extends Node func _ready(): $v/h/quit.shortcut = Global.key_shortcut(KEY_ESCAPE) $v/h/multiplayer.shortcut = Global.key_shortcut(KEY_M) $v/h/singleplayer.shortcut = Global.key_shortcut(KEY_S) if Global.check_onetime_flag("multiplayer"): _on_multiplayer_pressed() if Global.check_onetime_flag("singleplayer"): _on_Singleplayer_pressed() func _on_Singleplayer_pressed(): Global.start_singleplayer_game() func _on_multiplayer_pressed(): Global.lobby_browser() func _on_JoinLobbyButton_pressed(): Global.quit() func _on_LinkButton_pressed(): OS.shell_open("https://lyte.dev")