I dunno?
This commit is contained in:
parent
aad8b99dc1
commit
a1636ff2f5
2
game.gd
2
game.gd
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@ -17,4 +17,4 @@ func _ready():
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func _on_Button_pressed():
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Global.leave_game()
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Global.main_menu()
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37
global.gd
37
global.gd
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@ -4,35 +4,20 @@ const MultiplayerClient = preload("multiplayer_client.gd")
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onready var client = MultiplayerClient.new()
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const MULTIPLAYER_URL = "wss://webrtc-signaller.deno.dev/"
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func _ready():
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client.connect("lobby_joined", self, "_lobby_joined")
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client.connect("connected", self, "_connected")
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add_child(client)
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func goto_scene(scene_resource_name):
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var _result = get_tree().change_scene("res://%s.tscn" % scene_resource_name)
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func main_menu():
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goto_scene("main")
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func start_singleplayer_game():
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print("Starting singleplayer game...")
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get_tree().change_scene("res://game.tscn")
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goto_scene("game")
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func join_lobby():
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get_tree().change_scene("res://join_lobby.tscn")
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func multiplayer():
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goto_scene("multiplayer")
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func create_lobby():
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join_lobby_with_code("")
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func _lobby_joined(_lobby):
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print("Joined!")
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goto_lobby()
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func goto_lobby():
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print("Going to lobby...")
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get_tree().change_scene("res://lobby.tscn")
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func leave_game():
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client.stop()
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print("Leaving game...")
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get_tree().change_scene("res://main.tscn")
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func join_lobby_with_code(code):
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client.start(MULTIPLAYER_URL, code)
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func quit():
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get_tree().quit()
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4
main.gd
4
main.gd
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@ -5,8 +5,8 @@ func _on_Singleplayer_pressed():
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func _on_CreateLobbyButton_pressed():
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Global.create_lobby()
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Global.multiplayer()
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func _on_JoinLobbyButton_pressed():
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Global.join_lobby()
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Global.quit()
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@ -25,7 +25,7 @@ __meta__ = {
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[node name="Singleplayer" type="Button" parent="VBoxContainer"]
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margin_right = 995.0
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margin_bottom = 20.0
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text = "Start Singleplayer"
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text = "Start Singleplayer Game"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -34,13 +34,13 @@ __meta__ = {
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margin_top = 70.0
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margin_right = 995.0
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margin_bottom = 90.0
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text = "Create Lobby"
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text = "Multiplayer"
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[node name="JoinLobbyButton" type="Button" parent="VBoxContainer"]
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margin_top = 140.0
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margin_right = 995.0
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margin_bottom = 160.0
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text = "Join Lobby"
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text = "Quit"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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9
multiplayer.gd
Normal file
9
multiplayer.gd
Normal file
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@ -0,0 +1,9 @@
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extends Control
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onready var is_loaded = false
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func _ready():
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Global.client.connect_to_signaller()
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func _on_back_pressed():
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pass
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40
multiplayer.tscn
Normal file
40
multiplayer.tscn
Normal file
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@ -0,0 +1,40 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://multiplayer.gd" type="Script" id=1]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="back" type="Button" parent="."]
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margin_left = 27.0
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margin_top = 357.0
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margin_right = 286.0
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margin_bottom = 432.0
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text = "Back"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="create_lobby" type="Button" parent="."]
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margin_right = 259.0
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margin_bottom = 75.0
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text = "Create Lobby"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="lobbies" type="Label" parent="."]
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margin_left = 25.0
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margin_top = 91.0
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margin_right = 591.0
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margin_bottom = 325.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="back" to="." method="_on_back_pressed"]
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@ -1,87 +1,90 @@
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extends "ws_webrtc_client.gd"
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extends Node
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var rtc_mp: WebRTCMultiplayer = WebRTCMultiplayer.new()
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var sealed = false
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"""
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This module sets up WebRTC peer connections.
