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29
assets/fonts/iosevkalyte/iosevkalyte-regular.ttf.import
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29
assets/fonts/iosevkalyte/iosevkalyte-regular.ttf.import
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[remap]
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importer="font_data_dynamic"
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type="FontData"
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uid="uid://cklw0gsblqjmg"
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path="res://.godot/imported/iosevkalyte-regular.ttf-a2a88ad4f5b4e12dda9997dfa2756a6e.fontdata"
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[deps]
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source_file="res://assets/fonts/iosevkalyte/iosevkalyte-regular.ttf"
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dest_files=["res://.godot/imported/iosevkalyte-regular.ttf-a2a88ad4f5b4e12dda9997dfa2756a6e.fontdata"]
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[params]
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antialiased=true
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force_autohinter=false
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preload/char_ranges=PackedStringArray()
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preload/glyph_ranges=PackedStringArray()
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preload/configurations=PackedStringArray()
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support_overrides/language_enabled=PackedStringArray()
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support_overrides/language_disabled=PackedStringArray()
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support_overrides/script_enabled=PackedStringArray()
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support_overrides/script_disabled=PackedStringArray()
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assets/img/panel.png
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BIN
assets/img/panel.png
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After Width: | Height: | Size: 676 B |
35
assets/img/panel.png.import
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35
assets/img/panel.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/panel.png-13859c06a04f6a7402b47e151aade45d.stex"
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[deps]
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source_file="res://assets/img/panel.png"
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dest_files=[ "res://.import/panel.png-13859c06a04f6a7402b47e151aade45d.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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assets/img/spaced-dungeon-tileset.png
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assets/img/spaced-dungeon-tileset.png
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assets/img/spaced-dungeon-tileset.png.import
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35
assets/img/spaced-dungeon-tileset.png.import
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importer="texture"
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type="StreamTexture"
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path="res://.import/spaced-dungeon-tileset.png-59e295f606be654ab4ad304c968ca581.stex"
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metadata={
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[deps]
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source_file="res://assets/img/spaced-dungeon-tileset.png"
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dest_files=[ "res://.import/spaced-dungeon-tileset.png-59e295f606be654ab4ad304c968ca581.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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14101
assets/theme.tres
14101
assets/theme.tres
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10
objects/bar.tscn
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10
objects/bar.tscn
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@ -0,0 +1,10 @@
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[gd_scene format=2]
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[node name="bar" type="ProgressBar"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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value = 50.0
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percent_visible = false
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -5,16 +5,26 @@
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[node name="Control" type="HBoxContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 0
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size_flags_horizontal = 3
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size_flags_vertical = 0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Button" type="Button" parent="."]
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margin_right = 50.0
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margin_bottom = 600.0
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rect_min_size = Vector2( 50, 0 )
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text = "Join"
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[node name="Label" type="Label" parent="."]
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margin_left = 54.0
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margin_right = 1024.0
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margin_bottom = 600.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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text = "Lobby Name"
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valign = 1
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[connection signal="pressed" from="Button" to="." method="_on_join_pressed"]
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31
objects/peer.tscn
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objects/peer.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/objects/peer.gd" type="Script" id=1]
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[ext_resource path="res://assets/img/check.png" type="Texture" id=2]
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[node name="Control" type="HBoxContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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size_flags_horizontal = 3
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextureRect" type="TextureRect" parent="."]
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margin_right = 24.0
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margin_bottom = 600.0
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rect_min_size = Vector2( 24, 24 )
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size_flags_vertical = 11
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texture = ExtResource( 2 )
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expand = true
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stretch_mode = 6
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[node name="Label" type="Label" parent="."]
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margin_left = 28.0
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margin_right = 1024.0
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margin_bottom = 600.0
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size_flags_horizontal = 3
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size_flags_vertical = 11
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text = "Lobby Name"
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valign = 1
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131
objects/player.tscn
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131
objects/player.tscn
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@ -0,0 +1,131 @@
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://assets/img/spaced-dungeon-tileset.png" type="Texture" id=1]
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[ext_resource path="res://objects/bar.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scripts/objects/player.gd" type="Script" id=10]
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[sub_resource type="AtlasTexture" id=1]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 0, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=2]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 18, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 36, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 54, 468, 18, 36 )
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 144, 468, 18, 36 )
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||||
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||||
[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 72, 468, 18, 36 )
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||||
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||||
[sub_resource type="AtlasTexture" id=6]
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||||
flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 90, 468, 18, 36 )
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||||
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[sub_resource type="AtlasTexture" id=7]
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flags = 4
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atlas = ExtResource( 1 )
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region = Rect2( 108, 468, 18, 36 )
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||||
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||||
[sub_resource type="AtlasTexture" id=8]
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||||
flags = 4
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||||
atlas = ExtResource( 1 )
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||||
region = Rect2( 126, 468, 18, 36 )
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[sub_resource type="SpriteFrames" id=10]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
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"loop": true,
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"name": "idle",
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"speed": 6.0
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}, {
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||||
"frames": [ SubResource( 9 ) ],
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||||
"loop": true,
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"name": "hurt",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": true,
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"name": "run",
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"speed": 12.0
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} ]
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||||
[sub_resource type="ConvexPolygonShape2D" id=11]
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||||
points = PoolVector2Array( -2, 4, 2, 4, 6, 1, 6, -1, 1, -4, -1, -4, -6, -1, -6, 1 )
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[sub_resource type="StyleBoxFlat" id=12]
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bg_color = Color( 0, 0.25098, 1, 1 )
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||||
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[node name="player" type="KinematicBody2D" groups=["destructable"]]
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||||
script = ExtResource( 10 )
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||||
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||||
[node name="sprite" type="AnimatedSprite" parent="."]
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||||
modulate = Color( 0.384314, 0.796078, 1, 1 )
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||||
position = Vector2( 0, -18 )
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||||
frames = SubResource( 10 )
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animation = "idle"
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||||
frame = 1
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playing = true
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||||
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[node name="collider" type="CollisionShape2D" parent="."]
