Fix pixel art
This commit is contained in:
parent
7a064fd55a
commit
d851eb7676
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@ -27,11 +27,11 @@ fn load_assets(
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let player_img = asset_server.load("img/Player.png");
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let player_img = asset_server.load("img/Player.png");
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let player_atlas = TextureAtlas::from_grid(
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let player_atlas = TextureAtlas::from_grid(
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player_img,
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player_img,
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Vec2::new(21.0, 48.0),
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Vec2::new(32.0, 64.0),
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7,
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3,
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1,
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1,
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Some(Vec2 { x: 33., y: 0. }),
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Some(Vec2 { x: 0., y: 0. }),
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Some(Vec2 { x: 6., y: 10. }),
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Some(Vec2 { x: 0., y: 0. }),
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);
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);
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let player_atlas_handle = texture_atlases.add(player_atlas);
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let player_atlas_handle = texture_atlases.add(player_atlas);
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*assets = AssetLoader {
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*assets = AssetLoader {
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24
src/main.rs
24
src/main.rs
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@ -7,14 +7,18 @@ mod player;
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fn main() {
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fn main() {
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let mut app = App::new();
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let mut app = App::new();
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app.add_plugins(DefaultPlugins.set(WindowPlugin {
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app.add_plugins(
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primary_window: Some(Window {
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DefaultPlugins
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title: "Kodo Tag".into(),
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.set(WindowPlugin {
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resolution: (800., 600.).into(),
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primary_window: Some(Window {
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..Default::default()
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title: "Kodo Tag".into(),
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}),
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resolution: (800., 600.).into(),
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..Default::default()
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..Default::default()
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}))
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}),
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..Default::default()
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})
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.set(ImagePlugin::default_nearest()),
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)
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.add_plugins((
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.add_plugins((
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camera::Camera,
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camera::Camera,
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assets::AssetPlugin,
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assets::AssetPlugin,
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@ -32,10 +36,14 @@ fn main() {
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}
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}
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fn keyboard_input_system(
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fn keyboard_input_system(
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mut query: Query<&mut TextureAtlasSprite, With<player::Player>>,
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keyboard_input: Res<Input<KeyCode>>,
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keyboard_input: Res<Input<KeyCode>>,
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mut app_exit_events: ResMut<Events<bevy::app::AppExit>>,
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mut app_exit_events: ResMut<Events<bevy::app::AppExit>>,
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) {
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) {
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if keyboard_input.pressed(KeyCode::Escape) {
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if keyboard_input.pressed(KeyCode::Escape) {
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app_exit_events.send(bevy::app::AppExit);
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app_exit_events.send(bevy::app::AppExit);
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} else if keyboard_input.pressed(KeyCode::N) {
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let mut sprite = query.single_mut();
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sprite.index += 1;
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}
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}
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}
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}
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@ -22,7 +22,7 @@ fn spawn_player(mut commands: Commands, assets: Res<AssetLoader>) {
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Player,
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Player,
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SpriteSheetBundle {
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SpriteSheetBundle {
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texture_atlas: assets.sprites.player.clone(),
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texture_atlas: assets.sprites.player.clone(),
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sprite: TextureAtlasSprite::new(1),
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sprite: TextureAtlasSprite::new(0),
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transform: Transform::from_scale(Vec3::splat(3.0)),
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transform: Transform::from_scale(Vec3::splat(3.0)),
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..Default::default()
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..Default::default()
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},
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},
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