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"""
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func _init():
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connect("connected", self, "connected")
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connect("disconnected", self, "disconnected")
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var multiplayer_url = "ws://localhost:8888"
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var webrtc_ice_servers = [
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{ "urls": ["stun:stun.l.google.com:19302"] }
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]
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connect("offer_received", self, "offer_received")
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connect("answer_received", self, "answer_received")
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connect("candidate_received", self, "candidate_received")
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const SignallerClient = preload("signaller_client.gd")
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connect("lobby_joined", self, "lobby_joined")
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connect("lobby_sealed", self, "lobby_sealed")
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connect("peer_connected", self, "peer_connected")
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connect("peer_disconnected", self, "peer_disconnected")
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onready var mp = WebRTCMultiplayer.new()
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onready var sc = SignallerClient.new()
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func start(url, lobby = ""):
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stop()
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sealed = false
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self.lobby = lobby
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connect_to_url(url)
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func _ready():
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# connect("connected", self, "connected")
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# connect("disconnected", self, "disconnected")
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func stop():
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rtc_mp.close()
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# connect("offer_received", self, "offer_received")
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# connect("answer_received", self, "answer_received")
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# connect("candidate_received", self, "candidate_received")
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# connect("lobby_joined", self, "lobby_joined")
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# connect("lobby_sealed", self, "lobby_sealed")
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# connect("peer_connected", self, "peer_connected")
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# connect("peer_disconnected", self, "peer_disconnected")
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add_child(sc)
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func close():
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mp.close()
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sc.close()
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func connect_to_signaller():
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close()
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sc.connect_to_websocket_signaller(multiplayer_url)
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func _create_peer(id):
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var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
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peer.initialize({
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"iceServers": [ { "urls": ["stun:stun.l.google.com:19302"] } ]
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})
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peer.initialize({"iceServers": webrtc_ice_servers})
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peer.connect("session_description_created", self, "_offer_created", [id])
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peer.connect("ice_candidate_created", self, "_new_ice_candidate", [id])
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rtc_mp.add_peer(peer, id)
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if id > rtc_mp.get_unique_id():
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peer.create_offer()
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mp.add_peer(peer, id)
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if id > mp.get_unique_id():
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# TODO: peer.create_offer()
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pass
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return peer
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func _new_ice_candidate(mid_name, index_name, sdp_name, id):
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print("New ICE Candidate: ", mid_name, index_name, sdp_name, id)
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send_candidate(id, mid_name, index_name, sdp_name)
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# TODO: send_candidate(id, mid_name, index_name, sdp_name)
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func _offer_created(type, data, id):
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if not rtc_mp.has_peer(id):
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if not mp.has_peer(id):
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return
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print("created", type)
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rtc_mp.get_peer(id).connection.set_local_description(type, data)
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if type == "offer": send_offer(id, data)
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else: send_answer(id, data)
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mp.get_peer(id).connection.set_local_description(type, data)
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if type == "offer":
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# TODO: send_offer(id, data)
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pass
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else:
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# TODO: send_answer(id, data)
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pass
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func connected(id):
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print("Connected %d" % id)
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rtc_mp.initialize(id, true)
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func lobby_joined(lobby):
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self.lobby = lobby
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func lobby_sealed():
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sealed = true
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func disconnected():
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print("Disconnected: %d: %s" % [code, reason])
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if not sealed:
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stop() # Unexpected disconnect
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mp.initialize(id, true)
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func peer_connected(id):
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print("Peer connected %d" % id)
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_create_peer(id)
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func peer_disconnected(id):
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if rtc_mp.has_peer(id): rtc_mp.remove_peer(id)
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if mp.has_peer(id):
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mp.remove_peer(id)
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func offer_received(id, offer):
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print("Got offer: %d" % id)
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.set_remote_description("offer", offer)
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if mp.has_peer(id):
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mp.get_peer(id).connection.set_remote_description("offer", offer)
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func answer_received(id, answer):
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print("Got answer: %d" % id)
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.set_remote_description("answer", answer)
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if mp.has_peer(id):
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mp.get_peer(id).connection.set_remote_description("answer", answer)
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func candidate_received(id, mid, index, sdp):
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if rtc_mp.has_peer(id):
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rtc_mp.get_peer(id).connection.add_ice_candidate(mid, index, sdp)
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if mp.has_peer(id):
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mp.get_peer(id).connection.add_ice_candidate(mid, index, sdp)
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@ -4,4 +4,10 @@
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# Signalling Server
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deno run -A server.ts
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The signaling server is written in TypeScript to run on Deno. It can run in the
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cloud via Deno deploy.