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||||
position = Vector2( 0, -6.5 )
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||||
scale = Vector2( 1, 1.6 )
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||||
shape = SubResource( 11 )
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||||
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||||
[node name="player_name" type="Label" parent="."]
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margin_left = -21.0
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margin_right = 21.0
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margin_bottom = 25.0
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||||
text = "player_name"
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align = 1
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||||
__meta__ = {
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||||
"_edit_use_anchors_": false
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}
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[node name="bars" type="VBoxContainer" parent="."]
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||||
margin_left = -18.0
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margin_top = -26.0
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margin_right = 18.0
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margin_bottom = -20.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_constants/separation = 0
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||||
alignment = 1
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||||
__meta__ = {
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||||
"_edit_use_anchors_": false
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||||
}
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||||
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||||
[node name="health_bar" parent="bars" instance=ExtResource( 3 )]
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||||
anchor_right = 0.0
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||||
anchor_bottom = 0.0
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||||
margin_right = 36.0
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||||
margin_bottom = 3.0
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||||
size_flags_horizontal = 3
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||||
size_flags_vertical = 3
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||||
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||||
[node name="mana_bar" parent="bars" instance=ExtResource( 3 )]
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||||
anchor_right = 0.0
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||||
anchor_bottom = 0.0
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||||
margin_top = 3.0
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||||
margin_right = 36.0
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||||
margin_bottom = 6.0
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||||
size_flags_horizontal = 3
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||||
size_flags_vertical = 3
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||||
custom_styles/fg = SubResource( 12 )
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@ -8,6 +8,22 @@
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|||
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config_version=4
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||||
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||||
_global_script_classes=[ {
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"base": "HBoxContainer",
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"class": "LobbyControl",
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"language": "GDScript",
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"path": "res://scripts/objects/lobby.gd"
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}, {
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"base": "HBoxContainer",
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"class": "PeerControl",
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"language": "GDScript",
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"path": "res://scripts/objects/peer.gd"
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} ]
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_global_script_class_icons={
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"LobbyControl": "",
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"PeerControl": ""
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}
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[application]
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config/name="kdt"
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@ -1,8 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/screens/lobby_browser.gd" type="Script" id=1]
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[ext_resource path="res://assets/theme.tres" type="Theme" id=2]
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[ext_resource path="res://objects/lobby.tscn" type="PackedScene" id=3]
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||||
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||||
[node name="Control" type="MarginContainer"]
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||||
anchor_right = 1.0
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||||
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@ -36,7 +35,7 @@ __meta__ = {
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}
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[node name="back" type="Button" parent="v/head"]
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margin_right = 325.0
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||||
margin_right = 490.0
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margin_bottom = 50.0
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grow_horizontal = 2
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grow_vertical = 2
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@ -50,8 +49,8 @@ __meta__ = {
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}
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[node name="create_lobby" type="Button" parent="v/head"]
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margin_left = 329.0
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margin_right = 654.0
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margin_left = 494.0
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margin_right = 984.0
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margin_bottom = 50.0
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rect_min_size = Vector2( 150, 50 )
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hint_tooltip = "Create your own public lobby that any player may join"
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@ -62,20 +61,8 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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||||
[node name="join" type="Button" parent="v/head"]
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||||
margin_left = 658.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 50.0
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rect_min_size = Vector2( 150, 50 )
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||||
hint_tooltip = "Join the highlighted lobby ID below"
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size_flags_horizontal = 3
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||||
size_flags_vertical = 3
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text = "Join"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
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||||
}
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||||
[node name="subhead" type="HBoxContainer" parent="v"]
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||||
visible = false
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||||
margin_top = 54.0
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||||
margin_right = 984.0
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||||
margin_bottom = 85.0
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@ -96,29 +83,43 @@ rect_min_size = Vector2( 150, 0 )
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placeholder_text = "Your Name Here"
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[node name="body" type="ScrollContainer" parent="v"]
|
||||
margin_top = 89.0
|
||||
margin_top = 54.0
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||||
margin_right = 984.0
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||||
margin_bottom = 560.0
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||||
size_flags_horizontal = 3
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||||
size_flags_vertical = 3
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||||
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[node name="lobbies" type="ItemList" parent="v/body"]
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||||
[node name="p" type="PanelContainer" parent="v/body"]
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||||
margin_right = 984.0
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||||
margin_bottom = 471.0
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||||
hint_tooltip = "You can double-click a lobby listing to join it."
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margin_bottom = 506.0
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||||
size_flags_horizontal = 3
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||||
size_flags_vertical = 3
|
||||
same_column_width = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Control" parent="v/body/lobbies" instance=ExtResource( 3 )]
|
||||
[node name="lobbies" type="GridContainer" parent="v/body/p"]
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margin_left = 7.0
|
||||
margin_top = 7.0
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||||
margin_right = 977.0
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||||
margin_bottom = 499.0
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||||
size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="zero_state" type="CenterContainer" parent="v/body/p/lobbies"]
|
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margin_right = 970.0
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margin_bottom = 492.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="Label" type="Label" parent="v/body/p/lobbies/zero_state"]
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margin_left = 229.0
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margin_top = 239.0
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||||
margin_right = 740.0
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||||
margin_bottom = 253.0
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||||
size_flags_horizontal = 3
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||||
size_flags_vertical = 3
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||||
text = "Looks like there are no active lobbies at the moment! Why don't you make one?"
