basic lobbies
This commit is contained in:
parent
6d608b6f0e
commit
160d0dbebe
2
deps.ts
Normal file
2
deps.ts
Normal file
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@ -0,0 +1,2 @@
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export const randomInt = (low: number, high: number) =>
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Math.floor(Math.random() * (high - low + 1) + low);
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@ -11,13 +11,20 @@ func goto_scene(scene_resource_name):
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var _result = get_tree().change_scene("res://%s.tscn" % scene_resource_name)
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func main_menu():
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client.close()
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goto_scene("main")
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func start_singleplayer_game():
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client.close()
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goto_scene("game")
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func multiplayer():
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func lobby_browser():
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client.close()
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goto_scene("multiplayer")
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func lobby():
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goto_scene("lobby")
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func quit():
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client.close()
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get_tree().quit()
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27
lobby.gd
27
lobby.gd
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@ -1,8 +1,13 @@
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extends Node2D
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onready var peers = $MarginContainer/peers
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func _ready():
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$MarginContainer/Label.text = Global.client.lobby
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pass
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Global.client.signaller.connect("peer_joined", self, "_peer_joined")
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Global.client.signaller.connect("peer_left", self, "_peer_left")
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Global.client.signaller.connect("lobby_left", self, "_lobby_left")
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$MarginContainer/Label.text = Global.client.signaller.lobby_id
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Global.client.signaller.request_peer_list()
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func _draw():
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pass
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@ -10,6 +15,22 @@ func _draw():
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func _process(_delta):
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pass
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func _peer_joined(joined_peers):
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for i in range(len(joined_peers)):
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var id = joined_peers[i]["id"]
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var name = joined_peers[i]["name"]
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print("New Peer ", id, name)
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peers.add_item("%s" % name)
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peers.set_item_metadata(peers.get_item_count() - 1, { "id": id })
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func _peer_left(id):
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for i in range(peers.get_item_count()):
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if id == peers.get_item_metadata(i)["id"]:
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peers.remove_item(i)
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return
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func _on_Button_pressed():
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Global.leave_game()
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Global.lobby_browser()
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func _lobby_left(_id):
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Global.lobby_browser()
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13
lobby.tscn
13
lobby.tscn
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@ -6,8 +6,13 @@
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script = ExtResource( 1 )
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[node name="MarginContainer" type="VBoxContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = 669.0
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margin_bottom = 366.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="MarginContainer"]
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margin_right = 669.0
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@ -21,6 +26,12 @@ __meta__ = {
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margin_top = 18.0
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margin_right = 669.0
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margin_bottom = 38.0
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text = "Close Lobby"
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text = "Leave"
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[node name="peers" type="ItemList" parent="MarginContainer"]
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margin_top = 42.0
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margin_right = 669.0
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margin_bottom = 51.0
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auto_height = true
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[connection signal="pressed" from="MarginContainer/Button" to="." method="_on_Button_pressed"]
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4
main.gd
4
main.gd
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@ -3,10 +3,8 @@ extends Node
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func _on_Singleplayer_pressed():
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Global.start_singleplayer_game()
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func _on_CreateLobbyButton_pressed():
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Global.multiplayer()
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Global.lobby_browser()
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func _on_JoinLobbyButton_pressed():
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Global.quit()
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@ -1,9 +1,48 @@
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extends Control
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# TODO: rename to server browser
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onready var is_loaded = false
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func _ready():
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Global.client.signaller.connect("lobby_new", self, "_lobby_new")
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Global.client.signaller.connect("lobby_delete", self, "_lobby_delete")
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Global.client.signaller.connect("lobby_joined", self, "_lobby_joined")
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Global.client.signaller.connect("lobby_left", self, "_lobby_left")
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Global.client.signaller.connect("websocket_connected", self, "_signaller_connected")
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Global.client.connect_to_signaller()
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func _lobby_joined(id):
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Global.lobby()
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func _lobby_left(_id):
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Global.lobby_browser()
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func _signaller_connected():
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Global.client.signaller.request_lobby_list()
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func _on_back_pressed():
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pass
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Global.main_menu()
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func _on_create_lobby_pressed():
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Global.client.signaller.create_lobby()
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func _on_join_pressed():
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var items = $lobbies.get_selected_items()
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if len(items) > 0:
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Global.client.signaller.join_lobby($lobbies.get_item_metadata(items[0])["id"])
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func _lobby_new(lobbies):
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for i in range(len(lobbies)):
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var id = lobbies[i]["id"]
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var name = lobbies[i]["name"]
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print("New Lobby ", id, name)
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# TODO: could keep an index of IDs and indexes
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$lobbies.add_item("%s" % name)
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$lobbies.set_item_metadata($lobbies.get_item_count() - 1, { "id": id })
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func _lobby_delete(id):
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for i in range($lobbies.get_item_count()):
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if id == $lobbies.get_item_metadata(i)["id"]:
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$lobbies.remove_item(i)
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return
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@ -11,30 +11,47 @@ __meta__ = {
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}
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[node name="back" type="Button" parent="."]