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PORT=8888 deno run --allow-env --allow-net server.ts
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- https://dash.deno.com/projects/webrtc-signaller
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- https://webrtc-signaller.deno.dev
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243
server.ts
243
server.ts
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@ -1,69 +1,66 @@
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import { randomId, randomSecret } from "./gen.ts";
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const PORT = parseInt(Deno.env.get("PORT") || "80");
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const MAX_PEERS = 4096;
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const MAX_LOBBIES = 1024;
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const PORT = 80;
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const randomInt = (low: number, high: number) =>
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Math.floor(Math.random() * (high - low + 1) + low);
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const NO_LOBBY_TIMEOUT = 10000;
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const SEAL_CLOSE_TIMEOUT = 10000;
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// const PING_INTERVAL = 10000;
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const randomSecret = () => new Array(8).map(() => randomInt(0, 10)).join("");
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const STR_NO_LOBBY = "Have not joined lobby yet";
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const STR_HOST_DISCONNECTED = "Room host has disconnected";
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const STR_ONLY_HOST_CAN_SEAL = "Only host can seal the lobby";
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const STR_SEAL_COMPLETE = "Seal complete";
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const STR_TOO_MANY_LOBBIES = "Too many lobbies open, disconnecting";
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const STR_ALREADY_IN_LOBBY = "Already in a lobby";
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const STR_LOBBY_DOES_NOT_EXIST = "Lobby does not exist";
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const STR_LOBBY_IS_SEALED = "Lobby is sealed";
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const STR_INVALID_FORMAT = "Invalid message format";
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const STR_NEED_LOBBY = "Invalid message when not in a lobby";
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const STR_SERVER_ERROR = "Server error, lobby not found";
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const STR_INVALID_DEST = "Invalid destination";
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const STR_INVALID_CMD = "Invalid command";
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const STR_TOO_MANY_PEERS = "Too many peers connected";
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// TODO: setup regular pings?
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// state
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const lobbies = new Map();
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let peersCount = 0;
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class ProtoError extends Error {
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code: number;
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constructor(code: number, message: string) {
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super(message);
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this.code = code;
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}
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interface Client {
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socket: WebSocket;
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}
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class Peer {
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id: number;
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ws: WebSocket;
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lobby: string;
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timeout: number;
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// TODO: version comparison
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constructor(id: number, ws: WebSocket) {
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this.id = id;
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this.ws = ws;
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this.lobby = "";
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interface Lobby {
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name: string;
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clients: Client[];
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// TODO: private vs public lobbies?
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}
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// close connection after 10 sec if client has not joined a lobby
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this.timeout = setTimeout(() => {
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if (!this.lobby) ws.close(4000, STR_NO_LOBBY);
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}, NO_LOBBY_TIMEOUT);
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}
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const lobbies = new Set<Lobby>();
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const clients = new Set<Client>();
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joinLobby(lobbyName: string) {
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if (lobbyName === "") {
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if (lobbies.size >= MAX_LOBBIES) {
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throw new ProtoError(4000, STR_TOO_MANY_LOBBIES);
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}
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// Peer must not already be in a lobby
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if (this.lobby !== "") {
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throw new ProtoError(4000, STR_ALREADY_IN_LOBBY);
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console.log("Listening on port", PORT);
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for await (const conn of Deno.listen({ port: PORT })) {
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(async () => {
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for await (const { respondWith, request } of Deno.serveHttp(conn)) {
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const { socket, response } = Deno.upgradeWebSocket(request);
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const client: Client = { socket };
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socket.onmessage = (ev) => {
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console.log("Client Message Received", ev);
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};
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socket.onopen = (ev) => {
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console.log("New Client:", ev);
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clients.add(client);