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align = 1
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||||
valign = 1
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||||
|
||||
[connection signal="pressed" from="v/head/back" to="." method="_on_back_pressed"]
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[connection signal="pressed" from="v/head/create_lobby" to="." method="_on_create_lobby_pressed"]
|
||||
[connection signal="pressed" from="v/head/join" to="." method="_on_join_pressed"]
|
||||
[connection signal="text_changed" from="v/subhead/display_name" to="." method="_on_display_name_text_changed"]
|
||||
[connection signal="item_activated" from="v/body/lobbies" to="." method="_on_lobbies_item_activated"]
|
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[connection signal="item_selected" from="v/body/lobbies" to="." method="_on_lobbies_item_selected"]
|
||||
[connection signal="nothing_selected" from="v/body/lobbies" to="." method="_on_lobbies_nothing_selected"]
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||||
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@ -1,7 +1,6 @@
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[gd_scene load_steps=5 format=2]
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||||
[gd_scene load_steps=4 format=2]
|
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|
||||
[ext_resource path="res://assets/fonts/iosevkalyte/iosevkalyte-regular.ttf" type="DynamicFontData" id=1]
|
||||
[ext_resource path="res://assets/theme.tres" type="Theme" id=2]
|
||||
[ext_resource path="res://scripts/screens/main_menu.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
|
@ -15,7 +14,6 @@ margin_left = 20.0
|
|||
margin_top = 20.0
|
||||
margin_right = -20.0
|
||||
margin_bottom = -20.0
|
||||
theme = ExtResource( 2 )
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
|
@ -37,7 +35,6 @@ rect_min_size = Vector2( 150, 50 )
|
|||
hint_tooltip = "Yeah, let's get out of here."
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource( 2 )
|
||||
text = "Quit"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
|
@ -51,7 +48,6 @@ rect_min_size = Vector2( 150, 50 )
|
|||
hint_tooltip = "This is what you came for!"
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource( 2 )
|
||||
text = "Multiplayer"
|
||||
|
||||
[node name="Singleplayer" type="Button" parent="VBoxContainer/HBoxContainer"]
|
||||
|
@ -64,8 +60,6 @@ hint_tooltip = "This is a multiplayer tech demo, you dunce.
|
|||
And no, you may not ask why the button is here."
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource( 2 )
|
||||
disabled = true
|
||||
text = "Singleplayer"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
|
@ -80,9 +74,9 @@ size_flags_vertical = 3
|
|||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/Container"]
|
||||
margin_left = 124.0
|
||||
margin_top = 150.0
|
||||
margin_top = 153.0
|
||||
margin_right = 859.0
|
||||
margin_bottom = 356.0
|
||||
margin_bottom = 352.0
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/Container/VBoxContainer"]
|
||||
margin_right = 735.0
|
||||
|
@ -96,19 +90,19 @@ valign = 1
|
|||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/Container/VBoxContainer"]
|
||||
margin_top = 185.0
|
||||
margin_right = 735.0
|
||||
margin_bottom = 206.0
|
||||
margin_bottom = 199.0
|
||||
alignment = 1
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/Container/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 305.0
|
||||
margin_right = 369.0
|
||||
margin_bottom = 21.0
|
||||
margin_left = 312.0
|
||||
margin_right = 371.0
|
||||
margin_bottom = 14.0
|
||||
text = "made by "
|
||||
|
||||
[node name="LinkButton" type="LinkButton" parent="VBoxContainer/Container/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 373.0
|
||||
margin_right = 429.0
|
||||
margin_bottom = 21.0
|
||||
margin_left = 375.0
|
||||
margin_right = 422.0
|
||||
margin_bottom = 14.0
|
||||
hint_tooltip = "Open https://lyte.dev"
|
||||
text = "lytedev"
|
||||
|
||||
|
|
|
@ -90,11 +90,11 @@ size_flags_horizontal = 3
|
|||
size_flags_vertical = 3
|
||||
|
||||
[node name="peers" type="VBoxContainer" parent="v/body"]
|
||||
margin_right = 180.0
|
||||
margin_right = 194.0
|
||||
margin_bottom = 506.0
|
||||
|
||||
[node name="label" type="Label" parent="v/body/peers"]
|
||||
margin_right = 180.0
|
||||
margin_right = 194.0
|
||||
margin_bottom = 21.0
|
||||
text = "Players: 1"
|
||||
valign = 2
|
||||
|
@ -102,31 +102,36 @@ __meta__ = {
|
|||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="peers" type="ItemList" parent="v/body/peers"]
|
||||
[node name="p" type="PanelContainer" parent="v/body/peers"]
|
||||
margin_top = 25.0
|
||||
margin_right = 180.0
|
||||
margin_right = 194.0
|
||||
margin_bottom = 506.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="peers" type="GridContainer" parent="v/body/peers/p"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 187.0
|
||||
margin_bottom = 474.0
|
||||
rect_min_size = Vector2( 180, 0 )
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
auto_height = true
|
||||
icon_scale = 0.5
|
||||
fixed_icon_size = Vector2( 32, 32 )
|
||||
|
||||
[node name="v" type="VBoxContainer" parent="v/body"]
|
||||
margin_left = 184.0
|
||||
margin_left = 198.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 506.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="chat_head" type="HBoxContainer" parent="v/body/v"]
|
||||
margin_right = 800.0
|
||||
margin_right = 786.0
|
||||
margin_bottom = 40.0
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="label" type="Label" parent="v/body/v/chat_head"]
|
||||
margin_right = 628.0
|
||||
margin_right = 614.0
|
||||
margin_bottom = 40.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
@ -134,17 +139,17 @@ text = "Chat"
|
|||
valign = 2
|
||||
|
||||
[node name="auto_scroll" type="CheckButton" parent="v/body/v/chat_head"]
|
||||
margin_left = 632.0
|
||||
margin_right = 800.0
|
||||
margin_left = 618.0
|
||||
margin_right = 786.0
|
||||
margin_bottom = 40.0
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 3
|
||||
size_flags_horizontal = 12
|
||||
size_flags_vertical = 12
|
||||
pressed = true
|
||||
text = "Auto Scroll"
|
||||
|
||||
[node name="messages" type="TextEdit" parent="v/body/v"]
|
||||
margin_top = 44.0
|
||||
margin_right = 800.0
|
||||
margin_right = 786.0
|
||||
margin_bottom = 471.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
@ -157,14 +162,14 @@ caret_block_mode = true
|
|||
|
||||
[node name="h" type="HBoxContainer" parent="v/body/v"]
|
||||
margin_top = 475.0
|
||||
margin_right = 800.0
|
||||
margin_right = 786.0
|
||||
margin_bottom = 506.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="chat" type="LineEdit" parent="v/body/v/h"]
|
||||
margin_right = 688.0
|
||||
margin_right = 674.0
|
||||
margin_bottom = 31.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
@ -172,8 +177,8 @@ clear_button_enabled = true
|
|||
placeholder_text = "Compose a chat message here, press Enter to send"
|
||||
|
||||
[node name="Button" type="Button" parent="v/body/v/h"]
|
||||
margin_left = 692.0
|
||||
margin_right = 800.0
|
||||
margin_left = 678.0
|
||||
margin_right = 786.0
|
||||
margin_bottom = 31.0
|
||||
size_flags_vertical = 3
|
||||
text = "Send Message"
|
||||
|
|
|
@ -33,6 +33,7 @@ func main_menu():
|
|||
goto_scene("main_menu")
|
||||
|
||||
func start_singleplayer_game():
|
||||
client.fake_singleplayer()
|
||||
client.close()
|
||||
goto_scene("game")
|
||||
|
||||
|
|
|
@ -30,6 +30,14 @@ func _ready():
|
|||
# connect("lobby_sealed", self, "lobby_sealed")
|
||||
add_child(signaller)
|
||||
|
||||
func fake_singleplayer():
|
||||
print("Faking network peer for singleplayer...")