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margin_left = 27.0
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margin_top = 357.0
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margin_right = 286.0
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margin_bottom = 432.0
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margin_left = 565.0
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margin_top = 214.0
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margin_right = 824.0
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margin_bottom = 289.0
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text = "Back"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="create_lobby" type="Button" parent="."]
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margin_right = 259.0
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margin_bottom = 75.0
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margin_left = 12.0
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margin_top = 11.0
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margin_right = 550.0
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margin_bottom = 86.0
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text = "Create Lobby"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="lobbies" type="Label" parent="."]
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margin_left = 25.0
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margin_top = 91.0
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margin_right = 591.0
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margin_bottom = 325.0
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[node name="join" type="Button" parent="."]
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margin_left = 10.0
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margin_top = 414.0
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margin_right = 548.0
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margin_bottom = 489.0
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text = "Join"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="lobbies" type="ItemList" parent="."]
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anchor_right = 0.121
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anchor_bottom = 0.217
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margin_left = 18.0
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margin_top = 105.0
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margin_right = 416.096
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margin_bottom = 267.8
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same_column_width = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="back" to="." method="_on_back_pressed"]
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[connection signal="pressed" from="create_lobby" to="." method="_on_create_lobby_pressed"]
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[connection signal="pressed" from="join" to="." method="_on_join_pressed"]
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@ -12,7 +12,7 @@ var webrtc_ice_servers = [
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const SignallerClient = preload("signaller_client.gd")
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onready var mp = WebRTCMultiplayer.new()
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onready var sc = SignallerClient.new()
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onready var signaller = SignallerClient.new()
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func _ready():
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# connect("connected", self, "connected")
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@ -26,15 +26,15 @@ func _ready():
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# connect("lobby_sealed", self, "lobby_sealed")
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# connect("peer_connected", self, "peer_connected")
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# connect("peer_disconnected", self, "peer_disconnected")
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add_child(sc)
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add_child(signaller)
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func close():
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mp.close()
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sc.close()
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signaller.close()
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func connect_to_signaller():
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close()
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sc.connect_to_websocket_signaller(multiplayer_url)
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signaller.connect_to_websocket_signaller(multiplayer_url)
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func _create_peer(id):
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var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
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266
server.ts
266
server.ts
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@ -1,67 +1,241 @@
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const PORT = parseInt(Deno.env.get("PORT") || "80");
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const randomInt = (low: number, high: number) =>
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Math.floor(Math.random() * (high - low + 1) + low);
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const randomSecret = () => new Array(8).map(() => randomInt(0, 10)).join("");
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interface Client {
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socket: WebSocket;
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}
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import { randomInt } from "./deps.ts";
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const SERVER_VERSION = "0.1.0";
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// TODO: version comparison
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interface Lobby {
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name: string;
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clients: Client[];
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// TODO: private vs public lobbies?
