extends Node export var autojoin = true export var lobby = "" # Will create a new lobby if empty. var client: WebSocketClient = WebSocketClient.new() var code = 1000 var reason = "Unknown" signal lobby_joined(lobby) signal connected(id) signal disconnected() signal peer_connected(id) signal peer_disconnected(id) signal offer_received(id, offer) signal answer_received(id, answer) signal candidate_received(id, mid, index, sdp) signal lobby_sealed() func _init(): client.connect("data_received", self, "_parse_msg") client.connect("connection_established", self, "_connected") client.connect("connection_closed", self, "_closed") client.connect("connection_error", self, "_closed") client.connect("server_close_request", self, "_close_request") func connect_to_url(url): close() code = 1000 reason = "Unknown" client.connect_to_url(url) func close(): client.disconnect_from_host() func _closed(was_clean = false): emit_signal("disconnected") func _close_request(code, reason): self.code = code self.reason = reason func _connected(protocol = ""): client.get_peer(1).set_write_mode(WebSocketPeer.WRITE_MODE_TEXT) if autojoin: join_lobby(lobby) func _parse_msg(): var pkt_str: String = client.get_peer(1).get_packet().get_string_from_utf8() var req: PoolStringArray = pkt_str.split("\n", true, 1) if req.size() != 2: # Invalid request size return var type: String = req[0] if type.length() < 3: # Invalid type size return if type.begins_with("J: "): print("Emitting lobby_joined") emit_signal("lobby_joined", type.substr(3, type.length() - 3)) return elif type.begins_with("S: "): emit_signal("lobby_sealed") return var src_str: String = type.substr(3, type.length() - 3) if not src_str.is_valid_integer(): # Source id is not an integer return var src_id: int = int(src_str) if type.begins_with("I: "): print("Emitting connected") emit_signal("connected", src_id) elif type.begins_with("N: "): # Client connected print("Emitting peer_connected") emit_signal("peer_connected", src_id) elif type.begins_with("D: "): # Client connected emit_signal("peer_disconnected", src_id) elif type.begins_with("O: "): # Offer received print("Emitting offer_received") emit_signal("offer_received", src_id, req[1]) elif type.begins_with("A: "): # Answer received print("Emitting answer_received") emit_signal("answer_received", src_id, req[1]) elif type.begins_with("C: "): # Candidate received var candidate: PoolStringArray = req[1].split("\n", false) if candidate.size() != 3: return if not candidate[1].is_valid_integer(): return print("Emitting candidate_received") emit_signal("candidate_received", src_id, candidate[0], int(candidate[1]), candidate[2]) func join_lobby(joined_lobby): return client.get_peer(1).put_packet(("J: %s\n" % joined_lobby).to_utf8()) func seal_lobby(): return client.get_peer(1).put_packet("S: \n".to_utf8()) func send_candidate(id, mid, index, sdp) -> int: return _send_msg("C", id, "\n%s\n%d\n%s" % [mid, index, sdp]) func send_offer(id, offer) -> int: return _send_msg("O", id, offer) func send_answer(id, answer) -> int: return _send_msg("A", id, answer) func _send_msg(type, id, data) -> int: return client.get_peer(1).put_packet(("%s: %d\n%s" % [type, id, data]).to_utf8()) func _process(_delta): var status: int = client.get_connection_status() if status == WebSocketClient.CONNECTION_CONNECTING or status == WebSocketClient.CONNECTION_CONNECTED: client.poll()