|
||||
mp.initialize(1, true)
|
||||
get_tree().network_peer = mp
|
||||
var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
|
||||
peer.initialize()
|
||||
mp.add_peer(peer, 1)
|
||||
|
||||
func close():
|
||||
mp.close()
|
||||
signaller.close()
|
||||
|
@ -75,9 +83,11 @@ func _peer_id_set(peer_id):
|
|||
|
||||
func _peer_joined(peers):
|
||||
for i in range(len(peers)):
|
||||
var peer_id = peers[i]["peerId"]
|
||||
if not mp.has_peer(peer_id):
|
||||
_create_peer(peer_id)
|
||||
var peer = peers[i]
|
||||
if peer.has("peerId"):
|
||||
var peer_id = peer["peerId"]
|
||||
if not mp.has_peer(peer_id):
|
||||
_create_peer(peer_id)
|
||||
|
||||
func peer_disconnected(id):
|
||||
print("Peer %s disconnected" % id)
|
||||
|
|
|
@ -162,6 +162,9 @@ func handle_message(data: Dictionary):
|
|||
"peer_left":
|
||||
print("Peer Left: %s" % data)
|
||||
emit_signal("peer_left", data["data"])
|
||||
"ready_change":
|
||||
print("Peer Ready Change")
|
||||
emit_signal("peer_joined", [data])
|
||||
|
||||
"candidate":
|
||||
print("Candidate received - Data: %s" % JSON.print(data["data"]))
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
extends HBoxContainer
|
||||
|
||||
class_name LobbyControl
|
||||
|
||||
export(String) var id = "Some UUID"
|
||||
export(String) var text = "Lobby" setget set_text
|
||||
export(String) var display_name = "Lobby" setget set_display_name
|
||||
export(int) var max_players = 20 setget set_max_players
|
||||
export(int) var current_players = 1 setget set_current_players
|
||||
export(bool) var locked = false
|
||||
|
@ -10,10 +12,17 @@ func _ready():
|
|||
_update_text()
|
||||
|
||||
func _update_text():
|
||||
$Label.text = "%s (%d/%d players)" % [text, current_players, max_players]
|
||||
$Label.text = "%s (%d/%d players)" % [display_name, current_players, max_players]
|
||||
|
||||
func set_text(t):
|
||||
text = t
|
||||
const keys = ["id", "display_name", "max_players", "current_players", "locked"]
|
||||
func set_with_dict(dict):
|
||||
if dict.has("name"): self.display_name = dict["name"]
|
||||
for k in keys:
|
||||
if dict.has(k):
|
||||
self[k] = dict[k]
|
||||
|
||||
func set_display_name(t):
|
||||
display_name = t
|
||||
_update_text()
|
||||
|
||||
func set_max_players(n):
|
||||
|
@ -23,3 +32,6 @@ func set_max_players(n):
|
|||
func set_current_players(n):
|
||||
current_players = n
|
||||
_update_text()
|
||||
|
||||
func _on_join_pressed():
|
||||
Global.client.signaller.join_lobby(id)
|
||||
|
|
36
scripts/objects/peer.gd
Normal file
36
scripts/objects/peer.gd
Normal file
|
@ -0,0 +1,36 @@
|
|||
extends HBoxContainer
|
||||
|
||||
class_name PeerControl
|
||||
|
||||
onready var ready_tex: Texture = load("res://assets/img/check.png")
|
||||
onready var not_ready_tex: Texture = load("res://assets/img/cross.png")
|
||||
|
||||
export(String) var id = "Some UUID"
|
||||
export(String) var display_name = "Lobby" setget set_display_name
|
||||
export(bool) var ready = false setget set_ready
|
||||
|
||||
func _ready():
|
||||
_update()
|
||||
|
||||
func _update():
|
||||
$Label.text = "%s" % [display_name]
|
||||
$TextureRect.texture = ready_tex if ready else not_ready_tex
|
||||
$TextureRect.hint_tooltip = "Ready" if ready else "Not Ready"
|
||||
|
||||
const keys = ["id", "display_name", "ready"]
|
||||
func set_with_dict(dict):
|
||||
if dict.has("name"): self.display_name = dict["name"]
|
||||
for k in keys:
|
||||
if dict.has(k):
|
||||
self[k] = dict[k]
|
||||
|
||||
func set_display_name(t):
|
||||
display_name = t
|
||||
_update()
|
||||
|
||||
func set_ready(n):
|
||||
ready = n
|
||||
_update()
|
||||
|
||||
func _on_join_pressed():
|
||||
Global.client.signaller.join_lobby(id)
|
125
scripts/objects/player.gd
Normal file
125
scripts/objects/player.gd
Normal file
|
@ -0,0 +1,125 @@
|
|||
extends KinematicBody2D
|
||||
|
||||
export var weight = 8
|
||||
export var max_speed = 80 # ~5 tiles/sec at top speed
|
||||
export var friction = 500
|
||||
export var speed = 20
|
||||
export var health = 100 setget set_health
|
||||
export var max_health = 100 setget set_max_health
|
||||
export var mana = 50 setget set_mana
|
||||