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type ID = string;
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// app state
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const allLobbies = new Map<ID, Lobby>();
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const allClients = new Map<ID, Client>();
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interface DataMessage {
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type: string;
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}
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const lobbies = new Set<Lobby>();
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const clients = new Set<Client>();
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type ServerData = Record<string, string | number | symbol> | string;
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type Message = string | DataMessage;
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const broadcast = (message: Message) =>
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allClients.forEach((client) => client.send(message));
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const buildMessage = (
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type: string,
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data: ServerData | ServerData[],
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) =>
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Object.assign(
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{ type },
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Array.isArray(data)
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? { data }
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: (typeof data === "object" ? data : { data }),
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);
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class Client {
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id: ID;
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name: string;
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socket: WebSocket;
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lobby: Lobby | null;
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constructor(socket: WebSocket) {
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this.id = crypto.randomUUID();
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this.socket = socket;
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this.name = "Client";
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this.lobby = null;
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this.send(buildMessage("your-id", this.id));
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console.log(this);
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allClients.set(this.id, this);
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}
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isConnected() {
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return this.socket.readyState == WebSocket.OPEN;
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}
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remove() {
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this.lobbyLeave();
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if (this.isConnected()) {
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this.socket.close();
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}
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allClients.delete(this.id);
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}
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send(message: Message) {
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try {
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this.socket.send(
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typeof message === "object"
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? ("json:" + JSON.stringify(message))
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: message,
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);
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} catch (e) {
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console.error(
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`Failed to send on socket ${this.socket} to client ${this.id}. Disconnecting and removing...`,
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);
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}
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}
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clientList() {
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if (!this.lobby) return;
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const netClients: { id: ID; name: string }[] = [];
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this.lobby.clients.forEach(({ id, name }) => netClients.push({ id, name }));
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// TODO: chunk async?
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this.send(buildMessage("peer_list", netClients));
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}
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lobbyList() {
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const netLobbies: { id: ID; name: string }[] = [];
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allLobbies.forEach(({ id, name }) => netLobbies.push({ id, name }));
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// TODO: chunk async?
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this.send(buildMessage("lobby_list", netLobbies));
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}
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lobbyNew({ id, name }: Lobby) {
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// if the client is already in a lobby, we don't care about new lobbies
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if (this.lobby) return;
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this.send(buildMessage("lobby_new", { id, name }));
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}
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lobbyDelete({ id }: Lobby) {
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if (this.lobby) return;
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this.send(buildMessage("lobby_delete", { id }));
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}
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lobbyCreate() {
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if (this.lobby) {
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this.send(
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`[info] cannot create lobby (already in lobby ${this.lobby.id})`,
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);
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return;
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}
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new Lobby(this);
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}
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lobbyJoin(lobby: Lobby) {
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if (this.lobby) {
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this.send(`[info] cannot join lobby (already in lobby ${this.lobby.id})`);
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return;
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}
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this.lobby = lobby;
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this.send(buildMessage("lobby_joined", { id: lobby.id }));
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lobby.addClient(this);
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}
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lobbyLeave() {
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const leavingLobby = this.lobby;
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if (!leavingLobby) {
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this.send(`[info] cannot leave lobby (not in a lobby)`);
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return;
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}
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this.lobby = null;
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if (this.isConnected()) {
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this.send(buildMessage("lobby_left", { id: leavingLobby.id }));
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}
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leavingLobby.removeClient(this);
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}
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}
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class Lobby {
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id: ID;
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name: string;
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clients: Map<ID, Client>;
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hostClientId: ID;
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constructor(host: Client, name?: string) {
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this.id = crypto.randomUUID();
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this.hostClientId = host.id;
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this.clients = new Map<ID, Client>();
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this.name = name || this.id;
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allLobbies.set(this.id, this);
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host.lobbyJoin(this);
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allClients.forEach((client) => client.lobbyNew(this));
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}
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remove() {
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allClients.forEach((client) => client.lobbyDelete(this));
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this.clients.forEach((client) => {
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client.lobbyLeave();
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});
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allLobbies.delete(this.id);
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}
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broadcast(message: Message) {
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this.clients.forEach((client) => client.send(message));
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}
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addClient(client: Client) {
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this.clients.set(client.id, client);
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this.broadcast(
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buildMessage("peer_joined", { id: client.id, name: client.name }),
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);
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}
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removeClient({ id }: Client) {
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this.clients.delete(id);
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this.broadcast(buildMessage("peer_left", { id }));
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if (id === this.hostClientId) {
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console.warn("Host left!");
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this.remove();
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}
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}
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}
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// events
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function onMessage(client: Client, ev: MessageEvent) {
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// TODO: log who from?
