extends MarginContainer onready var peers_grid = $v/body/peers/p/peers onready var lobby_name = $v/head/lobby_info onready var peers_list_label = $v/body/peers/label onready var chat = $v/body/v/messages onready var chat_edit = $v/body/v/h/chat onready var auto_scroll_chk = $v/body/v/chat_head/auto_scroll onready var max_players = $v/head/max_players onready var ready_up = $v/head/ready_up onready var lock = $v/head/lock onready var start = $v/head/start onready var peer = preload("res://objects/peer.tscn") onready var peers = {} onready var is_host = false func _ready(): Global.client.signaller.connect("peer_joined", self, "_peer_joined") Global.client.signaller.connect("peer_left", self, "_peer_left") Global.client.signaller.connect("lobby_left", self, "_lobby_left") Global.client.signaller.connect("lobby_new", self, "_lobby_update") Global.client.signaller.connect("websocket_disconnected", self, "_signaller_disconnected") lobby_name.text = "%s" % Global.client.signaller.lobby_name Global.client.signaller.call_deferred("request_peer_list") call_deferred("add_chat", "# Connected to %s" % Global.client.signaller.lobby_name) # hide/show controls depending on whether or not we're the host var is_host = Global.client.signaller.peer_id == 1 if is_host: ready_up.queue_free() else: lobby_name.editable = false max_players.editable = false start.queue_free() lock.queue_free() func _lobby_update(l): for u in l: if !is_host: max_players.text = str(u.maxPlayers) lobby_name.text = u.name print(l) break func _peer_joined(joined_peers): call_deferred("update_player_count") if Global.client.signaller.is_host(): call_deferred("update_can_start") for peer_index in range(len(joined_peers)): var peer_data = joined_peers[peer_index] var id = peer_data["id"] if peers.has(id): _update_peer(id, peer_data) else: _add_peer(id, peer_data) func _add_peer(id, peer_data): call_deferred("update_player_count") var new_peer = peer.instance() new_peer.set_with_dict(peer_data) peers_grid.add_child(new_peer) peers[id] = new_peer add_chat("> %s joined the lobby" % new_peer.display_name) func _update_peer(id, peer_data): if peer_data.ready != peers[id].ready: add_chat("! %s is %s" % [peers[id].display_name, "now ready" if peer_data.ready else "no longer ready"]) peers[id].set_with_dict(peer_data) # TODO: announce changes in chat? func _peer_left(ids: Array): call_deferred("update_player_count") for data in ids: var id = data["id"] if peers.has(id): call_deferred("add_chat", "< %s left the lobby" % peers[id].display_name) peers[id].queue_free() peers.erase(id) remotesync func add_chat(message): if auto_scroll_chk.pressed: call_deferred("scroll_chat_to_bottom") else: call_deferred("preserve_chat_scroll", chat.cursor_get_line(), chat.get_selection_to_line(), chat.get_selection_from_line(), chat.get_selection_to_column(), chat.get_selection_from_column()) chat.text += "\n" + message func scroll_chat_to_bottom(): chat.cursor_set_line(chat.get_line_count() + 1) chat.scroll_vertical = 1000000000 func preserve_chat_scroll(n, tl, fl, tc, fc): chat.cursor_set_line(n) chat.select(fl, fc, tl, tc) chat.center_viewport_to_cursor() func send_chat_message(): var message = chat_edit.text if message != "": rpc("add_chat", "%s: %s" % [Global.client.signaller.display_name, message]) chat_edit.text = "" func update_can_start(): var can_start = true for p in peers: var peer = peers[p] if !peer.ready: can_start = false break print(can_start) if can_start: add_chat("! All players ready - game may now be started") start.disabled = !can_start func _lobby_left(_id): Global.lobby_browser() func _on_leave_button_pressed(): Global.lobby_browser() func _on_TextEdit_text_entered(_new_text): send_chat_message() func update_player_count(): peers_list_label.text = "Players: %d" % peers.size() func _on_Button_pressed(): send_chat_message() func _on_ready_up_toggled(button_pressed: bool): Global.client.signaller.set_ready(button_pressed) func _on_lobby_info_text_changed(new_text: String): Global.client.signaller.set_lobby_name(new_text) func _signaller_disconnected(): Global.main_menu()