export var max_mana = 100 setget set_max_mana
|
||||
|
||||
enum PlayerClass { WIZARD }
|
||||
|
||||
onready var viewport = get_viewport()
|
||||
onready var sprite = $sprite
|
||||
onready var collider = $collider
|
||||
onready var name_displayer = $player_name
|
||||
onready var display_name = name
|
||||
onready var player_class = PlayerClass.WIZARD
|
||||
onready var skills = []
|
||||
|
||||
# {
|
||||
# "name": "fireball",
|
||||
# "cooldown": 1,
|
||||
# "cast_time": 0,
|
||||
# "mana_cost": 25,
|
||||
# },
|
||||
# {
|
||||
# name: "crate",
|
||||
# cooldown: 0.5,
|
||||
# cast_time: 0.5,
|
||||
# mana_cost: 12,
|
||||
# },
|
||||
# {
|
||||
# name: "pillar",
|
||||
# mana_cost: 50,
|
||||
# cooldown: 3,
|
||||
# cast_time: 3,
|
||||
# },
|
||||
#]
|
||||
|
||||
remotesync var acceleration = Vector2.ZERO
|
||||
remotesync var velocity = Vector2.ZERO
|
||||
|
||||
func set_health(x):
|
||||
health = x
|
||||
$bars/health_bar.value = x
|
||||
maybe_hide_health_bar()
|
||||
|
||||
func set_max_health(x):
|
||||
max_health = x
|
||||
$bars/health_bar.max_value = x
|
||||
maybe_hide_health_bar()
|
||||
|
||||
func set_mana(x):
|
||||
mana = x
|
||||
$bars/mana_bar.value = x
|
||||
maybe_hide_mana_bar()
|
||||
|
||||
func set_max_mana(x):
|
||||
max_mana = x
|
||||
$bars/mana_bar.max_value = x
|
||||
maybe_hide_mana_bar()
|
||||
|
||||
func maybe_hide_mana_bar():
|
||||
if mana >= max_mana:
|
||||
$bars/mana_bar.hide()
|
||||
else:
|
||||
$bars/mana_bar.show()
|
||||
|
||||
func maybe_hide_health_bar():
|
||||
if health >= max_health:
|
||||
$bars/health_bar.hide()
|
||||
else:
|
||||
$bars/health_bar.show()
|
||||
|
||||
func _ready():
|
||||
# rset_config("acceleration", MultiplayerAPI.RPC_MODE_REMOTESYNC)
|
||||
# rset_config("velocity", MultiplayerAPI.RPC_MODE_REMOTESYNC)
|
||||
rset_config("position", MultiplayerAPI.RPC_MODE_SLAVE)
|
||||
set_display_name(name)
|
||||
|
||||
func set_display_name(i_name):
|
||||
display_name = i_name
|
||||
if len(get_tree().get_network_connected_peers()) > 1:
|
||||
name_displayer.text = display_name
|
||||
else:
|
||||
name_displayer.text = ""
|
||||
|
||||
static func int_input_action(action):
|
||||
return int(Input.is_action_pressed(action))
|
||||
|
||||
func _physics_process(delta):
|
||||
self.mana += (10*delta)
|
||||
self.health += (1*delta)
|
||||
_process_input()
|
||||
_process_animation()
|
||||
rset("velocity", move_and_slide((velocity + acceleration).clamped(max_speed), Vector2.ZERO, false, 4, 0.785398, false).move_toward(Vector2.ZERO, friction * delta))
|
||||
for index in get_slide_count():
|
||||
var collision = get_slide_collision(index)
|
||||
if collision.collider is RigidBody2D:
|
||||
collision.collider.apply_central_impulse(-collision.normal * weight)
|
||||
|
||||
if is_network_master():
|
||||
rset_unreliable("position", position)
|
||||
|
||||
func _process_input():
|
||||
if is_network_master():
|
||||
var iv = Vector2()
|
||||
# probably want to implement a "whichever one was pressed last" so that
|
||||
# players move as fast as possible without having to worry about switching
|
||||
# key frame perfectly
|
||||
iv.x = int_input_action("ui_right") - int_input_action("ui_left")
|
||||
iv.y = int_input_action("ui_down") - int_input_action("ui_up")
|
||||
rset("acceleration", iv.normalized() * speed)
|
||||
|
||||
func _process_animation():
|
||||
if velocity == Vector2.ZERO:
|
||||
sprite.animation = "idle"
|
||||
else:
|
||||
sprite.animation = "run"
|
||||
if velocity.x < 0:
|
||||
sprite.flip_h = true
|
||||
elif velocity.x > 0:
|
||||
sprite.flip_h = false
|
|
@ -1,20 +1,17 @@
|
|||
extends Node2D
|
||||
|
||||
onready var player = preload("res://objects/player.tscn")
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
rpc("add_player", get_tree().get_network_unique_id())
|
||||
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
|
||||
remotesync func add_player(peer_id):
|
||||
var new_player = player.instance()
|
||||
new_player.set_network_master(peer_id)
|
||||
add_child(new_player)
|
||||
|
||||
func _on_Button_pressed():
|
||||
Global.main_menu()
|
||||
|
|
|
@ -4,16 +4,17 @@ extends Control
|
|||
