godot-webrtc-mplayer-testing/scripts/screens/game.gd

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GDScript3
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extends Node2D
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onready var player = preload("res://objects/player.tscn")
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func _ready():
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rpc("add_player", get_tree().get_network_unique_id())
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func _process(delta):
pass
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remotesync func add_player(peer_id):
var new_player = player.instance()
new_player.set_network_master(peer_id)
add_child(new_player)
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new_player.global_position = Vector2(100, 100)
print("Added player: %s" % new_player)
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func _on_Button_pressed():
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Global.main_menu()