await (const conn of server) { (async () => { const httpConn = Deno.serveHttp(conn); for await (const requestEvent of httpConn) { if (requestEvent) { const { socket, response } = Deno.upgradeWebSocket( requestEvent.request, ); const id = randomId(); const peer = new Peer(id, socket); socket.onopen = (_ev) => { if (peersCount >= MAX_PEERS) { socket.close(4000, STR_TOO_MANY_PEERS); return; } peersCount++; }; socket.onmessage = (ev) => { try { parseMsg(peer, ev.data); } catch (e) { const code = e.code || 4000; console.log(`Error parsing message from ${id}:\n` + ev.data); socket.close(code, e.message); } }; socket.onclose = (ev) => { peersCount--; console.log( `Connection with peer ${peer.id} closed ` + `with reason: ${ev.reason}`, ); if ( peer.lobby && lobbies.has(peer.lobby) && lobbies.get(peer.lobby).leave(peer) ) { lobbies.delete(peer.lobby); console.log(`Deleted lobby ${peer.lobby}`); console.log(`Open lobbies: ${lobbies.size}`); peer.lobby = ""; } if (peer.timeout >= 0) { clearTimeout(peer.timeout); peer.timeout = -1; } }; socket.onerror = (e) => console.error("WebSocket error:", e); requestEvent.respondWith(response); } } })(); }