extends Node2D onready var player = preload("res://objects/player.tscn") func _ready(): # TODO: probably have to wait for all peers to be ready before we add players rpc("add_player", get_tree().get_network_unique_id()) func _process(delta): pass remotesync func add_player(peer_id): var new_player = player.instance() new_player.set_network_master(peer_id) add_child(new_player) new_player.global_position = Vector2(100, 100) print("Added player: %s" % new_player) func _on_Button_pressed(): Global.main_menu()