# Bevy Playground Ideally, I would love to make a game similar to Kodo Tag, the not-so-famous Warcraft III custom map/scenario. I will probably never get there. I've been trying for years to even get close, but I always choke on pathfinding. I'm hoping I can leverage a good navmesh and pathfinding crate combination to do the heavy-lifting for me _plus_ it's a fun excuse to write more Rust. # To Do - [ ] Basics (the stuff I can do just about anywhere) - [X] Window - [X] Movement - [X] Flipping sprites - [X] Camera - [X] SFX - Examples: - https://github.com/bevyengine/bevy/blob/main/examples/audio/audio.rs - https://github.com/bevyengine/bevy/blob/main/examples/audio/audio_control.rs - https://github.com/bevyengine/bevy/blob/main/examples/audio/spatial_audio_2d.rs - [X] Y-sort - [ ] Tile system - [ ] Basic map - [ ] Enemies - [ ] "Position delta" pathfinding - [ ] Something to slice a tile map into a navigation mesh - Repeatedly? - Navmesh may be super overkill and astar may be sufficient? - [ ] Smart pathfinding - `pathfinding` crate? - [ ] Multiplayer - [ ] Ambient game engine? - I _would_ like in-browser (and mobile) playability and multiplayer - [ ] ??? - [ ] Profit