|
||||
onready var is_loaded = false
|
||||
|
||||
onready var lobbies = $v/body/lobbies
|
||||
onready var join_button = $v/head/join
|
||||
onready var lobbies_grid = $v/body/p/lobbies
|
||||
onready var zero_state = $v/body/p/lobbies/zero_state
|
||||
onready var lobbies_label = $v/subhead/label
|
||||
onready var display_name_edit = $v/subhead/display_name
|
||||
|
||||
onready var lobbies_map = {}
|
||||
onready var lobbies = {}
|
||||
|
||||
onready var lobby = preload("res://objects/lobby.tscn")
|
||||
|
||||
func _ready():
|
||||
display_name_edit.text = Global.client.signaller.display_name
|
||||
join_button.disabled = true
|
||||
Global.client.signaller.connect("lobby_new", self, "_lobby_new")
|
||||
Global.client.signaller.connect("lobby_delete", self, "_lobby_delete")
|
||||
Global.client.signaller.connect("lobby_joined", self, "_lobby_joined")
|
||||
|
@ -25,6 +26,23 @@ func _ready():
|
|||
Global.create_lobby = false
|
||||
Global.client.signaller.create_lobby()
|
||||
|
||||
"""
|
||||
var ls = []
|
||||
for n in range(200):
|
||||
ls.push_back({id = n, name = n, currentPlayers = n, maxPlayers = n, locked = false})
|
||||
call_deferred("_lobby_new", ls)
|
||||
"""
|
||||
|
||||
# TODO: add search
|
||||
func _input(ev):
|
||||
if ev is InputEventKey and ev.pressed:
|
||||
if ev.scancode == KEY_T:
|
||||
var ls = []
|
||||
for n in range(5):
|
||||
var j = n + lobbies.size()
|
||||
ls.push_back({id = j, name = j, currentPlayers = j, maxPlayers = j, locked = false})
|
||||
call_deferred("_lobby_new", ls)
|
||||
|
||||
func _signaller_disconnected():
|
||||
Global.main_menu()
|
||||
|
||||
|
@ -45,40 +63,55 @@ func _on_join_pressed():
|
|||
if len(items) > 0:
|
||||
Global.client.signaller.join_lobby(lobbies.get_item_metadata(items[0])["id"])
|
||||
|
||||
func _lobby_new(new_lobbies):
|
||||
func _lobby_new(new_lobbies: Array):
|
||||
# TODO: handle scrolling so that the user is never too jarred (like chat)
|
||||
for lobby_index in range(len(new_lobbies)):
|
||||
var lobby = new_lobbies[lobby_index]
|
||||
var id = lobby["id"]
|
||||
var lobby_text = "%s (%d/%d players)" % [lobby["name"], lobby["currentPlayers"], lobby["maxPlayers"]]
|
||||
if lobbies_map.has(id):
|
||||
print("Updated Lobby ", lobby)
|
||||
var i = lobbies_map[id]
|
||||
lobbies.set_item_metadata(i, lobby)
|
||||
lobbies.set_item_text(i, lobby_text)
|
||||
var lobby_data = new_lobbies[lobby_index]
|
||||
var id = lobby_data["id"]
|
||||
if lobbies.has(id):
|
||||
_update_lobby(id, lobby_data)
|
||||
else:
|
||||
print("New Lobby ", lobby)
|
||||
lobbies.add_item(lobby_text)
|
||||
lobbies_map[id] = lobbies.get_item_count() - 1
|
||||
lobbies.set_item_metadata(lobbies_map[id], lobby)
|
||||
_add_lobby(id, lobby_data)
|
||||
|
||||
if Global.join_first_available_lobby:
|
||||
Global.join_first_available_lobby = false
|
||||
Global.client.signaller.join_lobby(id)
|
||||
lobbies_label.text = "Active Lobbies: %d" % lobbies.get_item_count()
|
||||
|
||||
func _lobby_delete(id):
|
||||
if lobbies_map.has(id):
|
||||
var i = lobbies_map[id]
|
||||
# TODO: this will break our current mappings due to re-order
|
||||
lobbies.remove_item(i)
|
||||
lobbies_label.text = "Active Lobbies: %d" % lobbies.get_item_count()
|
||||
func _lobby_delete(id: String):
|
||||
print("Lobby Deleted: %s" % id)
|
||||
_delete_lobby(id)
|
||||
|
||||
func _on_lobbies_item_activated(_index):
|
||||
_on_join_pressed()
|
||||
func _add_lobby(id, lobby_data):
|
||||
call_deferred("update_lobbies_text")
|
||||
print("New Lobby ", lobby_data)
|
||||
# if lobby_data.currentPlayers > 0:
|
||||
var new_lobby = lobby.instance()
|
||||
new_lobby.set_with_dict(lobby_data)
|
||||
lobbies_grid.add_child(new_lobby)
|
||||
lobbies[id] = new_lobby
|
||||
|
||||
func _on_lobbies_item_selected(_index):
|
||||
join_button.disabled = false
|
||||
func _update_lobby(id, lobby_data):
|
||||
call_deferred("update_lobbies_text")
|
||||
print("Updated Lobby ", lobby_data)
|
||||
lobbies[id].set_with_dict(lobby_data)
|
||||
|
||||
func _delete_lobby(id):
|
||||
call_deferred("update_lobbies_text")
|
||||
if lobbies.has(id):
|
||||
print("Removing lobby...")