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socket.send("lobbies_start");
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lobbies.forEach(({ name, clients }) => {
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socket.send(JSON.stringify({ name, numClients: clients.length }));
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});
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socket.send("lobbies_end");
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};
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socket.onclose = (ev) => {
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console.log("Client Socket Close:", ev);
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clients.delete(client);
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};
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socket.onerror = (ev) => {
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console.log("Client Socket Error:", ev);
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clients.delete(client);
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};
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respondWith(response);
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}
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})();
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}
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/*
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function peerCreatesLobby(peer: Peer, lobbyName: string) {
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// TODO: ensure we can create a lobby
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lobbies.add({
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})
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}
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*/
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/*
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function peerJoinsLobby(peer: Peer, lobby: Lobby) {
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lobbyName = randomSecret();
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lobbies.set(lobbyName, new Lobby(lobbyName, this.id));
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console.log(`Peer ${this.id} created lobby ${lobbyName}`);
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@ -80,29 +77,7 @@ class Peer {
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lobby.join(this);
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this.ws.send(`J: ${lobbyName}\n`);
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}
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}
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class Lobby {
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name: string;
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host: number;
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peers: Peer[];
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sealed: boolean;
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closeTimer: number;
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constructor(name: string, host: number) {
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this.name = name;
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this.host = host;
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this.peers = [];
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this.sealed = false;
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this.closeTimer = -1;
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}
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getPeerId(peer: Peer) {
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if (this.host === peer.id) return 1;
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return peer.id;
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}
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join(peer: Peer) {
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// TODO: ensure peer not already in a lobby
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const assigned = this.getPeerId(peer);
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peer.ws.send(`I: ${assigned}\n`);
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this.peers.forEach((p) => {
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@ -110,9 +85,11 @@ class Lobby {
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peer.ws.send(`N: ${this.getPeerId(p)}\n`);
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});
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this.peers.push(peer);
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}
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}
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*/
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leave(peer: Peer) {
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/*
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function peerLeavesLobby(peer: Peer) {
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const idx = this.peers.findIndex((p) => peer === p);
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if (idx === -1) return false;
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const assigned = this.getPeerId(peer);
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@ -134,9 +111,11 @@ class Lobby {
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this.closeTimer = -1;
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}
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return close;
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}
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}
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*/
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seal(peer: Peer) {
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/*
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function graduateLobby(lobby: Lobby) {
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// only host can seal
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if (peer.id !== this.host) {
|
||||
throw new ProtoError(4000, STR_ONLY_HOST_CAN_SEAL);
|
||||
|
@ -155,39 +134,14 @@ class Lobby {
|
|||
p.ws.close(1000, STR_SEAL_COMPLETE);
|
||||
});
|
||||
}, SEAL_CLOSE_TIMEOUT);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
function parseMsg(peer: Peer, msg: string) {
|
||||
const sep = msg.indexOf("\n");
|
||||
if (sep < 0) throw new ProtoError(4000, STR_INVALID_FORMAT);
|
||||
|
||||
const cmd = msg.slice(0, sep);
|
||||
if (cmd.length < 3) throw new ProtoError(4000, STR_INVALID_FORMAT);
|
||||
|
||||
const data = msg.slice(sep);
|
||||
|
||||
// join
|
||||
if (cmd.startsWith("J: ")) {
|
||||
peer.joinLobby(cmd.substr(3).trim());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!peer.lobby) throw new ProtoError(4000, STR_NEED_LOBBY);
|
||||
const lobby = lobbies.get(peer.lobby);
|
||||
if (!lobby) throw new ProtoError(4000, STR_SERVER_ERROR);
|
||||
|
||||
// seal
|
||||
if (cmd.startsWith("S: ")) {
|
||||
lobby.seal(peer);
|
||||
return;
|
||||
}
|
||||
|
||||
// Message relaying format:
|
||||
//
|
||||
// [O|A|C]: DEST_ID\n
|
||||
// PAYLOAD
|
||||
//
|
||||
// TODO: modify this?
|
||||
// O: Client is sending an offer.
|
||||
// A: Client is sending an answer.
|
||||
// C: Client is sending a candidate.
