[gd_scene load_steps=12 format=2] [ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1] [ext_resource path="res://scripts/objects/slime.gd" type="Script" id=2] [ext_resource path="res://scripts/objects/destructable.gd" type="Script" id=3] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 432, 18, 36 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 18, 432, 18, 36 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 36, 432, 18, 36 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 54, 432, 18, 36 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 1 ) region = Rect2( 0, 432, 18, 36 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 1 ) region = Rect2( 0, 432, 18, 36 ) [sub_resource type="SpriteFrames" id=7] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ], "loop": true, "name": "idle", "speed": 6.0 } ] [sub_resource type="CapsuleShape2D" id=8] radius = 6.0 height = 1.0 [node name="slime" type="KinematicBody2D"] scale = Vector2( 2, 2 ) script = ExtResource( 2 ) [node name="sprite" type="AnimatedSprite" parent="."] scale = Vector2( 4, 4 ) frames = SubResource( 7 ) animation = "idle" frame = 3 playing = true offset = Vector2( 1, -17 ) [node name="hurtbox" type="CollisionShape2D" parent="."] position = Vector2( 0, -26 ) scale = Vector2( 4, 4 ) shape = SubResource( 8 ) script = ExtResource( 3 ) [connection signal="die" from="hurtbox" to="." method="_on_hurtbox_die"]