|
||||
lobbies_grid.remove_child(lobbies[id])
|
||||
lobbies[id].queue_free()
|
||||
lobbies.erase(id)
|
||||
|
||||
func update_lobbies_text():
|
||||
var n = lobbies.size()
|
||||
lobbies_label.text = "Active Lobbies: %d" % n
|
||||
if n < 1:
|
||||
if !lobbies_grid.is_a_parent_of(zero_state):
|
||||
lobbies_grid.add_child(zero_state)
|
||||
if n > 0:
|
||||
if lobbies_grid.is_a_parent_of(zero_state):
|
||||
lobbies_grid.remove_child(zero_state)
|
||||
|
||||
func _on_display_name_text_changed(new_text):
|
||||
Global.client.signaller.set_display_name(new_text)
|
||||
|
|
|
@ -1,100 +1,85 @@
|
|||
extends MarginContainer
|
||||
|
||||
onready var peers = $v/body/peers/peers
|
||||
onready var peers_grid = $v/body/peers/p/peers
|
||||
onready var lobby_name = $v/head/lobby_info
|
||||
onready var peers_list_label = $v/body/peers/label
|
||||
onready var cursors = {}
|
||||
onready var chat = $v/body/v/messages
|
||||
onready var chat_edit = $v/body/v/h/chat
|
||||
onready var auto_scroll_chk = $v/body/v/chat_head/auto_scroll
|
||||
|
||||
onready var max_players = $v/head/max_players
|
||||
onready var ready_up = $v/head/ready_up
|
||||
onready var lock = $v/head/lock
|
||||
onready var start = $v/head/start
|
||||
|
||||
onready var ready_tex: Texture = load("res://assets/img/check.png")
|
||||
onready var not_ready_tex: Texture = load("res://assets/img/cross.png")
|
||||
onready var can_start = true
|
||||
|
||||
onready var peers_map = {}
|
||||
onready var peer = preload("res://objects/peer.tscn")
|
||||
onready var peers = {}
|
||||
onready var is_host = false
|
||||
|
||||
func _ready():
|
||||
Global.client.signaller.connect("peer_joined", self, "_peer_joined")
|
||||
Global.client.signaller.connect("peer_left", self, "_peer_left")
|
||||
# Global.client.connect("peer_disconnected", self, "_peer_left")
|
||||
Global.client.signaller.connect("lobby_left", self, "_lobby_left")
|
||||
lobby_name.text = "%s" % Global.client.signaller.lobby_name
|
||||
Global.client.signaller.connect("lobby_new", self, "_lobby_update")
|
||||
|
||||
Global.client.signaller.connect("websocket_disconnected", self, "_signaller_disconnected")
|
||||
Global.client.signaller.request_peer_list()
|
||||
|
||||
lobby_name.text = "%s" % Global.client.signaller.lobby_name
|
||||
|
||||
Global.client.signaller.call_deferred("request_peer_list")
|
||||
call_deferred("add_chat", "# Connected to %s" % Global.client.signaller.lobby_name)
|
||||
|
||||
# hide/show controls depending on whether or not we're the host
|
||||
var is_host = Global.client.signaller.peer_id == 1
|
||||
if is_host:
|
||||
ready_up.queue_free()
|
||||
else:
|
||||
lobby_name.editable = false
|
||||
max_players.editable = false
|
||||
start.queue_free()
|
||||
lock.queue_free()
|
||||
|
||||
func _host_suffix(id):
|
||||
if id == 1:
|
||||
return " (Host)"
|
||||
else:
|
||||
return ""
|
||||
|
||||
func _signaller_disconnected():
|
||||
Global.main_menu()
|
||||
|
||||
func _lobby_update(l):
|
||||
for u in l:
|
||||
if !is_host:
|
||||
max_players.text = str(u.maxPlayers)
|
||||
lobby_name.text = u.name
|
||||
print(l)
|
||||
break
|
||||
|
||||
func _peer_joined(joined_peers):
|
||||
call_deferred("update_player_count")
|
||||
if Global.client.signaller.is_host(): call_deferred("update_can_start")
|
||||
for peer_index in range(len(joined_peers)):
|
||||
var peer = joined_peers[peer_index]
|
||||
var id = peer["id"]
|
||||
var peer_text = "%s%s" % [peer["name"], _host_suffix(peer["peerId"])]
|
||||
if peers_map.has(id):
|
||||
var i = peers_map[id]
|
||||
var old_peer = peers.get_item_metadata(i)
|
||||
peers.set_item_metadata(i, peer)
|
||||
# announce changes?
|
||||
var peer_data = joined_peers[peer_index]
|
||||
var id = peer_data["id"]
|
||||
if peers.has(id):
|
||||
_update_peer(id, peer_data)
|
||||
else:
|
||||
call_deferred("add_chat", "> %s joined the lobby" % peer["name"])
|
||||
var ready = false
|
||||
var tex = not_ready_tex
|
||||
if peerId == 1:
|
||||
ready = true
|
||||
tex = ready_tex
|
||||
peers.add_item(peer_text, tex)
|
||||
var i = peers.get_item_count() - 1
|
||||
peers.set_item_metadata(i, peer)
|
||||
peers_map[id] = i
|
||||
if !ready: can_start = false
|
||||
_add_peer(id, peer_data)
|
||||
|
||||
func _peer_left(ids):
|
||||
func _add_peer(id, peer_data):
|
||||
call_deferred("update_player_count")
|
||||
|
||||
var new_peer = peer.instance()
|
||||
new_peer.set_with_dict(peer_data)
|
||||
peers_grid.add_child(new_peer)
|
||||
peers[id] = new_peer
|
||||
add_chat("> %s joined the lobby" % new_peer.display_name)
|
||||
|
||||
func _update_peer(id, peer_data):
|
||||
if peer_data.ready != peers[id].ready: add_chat("! %s is %s" % [peers[id].display_name, "now ready" if peer_data.ready else "no longer ready"])
|
||||
peers[id].set_with_dict(peer_data)