|
||||
|
@ -208,63 +162,4 @@ function parseMsg(peer: Peer, msg: string) {
|
|||
}
|
||||
throw new ProtoError(4000, STR_INVALID_CMD);
|
||||
}
|
||||
|
||||
console.log(`Server running on port ${PORT}`);
|
||||
const server = Deno.listen({ port: PORT });
|
||||
for await (const conn of server) {
|
||||
(async () => {
|
||||
const httpConn = Deno.serveHttp(conn);
|
||||
for await (const requestEvent of httpConn) {
|
||||
if (requestEvent) {
|
||||
try {
|
||||
const { socket, response } = Deno.upgradeWebSocket(
|
||||
requestEvent.request,
|
||||
);
|
||||
const id = randomId();
|
||||
const peer = new Peer(id, socket);
|
||||
socket.onopen = (_ev) => {
|
||||
if (peersCount >= MAX_PEERS) {
|
||||
socket.close(4000, STR_TOO_MANY_PEERS);
|
||||
return;
|
||||
}
|
||||
peersCount++;
|
||||
};
|
||||
socket.onmessage = (ev) => {
|
||||
try {
|
||||
parseMsg(peer, ev.data);
|
||||
} catch (e) {
|
||||
const code = e.code || 4000;
|
||||
console.log(`Error parsing message from ${id}:\n` + ev.data);
|
||||
socket.close(code, e.message);
|
||||
}
|
||||
};
|
||||
socket.onclose = (ev) => {
|
||||
peersCount--;
|
||||
console.log(
|
||||
`Connection with peer ${peer.id} closed ` +
|
||||
`with reason: ${ev.reason}`,
|
||||
);
|
||||
if (
|
||||
peer.lobby &&
|
||||
lobbies.has(peer.lobby) &&
|
||||
lobbies.get(peer.lobby).leave(peer)
|
||||
) {
|
||||
lobbies.delete(peer.lobby);
|
||||
console.log(`Deleted lobby ${peer.lobby}`);
|
||||
console.log(`Open lobbies: ${lobbies.size}`);
|
||||
peer.lobby = "";
|
||||
}
|
||||
if (peer.timeout >= 0) {
|
||||
clearTimeout(peer.timeout);
|
||||
peer.timeout = -1;
|
||||
}
|
||||
};
|
||||
socket.onerror = (e) => console.error("WebSocket error:", e);
|
||||
requestEvent.respondWith(response);
|
||||
} catch (e) {
|
||||
console.log(`Error during connection:`, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
})();
|
||||
}
|
||||
*/
|
||||
|
|
|
@ -1,52 +1,75 @@
|
|||
extends Node
|
||||
|
||||
export var autojoin = true
|
||||
export var lobby = "" # Will create a new lobby if empty.
|
||||
"""
|
||||
This module is responsible for making a WebSocket connection to the signaller
|
||||
in order to enable establishish WebRTC P2P connections. Another module is
|
||||
expected to fully setup the peer connections.