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console.log("Client Message Received", ev.data);
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if (ev.data === "lobby_create") client.lobbyCreate();
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if (ev.data === "lobby_leave") client.lobbyLeave();
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if (ev.data === "request_lobby_list") client.lobbyList();
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if (ev.data === "request_peer_list") client.clientList();
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if (ev.data.startsWith("lobby_join:")) {
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const id = ev.data.substr(11);
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const lobby = allLobbies.get(id);
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if (lobby) client.lobbyJoin(lobby);
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else client.send(`[info] could not find lobby ${id}`);
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}
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}
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function onSocketOpen(_client: Client, _ev: Event) {
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console.log("New Client");
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}
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function onClientLeave(client: Client) {
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client.remove();
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}
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function onSocketClose(client: Client, _ev: Event) {
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console.log("Client Close");
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onClientLeave(client);
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}
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function onSocketError(client: Client, _ev: Event) {
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console.log("Client Error");
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onClientLeave(client);
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}
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const PORT = parseInt(Deno.env.get("PORT") || "80");
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console.log("Listening on port", PORT);
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const listener = Deno.listen({ port: PORT });
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for await (const conn of listener) {
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console.debug("Connection received:", conn);
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// console.debug("Connection received:", conn);
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(async () => {
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const server = Deno.serveHttp(conn);
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for await (const { respondWith, request } of server) {
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console.debug("HTTP Request Received", request);
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// console.debug("HTTP Request Received", request);
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try {
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console.warn(JSON.stringify([allClients, allLobbies]));
|
||||
const { socket, response } = Deno.upgradeWebSocket(request);
|
||||
const client: Client = { socket };
|
||||
socket.onmessage = (ev) => {
|
||||
console.log("Client Message Received", ev);
|
||||
};
|
||||
socket.onopen = (ev) => {
|
||||
console.log("New Client:", ev);
|
||||
if (!clients.has(client)) clients.add(client);
|
||||
socket.send("lobbies_start");
|
||||
lobbies.forEach(({ name, clients }) => {
|
||||
socket.send(JSON.stringify({ name, numClients: clients.length }));
|
||||
});
|
||||
socket.send("lobbies_end");
|
||||
};
|
||||
socket.onclose = (ev) => {
|
||||
console.log("Client Socket Close:", ev);
|
||||
if (clients.has(client)) clients.delete(client);
|
||||
};
|
||||
socket.onerror = (ev) => {
|
||||
console.log("Client Socket Error:", ev);
|
||||
if (clients.has(client)) clients.delete(client);
|
||||
};
|
||||
const client = new Client(socket);
|
||||
socket.onmessage = (ev) => onMessage(client, ev);
|
||||
socket.onopen = (ev) => onSocketOpen(client, ev);
|
||||
socket.onclose = (ev) => onSocketClose(client, ev);
|
||||
socket.onerror = (ev) => onSocketError(client, ev);
|
||||
respondWith(response);
|
||||
} catch (e) {
|
||||
let body = "400 Bad Request";
|
||||
if (e instanceof TypeError) {
|
||||
body += " - Expected to be able to upgrade to WebSocket connection";
|
||||
console.log("Could not add client:", e);
|
||||
} else {
|
||||
console.log("Could not add client for unhandled reason:", e);
|
||||
}
|
||||
respondWith(
|
||||
new Response(body, {
|
||||
new Response("400 Bad Request", {
|
||||
status: 400,
|
||||
headers: { "content-type": "text/html" },
|
||||
}),
|
||||
|
|
|
@ -6,8 +6,19 @@ in order to enable establishish WebRTC P2P connections. Another module is
|
|||
expected to fully setup the peer connections.
