[gd_scene load_steps=6 format=2] [ext_resource path="res://scripts/screens/game.gd" type="Script" id=1] [ext_resource path="res://assets/theme.tres" type="Theme" id=2] [ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=3] [sub_resource type="NavigationPolygon" id=2] vertices = PoolVector2Array( 16, 17, 0, 17, 0, 0, 16, 0 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ) ] [sub_resource type="TileSet" id=1] 0/name = "spaced-dungeon-tileset.png 0" 0/texture = ExtResource( 3 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 18, 36, 16, 17 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/navigation = SubResource( 2 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 [node name="game" type="Node2D"] script = ExtResource( 1 ) [node name="bg" type="ParallaxBackground" parent="."] [node name="bglayer" type="ParallaxLayer" parent="bg"] motion_scale = Vector2( 0.5, 0.5 ) [node name="image" type="Sprite" parent="bg/bglayer"] texture = ExtResource( 3 ) [node name="tiles" type="TileMap" parent="."] tile_set = SubResource( 1 ) cell_size = Vector2( 16, 16 ) format = 1 tile_data = PoolIntArray( -851970, 0, 0, -851969, 0, 0, -917504, 0, 0, -786434, 0, 0, -786433, 0, 0, -851968, 0, 0, -720898, 0, 0, -720897, 0, 0, -786432, 0, 0, -655362, 0, 0, -655361, 0, 0, -720896, 0, 0, -720895, 0, 0, -589826, 0, 0, -589825, 0, 0, -655360, 0, 0, -655359, 0, 0, -524290, 0, 0, -524289, 0, 0, -589824, 0, 0, -458754, 0, 0, -458753, 0, 0, -524288, 0, 0, -393218, 0, 0, -393217, 0, 0, -458752, 0, 0, -327682, 0, 0, -327681, 0, 0, -393216, 0, 0, -262145, 0, 0, -327680, 0, 0, -196609, 0, 0, -262144, 0, 0, -131073, 0, 0, -196608, 0, 0, -65537, 0, 0, -131072, 0, 0, -1, 0, 0, -65536, 0, 0, 65535, 0, 0, 0, 0, 0 ) [node name="objects" type="YSort" parent="."] [node name="players" type="YSort" parent="objects"] [node name="camera" type="Camera2D" parent="."] offset = Vector2( 100, 0 ) current = true drag_margin_left = 0.0 drag_margin_top = 0.0 drag_margin_right = 0.0 drag_margin_bottom = 0.0 editor_draw_limits = true [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="ui" type="MarginContainer" parent="CanvasLayer"] anchor_right = 1.0 anchor_bottom = 1.0 theme = ExtResource( 2 ) __meta__ = { "_edit_use_anchors_": false } [node name="v" type="VBoxContainer" parent="CanvasLayer/ui"] margin_right = 1024.0 margin_bottom = 600.0 [node name="Label" type="Label" parent="CanvasLayer/ui/v"] margin_right = 1024.0 margin_bottom = 21.0 text = "You are playing the game" __meta__ = { "_edit_use_anchors_": false } [node name="Button" type="Button" parent="CanvasLayer/ui/v"] margin_top = 25.0 margin_right = 1024.0 margin_bottom = 52.0 text = "Leave Game" __meta__ = { "_edit_use_anchors_": false } [connection signal="pressed" from="CanvasLayer/ui/v/Button" to="." method="_on_Button_pressed"]