|
||||
"""
|
||||
|
||||
var client: WebSocketClient = WebSocketClient.new()
|
||||
var code = 1000
|
||||
var reason = "Unknown"
|
||||
onready var ws: WebSocketClient = WebSocketClient.new()
|
||||
|
||||
signal lobby_joined(lobby)
|
||||
signal connected(id)
|
||||
signal disconnected()
|
||||
signal peer_connected(id)
|
||||
signal peer_disconnected(id)
|
||||
signal offer_received(id, offer)
|
||||
signal answer_received(id, answer)
|
||||
signal candidate_received(id, mid, index, sdp)
|
||||
signal lobby_sealed()
|
||||
|
||||
func _init():
|
||||
client.connect("data_received", self, "_parse_msg")
|
||||
client.connect("connection_established", self, "_connected")
|
||||
client.connect("connection_closed", self, "_closed")
|
||||
client.connect("connection_error", self, "_closed")
|
||||
client.connect("server_close_request", self, "_close_request")
|
||||
|
||||
func connect_to_url(url):
|
||||
close()
|
||||
code = 1000
|
||||
reason = "Unknown"
|
||||
client.connect_to_url(url)
|
||||
func _ready():
|
||||
var _result = ws.connect("data_received", self, "_parse_msg")
|
||||
_result = ws.connect("connection_established", self, "_connected")
|
||||
_result = ws.connect("connection_closed", self, "_closed")
|
||||
_result = ws.connect("connection_error", self, "_closed")
|
||||
_result = ws.connect("server_close_request", self, "_close_request")
|
||||
|
||||
func close():
|
||||
client.disconnect_from_host()
|
||||
ws.disconnect_from_host()
|
||||
|
||||
func _closed(was_clean = false):
|
||||
emit_signal("disconnected")
|
||||
func connect_to_websocket_signaller(url: String):
|
||||
print(ws)
|
||||
close()
|
||||
print("Attempting to connect to WebSocket signalling server at ", url)
|
||||
var _result = ws.connect_to_url(url)
|
||||
|
||||
func _close_request(code, reason):
|
||||
self.code = code
|
||||
self.reason = reason
|
||||
func _closed():
|
||||
# emit_signal("disconnected")
|
||||
pass
|
||||
|
||||
func _close_request(code: int, reason: String):
|
||||
print("Received WebSocket close request from signalling server ", code, reason)
|
||||
|
||||
func _connected(protocol = ""):
|
||||
client.get_peer(1).set_write_mode(WebSocketPeer.WRITE_MODE_TEXT)
|
||||
if autojoin:
|
||||
join_lobby(lobby)
|
||||
print("WebSocket signaller connected via protocol ", protocol)
|
||||
ws.get_peer(1).set_write_mode(WebSocketPeer.WRITE_MODE_TEXT)
|
||||
|
||||
func _process(_delta: float):
|
||||
var status: int = ws.get_connection_status()
|
||||
if status == WebSocketClient.CONNECTION_CONNECTING or status == WebSocketClient.CONNECTION_CONNECTED:
|
||||
ws.poll()
|
||||
|
||||
func _parse_msg():
|
||||
var pkt_str: String = client.get_peer(1).get_packet().get_string_from_utf8()
|
||||
var pkt_str: String = ws.get_peer(1).get_packet().get_string_from_utf8()
|
||||
print("Signaller sent: ", pkt_str)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"""
|
||||
func _parse_msg():
|
||||
var pkt_str: String = ws.get_peer(1).get_packet().get_string_from_utf8()
|
||||
|
||||
var req: PoolStringArray = pkt_str.split("\n", true, 1)
|
||||
if req.size() != 2: # Invalid request size
|
||||
|
@ -99,10 +122,10 @@ func _parse_msg():
|
|||
emit_signal("candidate_received", src_id, candidate[0], int(candidate[1]), candidate[2])
|
||||
|
||||
func join_lobby(joined_lobby):
|
||||
return client.get_peer(1).put_packet(("J: %s\n" % joined_lobby).to_utf8())
|
||||
return ws.get_peer(1).put_packet(("J: %s\n" % joined_lobby).to_utf8())
|
||||
|
||||
func seal_lobby():
|
||||
return client.get_peer(1).put_packet("S: \n".to_utf8())
|
||||
return ws.get_peer(1).put_packet("S: \n".to_utf8())
|
||||
|
||||
func send_candidate(id, mid, index, sdp) -> int:
|
||||
return _send_msg("C", id, "\n%s\n%d\n%s" % [mid, index, sdp])
|
||||
|
@ -114,9 +137,5 @@ func send_answer(id, answer) -> int:
|
|||
return _send_msg("A", id, answer)
|
||||
|
||||
func _send_msg(type, id, data) -> int:
|
||||
return client.get_peer(1).put_packet(("%s: %d\n%s" % [type, id, data]).to_utf8())
|
||||
|
||||
func _process(_delta):
|
||||
var status: int = client.get_connection_status()
|
||||
if status == WebSocketClient.CONNECTION_CONNECTING or status == WebSocketClient.CONNECTION_CONNECTED:
|
||||
client.poll()
|
||||
return ws.get_peer(1).put_packet(("%s: %d\n%s" % [type, id, data]).to_utf8())
|
||||
"""
|
Loading…
Reference in a new issue