|
||||
"""
|
||||
|
||||
signal lobby_new(lobbiesList)
|
||||
signal lobby_delete(id)
|
||||
signal lobby_joined(id)
|
||||
signal lobby_left(id)
|
||||
signal peer_joined(id)
|
||||
signal peer_left(id)
|
||||
signal websocket_connected
|
||||
signal websocket_disconnected
|
||||
|
||||
onready var ws: WebSocketClient = WebSocketClient.new()
|
||||
|
||||
onready var lobby_id = null
|
||||
|
||||
func _ready():
|
||||
var _result = ws.connect("data_received", self, "_parse_msg")
|
||||
_result = ws.connect("connection_established", self, "_connected")
|
||||
|
@ -25,8 +36,7 @@ func connect_to_websocket_signaller(url: String):
|
|||
var _result = ws.connect_to_url(url)
|
||||
|
||||
func _closed():
|
||||
# emit_signal("disconnected")
|
||||
pass
|
||||
emit_signal("websocket_disconnected")
|
||||
|
||||
func _close_request(code: int, reason: String):
|
||||
print("Received WebSocket close request from signalling server ", code, reason)
|
||||
|
@ -34,38 +44,53 @@ func _close_request(code: int, reason: String):
|
|||
func _connected(protocol = ""):
|
||||
print("WebSocket signaller connected via protocol ", protocol)
|
||||
ws.get_peer(1).set_write_mode(WebSocketPeer.WRITE_MODE_TEXT)
|
||||
emit_signal("websocket_connected")
|
||||
|
||||
func _process(_delta: float):
|
||||
var status: int = ws.get_connection_status()
|
||||
if status == WebSocketClient.CONNECTION_CONNECTING or status == WebSocketClient.CONNECTION_CONNECTED:
|
||||
ws.poll()
|
||||
|
||||
func join_lobby(id: String):
|
||||
return _send("lobby_join:%s" % id)
|
||||
|
||||
func create_lobby():
|
||||
return _send("lobby_create")
|
||||
|
||||
func request_lobby_list():
|
||||
return _send("request_lobby_list")
|
||||
|
||||
func request_peer_list():
|
||||
return _send("request_peer_list")
|
||||
|
||||
func _send(s: String):
|
||||
return ws.get_peer(1).put_packet(s.to_utf8())
|
||||
|
||||
func _parse_msg():
|
||||
var pkt_str: String = ws.get_peer(1).get_packet().get_string_from_utf8()
|
||||
print("Signaller sent: ", pkt_str)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
var msg: String = ws.get_peer(1).get_packet().get_string_from_utf8()
|
||||
print("Signaller sent: ", msg)
|
||||
if msg.begins_with("json:"):
|
||||
var data = JSON.parse(msg.substr(5))
|
||||
if data.error == OK:
|
||||
handle_message(data.result)
|
||||
else:
|
||||
print("Unhandled Message: ", msg)
|
||||
|
||||
func handle_message(data: Dictionary):
|
||||
match data["type"]:
|
||||
"lobby_new": emit_signal("lobby_new", [{"id": data["id"], "name": data["name"]}])
|
||||
"lobby_delete": emit_signal("lobby_delete", data["id"])
|
||||
"lobby_joined":
|
||||
lobby_id = data["id"]
|
||||
emit_signal("lobby_joined", data["id"])
|
||||
"lobby_left":
|
||||
lobby_id = null
|
||||
emit_signal("lobby_left", data["id"])
|
||||
"lobby_list": emit_signal("lobby_new", data["data"])
|
||||
"peer_list": emit_signal("peer_joined", data["data"])
|
||||
"peer_joined": emit_signal("peer_joined", [{"id": data["id"], "name": data["name"]}])
|
||||
"peer_left": emit_signal("peer_left", data["id"])
|
||||
_: print("Unhandled Data Message: ", JSON.print(data))
|
||||
|
||||
"""
|
||||
func _parse_msg():
|
||||
|
|
Loading…
Reference in a new issue