|
||||
# TODO: announce changes in chat?
|
||||
|
||||
func _peer_left(ids: Array):
|
||||
call_deferred("update_player_count")
|
||||
print("Peer(s) Leaving: %s" % ids)
|
||||
for data in ids:
|
||||
print(data)
|
||||
var id = data["id"]
|
||||
for i in range(peers.get_item_count()):
|
||||
var md = peers.get_item_metadata(i)
|
||||
if md and md.has("id") and md["id"] == id:
|
||||
peers.remove_item(i)
|
||||
call_deferred("add_chat", "< %s left the lobby" % md["name"])
|
||||
return
|
||||
if peers.has(id):
|
||||
call_deferred("add_chat", "< %s left the lobby" % peers[id].display_name)
|
||||
peers[id].queue_free()
|
||||
peers.erase(id)
|
||||
|
||||
func update_player_count():
|
||||
peers_list_label.text = "Players: %d" % peers.get_item_count()
|
||||
|
||||
func _on_Button_pressed():
|
||||
send_chat_message()
|
||||
|
||||
func _on_ready_up_toggled(button_pressed: bool):
|
||||
Global.client.signaller.set_ready(button_pressed)
|
||||
|
||||
func _on_lobby_info_text_changed(new_text: String):
|
||||
Global.client.signaller.set_lobby_name(new_text)
|
||||
|
||||
remotesync func add_chat(message):
|
||||
if auto_scroll_chk.pressed: call_deferred("scroll_chat_to_bottom")
|
||||
else:
|
||||
|
@ -110,17 +95,28 @@ func preserve_chat_scroll(n, tl, fl, tc, fc):
|
|||
chat.select(fl, fc, tl, tc)
|
||||
chat.center_viewport_to_cursor()
|
||||
|
||||
func _lobby_left(_id):
|
||||
Global.lobby_browser()
|
||||
|
||||
func _on_leave_button_pressed():
|
||||
Global.lobby_browser()
|
||||
|
||||
func _on_TextEdit_text_entered(_new_text):
|
||||
send_chat_message()
|
||||
|
||||
func send_chat_message():
|
||||
var message = chat_edit.text
|
||||
if message != "":
|
||||
rpc("add_chat", "%s: %s" % [Global.client.signaller.display_name, message])
|
||||
chat_edit.text = ""
|
||||
|
||||
func update_can_start():
|
||||
var can_start = true
|
||||
for p in peers:
|
||||
var peer = peers[p]
|
||||
if !peer.ready:
|
||||
can_start = false
|
||||
break
|
||||
print(can_start)
|
||||
if can_start: add_chat("! All players ready - game may now be started")
|
||||
start.disabled = !can_start
|
||||
|
||||
func _lobby_left(_id): Global.lobby_browser()
|
||||
func _on_leave_button_pressed(): Global.lobby_browser()
|
||||
func _on_TextEdit_text_entered(_new_text): send_chat_message()
|
||||
func update_player_count(): peers_list_label.text = "Players: %d" % peers.size()
|
||||
func _on_Button_pressed(): send_chat_message()
|
||||
func _on_ready_up_toggled(button_pressed: bool): Global.client.signaller.set_ready(button_pressed)
|
||||
func _on_lobby_info_text_changed(new_text: String): Global.client.signaller.set_lobby_name(new_text)
|
||||
func _signaller_disconnected(): Global.main_menu()
|
||||
|
|
12
server.ts
12
server.ts
|
@ -131,8 +131,8 @@ class Client {
|
|||
}
|
||||
|
||||
lobbyNew(lobby: Lobby) {
|
||||
// if the client is already in a lobby, they don't care about new lobbies
|
||||
if (this.lobby) return;
|
||||
// if the client is already in a lobby, only send messages about their lobby
|
||||
if (this.lobby && this.lobby != lobby) return;
|
||||
const { id, name, maxPlayers, locked } = lobby;
|
||||
this.send(
|
||||
buildMessage("lobby_new", {
|
||||
|
@ -151,6 +151,7 @@ class Client {
|
|||
}
|
||||
|
||||
lobbyCreate(opts?: Partial<Lobby>) {
|
||||
this.ready = true;
|
||||
if (this.lobby) {
|
||||
this.send(
|
||||
`[info] cannot create lobby (already in lobby ${this.lobby.id})`,
|
||||
|
@ -177,6 +178,7 @@ class Client {
|
|||
}
|
||||
|
||||
lobbyLeave() {
|
||||
this.ready = false;
|
||||
const leavingLobby = this.lobby;
|
||||
if (!leavingLobby) {
|
||||
this.send(`[info] cannot leave lobby (not in a lobby)`);
|
||||
|
@ -199,6 +201,8 @@ class Lobby {
|
|||
maxPlayers: number;
|
||||
locked: boolean;
|
||||
|
||||
_shouldNotify: boolean;
|
||||
|
||||
constructor(host: Client, name?: string, maxPlayers = 20) {
|
||||
this.id = crypto.randomUUID();
|
||||
this.hostClientId = host.id;
|
||||
|
@ -207,6 +211,8 @@ class Lobby {
|
|||
this.maxPlayers = maxPlayers;
|
||||
this.locked = false;
|
||||
|
||||
this._shouldNotify = true;
|
||||
|
||||
allLobbies.set(this.id, this);
|
||||
host.peerId = 1;
|
||||
host.lobbyJoin(this);
|
||||
|
@ -244,10 +250,12 @@ class Lobby {
|
|||
}
|
||||
|
||||
notify() {
|
||||
if (!this._shouldNotify) return;
|
||||
allClients.forEach((client) => client.lobbyNew(this));
|
||||
}
|
||||
|
||||
remove() {
|
||||
this._shouldNotify = false;
|
||||
allLobbies.delete(this.id);
|
||||
allClients.forEach((client) => client.lobbyDelete(this));
|
||||
this.clients.forEach((client) => {
|
||||
|
|
Loading…
Reference in a new issue