use bevy::audio::{AudioPlugin, SpatialScale}; use bevy::prelude::*; mod assets; mod camera; mod main_menu; mod movement; mod player; mod statue; fn main() { let mut app = App::new(); app.add_plugins( DefaultPlugins .set(WindowPlugin { primary_window: Some(Window { title: "Kodo Tag".into(), mode: bevy::window::WindowMode::BorderlessFullscreen, // resolution: (640. * 2., 360. * 2.).into(), ..default() }), ..default() }) .set(AudioPlugin { default_spatial_scale: SpatialScale::new_2d(1.), global_volume: GlobalVolume::new(1.), ..default() }) .set(ImagePlugin::default_nearest()), ) .add_plugins(( statue::Statue, camera::CameraPlugin, assets::AssetPlugin, player::Player, main_menu::MainMenu, movement::Movement, )) .add_systems(Update, exit_on_escape) .insert_resource(ClearColor(Color::rgb(0.1, 0., 0.3))) .insert_resource(AmbientLight { color: Color::rgb(1., 1., 1.), brightness: 1., }); app.run() } fn exit_on_escape( keyboard_input: Res>, mut app_exit_events: ResMut>, ) { if keyboard_input.pressed(KeyCode::Escape) { app_exit_events.send(bevy::app::AppExit); } }